HELLDIVERS™ 2

HELLDIVERS™ 2

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Autocannon Vrs RecoilessRifle
From what people tell me in game recoiless rifle seems to be in more favor then autocannon, Since I dont have recoiless rifle. I want to ask whats its pros?
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Showing 1-13 of 13 comments
Wutever Mar 7, 2024 @ 2:59pm 
Recoilless is an actual anti-vehicle weapon. Will kill most Hulks in 2 shots or 1 occasionally. Tanks in 2 shots to turret. Breaks Charger leg in one shot. Will kill Bile Titans, but who knows how many shots. They have like a million variables it seems.

Autocannon is basically a better / different Anti-Materiel Rifle. Does explosive damage and can thin hordes at range. Good vs. Devastators and most bugs. Can deal with Chargers, but you will bounce most shots to armor, so it's not consistent. Can pop Bile Titan bellies, which lets you kill them with an Orbital Rail Cannon or some other anti-tank.

Both need to be crouch reloaded or crew served. Both occupy a backpack slot.

If you're looking for raw anti-vehicle damage get the EAT and just drop it on cooldown while wearing one on your back. Especially if you don't have somebody to carry the backpack.
Last edited by Wutever; Mar 7, 2024 @ 3:00pm
ImHelping Mar 7, 2024 @ 3:03pm 
Autocannon has a ♥♥♥♥♥♥♥♥ of ammo in the backpack, 10 shots in the gun (reloads fast solo if stationary with a half load, stops to do a full easy target for death reload empty like recoiless).

It can kill hulks head on in the eyes vs robots. Even if you need glitchy "might not be intended" shots to the back of a charger leg for those kills if you don't want to spam several shots into their ass. But their value skyrockets in bug missions spamming fat spitters.

EAT sadly is screwed over by debuffs. 100% cooldown removes the fast recharge. randomizers remove panic dial guarantee. enemy spam means even if you nail every shot perfectly there will be more chargers and bile titans than you have EATS even with a 1+2 from a fresh pod assault.

Eat also has an odd delay between hitting 3 to ready it, and being allowed to actually fire it. Which will get you killed, or just botch your shot, if you do not admit it is there. Recoiless oddly has quick "push 3 then 180 no scope a shot" handling by comparison even though the crosshair lags.
Last edited by ImHelping; Mar 7, 2024 @ 3:05pm
Thorp Mar 7, 2024 @ 3:03pm 
Recoilless can break armor from almost any angle. Auto cannon will deflect and possibly ricochet into teammates.

Recoilless can shoot down automaton drop ships.

Overall, where the Recoilless can deal more damage per impact, the auto cannon has lots more ammo but less armor penetration.

I would rather have the Recoilless against chargers and titans because the auto cannon needs a lot more precision. But if I don't have a buddy to reload rockets...stratagems are just easier.
Originally posted by Wutever:
If you're looking for raw anti-vehicle damage get the EAT and just drop it on cooldown while wearing one on your back. Especially if you don't have somebody to carry the backpack.

Gunna ask your opinion. How do you handle the call in time? I'm really not liking having to call the EAT in, then grab it, then reposition and fire. The RR has more downsides, but it's also ready to go at a moments notice, with more rockets in case of the occasional miss.

Like, is the EAT *that* good that I should be mastering it, or is it reasonable to stick to the RR?
ImHelping Mar 7, 2024 @ 3:06pm 
Originally posted by @%thesock10150alpha49:
Originally posted by Wutever:
If you're looking for raw anti-vehicle damage get the EAT and just drop it on cooldown while wearing one on your back. Especially if you don't have somebody to carry the backpack.

Gunna ask your opinion. How do you handle the call in time? I'm really not liking having to call the EAT in, then grab it, then reposition and fire. The RR has more downsides, but it's also ready to go at a moments notice, with more rockets in case of the occasional miss.

Like, is the EAT *that* good that I should be mastering it, or is it reasonable to stick to the RR?
The calldown is fine without the calldown debuffs, but calldown debuffs is frequent (and top difficulties have multiple debuffs) so it gets nasty later. Plus bot missions can have ECM towers blocking call down until they are disabled (And now new ion storms can have that happen at random....)

I say this as a guy who's first titan seen and killed was by feeding it a panic dial EAT shot too. Eat is great on lower difficulties before awkward inconvenience passed off as challenge debuffs are spammed.

