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I don't really understand the conflict that's assumed here between those two things.
Unless: the vast majority of players should all be playing the optional highest difficulty modifier and need to get the same enjoyment from it. Why?
Can't you have game modes for the more casual player with low investment and an optional setting for some hardcore audience?
Let's say they add a difficulty 10 and higher later on to please part of the playerbase. How does the existence of that difficulty option this hurt the people already enjoying difficulty 7 as is? That is assuming the modes don't add any new content like new enemy types or unlocks.
It'd be an optional mode not aimed at everyone. The low difficulties (before Rare samples) probably aren't aimed at the majority of players either but I imagine there are groups who like playing those for fun even at a higher player level.
I'd argue the selection between difficulties 7 to 9 is already an optional thing since they all give super rare samples. Personally I like playing at 7 with randoms (or I'm trying out new loadouts) and if the team is performing well push it up to 8-9.
For the Terminids the charger and titan spawns are significantly toned down on 7, hardly needing you to min-max your team just to not run all the time.
Also, I'm so tired of people with the fantasy that devs are supposed to partner with the playerbase. It's so entitled. You haven't done anything except buy something and you think that exchange entitles you to be heard and respected about how you feel about it? Regardless of your decorum?
Too long, didnt read, too busy bringing democracy
That's exactly how business works. Finish high school first.
It really isn't. If I get upset at a bank teller and lose my decorum, I will be asked to leave the bank and my opinion will not be heard.
If I buy a pair of shoes, I don't have an entitlement to be heard about how I think the shoes could be better designed.
Opting in to services and goods does not entitle you to anything more than your purchase or the initial agreement you made with them. You don't get a say in how it runs.
I have broke down your argument and divided into 2 parts,
By this, I don’t mean that developers should follow what majority of players says (for democracy rahh), but listening to active players that love and have passion for the game can overall lead the game to a better direction. It is a cooperative environment.
To clarify, I have made this discussion for critique purpose, but also to see the different views and opinion. I do not believe that my argument is 100% right, and more than happy to fix and reevaluate my view as people point out.
Dev trolls a wee bit
everyone gets butt hurt.
Personally i think he did nothing wrong, nor what he said was wrong. People think they know more or are better at the game then they really are.
The most toxic and cancerous Group "Gamers" getting a Headache because a Dev made a *burp*
Shows how insane delusional "Gamers" have become to their OWN attidude...
"However, I believe just because developers make a change, players are required to follow the decision obediently." - I think in opt-in entertainment scenarios this idea doesn't really hold water. Also, obedience isn't really on the table. There's really no way to disobey here. You just sort of opt out.
I don't care if people discriminate against the devs, people discriminate constantly. You just shouldn't hold them to a level of decorum you would not hold yourself to.