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That's what made it the best overall, and why it became the meta weapon.
The team-loading weapons are slow to load solo, when you have to constantly be on the move, so they break the teamload function anyway because it just decouples you.
Even with the non-backpack weapons, /after/ the buff to the flamer and laser cannon, you still have to adjust to your placement significantly - the flamer is now more dangerous to allies than the arc thrower and the laser cannon's issue of cursor-wander slamming damage is still right there.
The safe mode of the railgun /had/ to be nerfed, it was obscenely good - the issue lies with making the unsafe mode less viable against groups of chargers than the arc thrower, when the arc thrower is already primarily for swarm clearing.
It sets an incredibly bad precedent. What're they going to do not that everyone's using arc throwers and flame throwers? Are they going to nerf those or will they make the other stuff better
This factually wrong, it took only 2 safe mode charge to the leg to break armor.
It had to be nerf, there were no weakness to the railgun, but now you actually have to do it in unsafe mode (the funner mode btw), and it will still strip armor albeit with one extra overcharge shot.
They essentially killed everything that made the railgun useful/special and made it the anti-material 2.0 but it's outclassed by a slugger.
It was exactly 2 shot, not probably, not maybe, exactly 2 safe mode shot to the leg to strip armor. And you can shoot it from the next planet over, it had no weakness compare to the other power weapon.
If you didn't get it at 2 shot, you didn't shoot the leg with it.