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When the game is down to 1000 try hards and the rest have moved on, I'm sure they'll be glad you're still around to give them a mouth hug whenever another customer that paid as much as you voices dissatisfaction.
Bingo.
Modifiers : double call in time/increased cooldown
6 chargers 3 titans
Meanwhile in HD1: 1 shotting heavy armor with one shot of recoilless/disposables and upgraded rumblers taking out multiple heavies in a singular volley while thunderer barrage claps everything else…
Gamers: Stops playing
BF5 devs: Wait, I was just joking.
The DICE surprised Pikachu moment was great. That is a studio that pulled the "we know better than our players" philosophy and hasn't made a good battlefield in over a decade as a result.
Could've fooled me. Just look at these forums, for example. Any forum, any game.
Gamers remind me of the Zerg from Starcraft.
We enjoy blowing things up, and we want hell dive to be massive amount of things to blow up, and reward us for doing it.
Instead, you give crappy tools that does not handle the job well, even with "team work." your answer is to use stratagems even though they have like 100 percent longer cd on harder modes. Like how clueless is this guy?
So you design the game so poorly, that the best team work is to kite the mobs away and not kill them.
Dragon Dogma 2 needs to hurry up.
Eyyy, fellow Dragon's Dogma enjoyer <3
There are several times more players than developers. Since we are talking about much higher number, the chance of having toxic people among players is significantly higher. And, as we know, toxic players can be *very* vocal. You don't see the respectful playerbase, becasue they remain silent, but they exist.
That is why just because there are toxic players, you can't lump all of the players together, and so it doesn't mean it is a green light for developers to sink to their level. If they do that, that means they lost, and they are doing something stupid and easily avoidable.
But that doesnt matter.... right?
"Clapping back" Cringe.