Recoiless flaws remain the same forever, so the issue is "more spam ready to kill you if you have to reload by yourself" (And good luck with teammates loading for you even if they WANT to) instead of "we debuffed literally every reason to use the EAT out of existence."
Last edited by ImHelping; Mar 7, 2024 @ 3:09pm
Komarimaru Mar 7, 2024 @ 3:06pm 
Originally posted by @%thesock10150alpha49:
Originally posted by Wutever:
If you're looking for raw anti-vehicle damage get the EAT and just drop it on cooldown while wearing one on your back. Especially if you don't have somebody to carry the backpack.

Gunna ask your opinion. How do you handle the call in time? I'm really not liking having to call the EAT in, then grab it, then reposition and fire. The RR has more downsides, but it's also ready to go at a moments notice, with more rockets in case of the occasional miss.

Like, is the EAT *that* good that I should be mastering it, or is it reasonable to stick to the RR?
Unless on Helldiver difficulty with bologna stratagem modifers, it's a super fast call in. The only reason EAT isn't the best is due to those imho. Like getting scrambled+100 calldown time and 100% cooldown on use makes the EAT hard to take.
Billy Lee Mar 7, 2024 @ 3:08pm 
Originally posted by Joksie:
From what people tell me in game recoiless rifle seems to be in more favor then autocannon, Since I dont have recoiless rifle. I want to ask whats its pros?

never meet that person,
with autocannon much better
Wutever Mar 7, 2024 @ 3:11pm 
Originally posted by ImHelping:
Originally posted by @%thesock10150alpha49:

Gunna ask your opinion. How do you handle the call in time? I'm really not liking having to call the EAT in, then grab it, then reposition and fire. The RR has more downsides, but it's also ready to go at a moments notice, with more rockets in case of the occasional miss.

Like, is the EAT *that* good that I should be mastering it, or is it reasonable to stick to the RR?
The calldown is fine without the calldown debuffs, but calldown debuffs is frequent (and top difficulties have multiple debuffs) so it gets nasty later.

I say this as a guy who's first titan seen and killed was by feeding it a panic dial EAT shot too. Eat is great on lower difficulties before awkward inconvenience passed off as challenge debuffs are spammed.
It's really not that big of a deal considering you can wear a backpack and still have access to instant anti-vehicle damage. That's why I said you spam that calldown every chance you have unless you have a very good reason to sit on it.

The alternative is sitting through a LONG Recoilless reload unless you have a buddy, which can be fine vs. bots, but less so against bugs. Even with a squadmate carrying you backpack it still means the squad is down on one guy shooting and he can't have a backpack on top of it.
Rena Ichigawa Mar 7, 2024 @ 3:14pm 
Autocannon can rapid fire, has more ammo, and can take out any tank enemy if you aim your shots. Only one im unsure of is the bile titan. Robot heavies have broght glowing ports that 3-4 shot all of them. Chargers is their butt, or have someone break leg armor for you. Stalkers... are stalkers. You can take them out with a pistol.

All in all. Autocannon requires a bit of aiming, and positioning, but wont take a millenia to reload, and has miles more ammo.
Noun Mar 7, 2024 @ 3:14pm 
Recoiless is less versatile but stronger vs specific targets when used well and with a team.

Autocannon is more versatile and needs less top up.
Gryregaest Mar 7, 2024 @ 4:05pm 
As said, RR is great for killing heavies specifically, if that's what you're after, it's a solid weapon. The AC is far more versatile, being decent at clearing groups of weaker or medium enemies, and has enough ammo that it isn't a waste to do so. But it won't tear through armor in the same way, and will bounce off some heavier stuff.

I'd also say the AC is probably a better sure bet against bots than bugs. Because tanks and hulks have very clear weak points that aren't too hard to get at, the AC is usually more than adequate for bots and I might only take the RR if you've got designs on downing dropships. With bugs, chargers and bile titans specifically, I find I get a lot more AC rounds bouncing off their armor because they're very mobile and have less clear weak points, so the RR might be a better choice if you want to efficiently deal with heavies.
Tassimo Mar 7, 2024 @ 10:11pm 
Autocannon is the GOAT for fighting bots. Recoilless rifle really needs you to have a teammate loading you but is great at dealing with titans and chargers.
Steak Mar 7, 2024 @ 10:15pm 
They're intended for 2 different things. Autocannon is meant to be powerful vs moderately armored stuff like devs,striders, brood commanders, bile spittters, etc while the recoilless is a hardcore anti tank weapon.
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Date Posted: Mar 7, 2024 @ 2:40pm
Posts: 13