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Autocannon is basically a better / different Anti-Materiel Rifle. Does explosive damage and can thin hordes at range. Good vs. Devastators and most bugs. Can deal with Chargers, but you will bounce most shots to armor, so it's not consistent. Can pop Bile Titan bellies, which lets you kill them with an Orbital Rail Cannon or some other anti-tank.
Both need to be crouch reloaded or crew served. Both occupy a backpack slot.
If you're looking for raw anti-vehicle damage get the EAT and just drop it on cooldown while wearing one on your back. Especially if you don't have somebody to carry the backpack.
It can kill hulks head on in the eyes vs robots. Even if you need glitchy "might not be intended" shots to the back of a charger leg for those kills if you don't want to spam several shots into their ass. But their value skyrockets in bug missions spamming fat spitters.
EAT sadly is screwed over by debuffs. 100% cooldown removes the fast recharge. randomizers remove panic dial guarantee. enemy spam means even if you nail every shot perfectly there will be more chargers and bile titans than you have EATS even with a 1+2 from a fresh pod assault.
Eat also has an odd delay between hitting 3 to ready it, and being allowed to actually fire it. Which will get you killed, or just botch your shot, if you do not admit it is there. Recoiless oddly has quick "push 3 then 180 no scope a shot" handling by comparison even though the crosshair lags.
Recoilless can shoot down automaton drop ships.
Overall, where the Recoilless can deal more damage per impact, the auto cannon has lots more ammo but less armor penetration.
I would rather have the Recoilless against chargers and titans because the auto cannon needs a lot more precision. But if I don't have a buddy to reload rockets...stratagems are just easier.
Gunna ask your opinion. How do you handle the call in time? I'm really not liking having to call the EAT in, then grab it, then reposition and fire. The RR has more downsides, but it's also ready to go at a moments notice, with more rockets in case of the occasional miss.
Like, is the EAT *that* good that I should be mastering it, or is it reasonable to stick to the RR?
I say this as a guy who's first titan seen and killed was by feeding it a panic dial EAT shot too. Eat is great on lower difficulties before awkward inconvenience passed off as challenge debuffs are spammed.
Recoiless flaws remain the same forever, so the issue is "more spam ready to kill you if you have to reload by yourself" (And good luck with teammates loading for you even if they WANT to) instead of "we debuffed literally every reason to use the EAT out of existence."
never meet that person,
with autocannon much better
The alternative is sitting through a LONG Recoilless reload unless you have a buddy, which can be fine vs. bots, but less so against bugs. Even with a squadmate carrying you backpack it still means the squad is down on one guy shooting and he can't have a backpack on top of it.
All in all. Autocannon requires a bit of aiming, and positioning, but wont take a millenia to reload, and has miles more ammo.
Autocannon is more versatile and needs less top up.
I'd also say the AC is probably a better sure bet against bots than bugs. Because tanks and hulks have very clear weak points that aren't too hard to get at, the AC is usually more than adequate for bots and I might only take the RR if you've got designs on downing dropships. With bugs, chargers and bile titans specifically, I find I get a lot more AC rounds bouncing off their armor because they're very mobile and have less clear weak points, so the RR might be a better choice if you want to efficiently deal with heavies.