HELLDIVERS™ 2

HELLDIVERS™ 2

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The992255 Mar 6, 2024 @ 9:42pm
It's better to put some super samples at level 4~6 instead of only 7+.
If 7+ is too difficult, people can upgrade their super destroyers at the "hard" level.
All support weapons perform well on this difficulty.
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Showing 1-15 of 31 comments
no. instead all samples should be lv7+ only. or the game will be too easy
Shield Mar 6, 2024 @ 9:44pm 
agreed. much more supe samples at the high end, a few at the medium end. everyone wants to upgrade their ship but not everyone wants to play at red missions. i respect that.
Last edited by Shield; Mar 6, 2024 @ 9:44pm
Fangzy Mar 6, 2024 @ 9:46pm 
The game is a 7/10.
Chaos Mar 6, 2024 @ 9:48pm 
Nah, all samples should only spawn on D7+, not in the nursery mode frfr.
Eudicots Mar 6, 2024 @ 9:48pm 
I actually think they should just -1 from the the total you can find on Helldive per each lower difficulty. That way you can find at least one at level 4.
The992255 Mar 6, 2024 @ 9:51pm 
Originally posted by owlBear:
agreed. much more supe samples at the high end, a few at the medium end. everyone wants to upgrade their ship but not everyone wants to play at red missions. i respect that.
Players must play "Suicide Mission" to get upgrades their super destroyers.
It would be much better if players could choose not to play "Suicide Mission".
Ibuprofen Mar 6, 2024 @ 9:52pm 
Originally posted by The992255:
If 7+ is too difficult, people can upgrade their super destroyers at the "hard" level.
All support weapons perform well on this difficulty.
Just play with a proper team and you will be fine. Or wait for them to add the new that been leaked strategems. One is an ATGM. 4 Shots, without reload, laser guided. Another is a pretty OP Mech.
Last edited by Ibuprofen; Mar 6, 2024 @ 9:52pm
SeekingOrigin Mar 6, 2024 @ 9:53pm 
hard disagree. it makes sense to have difficulty 1-3 be for common, 4-6 for rare, and 7-9 for super samples. if you consider the game too hard, grind, get better gear and learn each respective enemy's weakness. this is a little bit of "git gud" but more specifically, I'm saying "it's a challenge, earn it." if they lower that reward, then you're disrespecting those that DID earn it.
Makkura Mar 6, 2024 @ 9:54pm 
I agree the idea of the higher tier samples being available at tiny quantities at lower difficulties should be examined.

Not all of us have the capability to play at high tiers to work on our ships.
My case is visual disability but I'm sure other have their own reasons.
Being able to gather them one at a time and eventually get the goodies would be nice.
The balance is just the time investment to do so vs getting a fair amount at once for those top tier difficulities.
The992255 Mar 6, 2024 @ 9:58pm 
Originally posted by Ibuprofen:
Just play with a proper team and you will be fine. Or wait for them to add the new that been leaked strategems. One is an ATGM. 4 Shots, without reload, laser guided. Another is a pretty OP Mech.
I am a first-generation veteran, and I know that HD 7+ is a watershed moment. In the past, everyone picked up samples in level 4 missions, but now they are forced to pick up super samples in level 7+ and above, and must survive until evacuation.

I think the "sacrifice" ending of the second generation can be greatly improved. As long as the main mission is completed, there is no need to evacuate.

But the super sample is different. You have to evacuate alive to take it home. If you die, it will still drop. This is equivalent to adding an additional side task to new players, and it is not easy to successfully evacuate at 7+.
Shield Mar 6, 2024 @ 10:02pm 
Originally posted by SeekingOrigin:
hard disagree. it makes sense to have difficulty 1-3 be for common, 4-6 for rare, and 7-9 for super samples. if you consider the game too hard, grind, get better gear and learn each respective enemy's weakness. this is a little bit of "git gud" but more specifically, I'm saying "it's a challenge, earn it." if they lower that reward, then you're disrespecting those that DID earn it.
i have my whole ship upgraded and more than a few supes ready for whatever other modifiers they add and i really couldnt care less. more to the point i agree(d) with op. im not being "disrespected" because little timmy can call it orbital strikes faster

if they added a prestiege hat to helldive and then decided to give it to people who play at 5, then maybe, but still ... its core character progression. i dont see the issue with it being paid for with time as an alternative to skill
The992255 Mar 6, 2024 @ 10:02pm 
Originally posted by SeekingOrigin:
hard disagree. it makes sense to have difficulty 1-3 be for common, 4-6 for rare, and 7-9 for super samples. if you consider the game too hard, grind, get better gear and learn each respective enemy's weakness. this is a little bit of "git gud" but more specifically, I'm saying "it's a challenge, earn it." if they lower that reward, then you're disrespecting those that DID earn it.
Isn't the achievement system enough for people who want difficulty?

Is it necessary to give "carry samples", "survive", and "hold on to the landing site" to players who have not yet upgraded their super destroyers?

Old players who have upgraded the destroyer do not need to evacuate. Complete the main mission, sacrifice all members, and get medals.
olstar18 Mar 6, 2024 @ 10:07pm 
Originally posted by The992255:
Originally posted by owlBear:
agreed. much more supe samples at the high end, a few at the medium end. everyone wants to upgrade their ship but not everyone wants to play at red missions. i respect that.
Players must play "Suicide Mission" to get upgrades their super destroyers.
It would be much better if players could choose not to play "Suicide Mission".
You can you just don't get the highest level upgrades. This is a video game. Its about challenging yourself. If your current strategy isn't working try something different.
Quadsword Mar 6, 2024 @ 10:08pm 
Originally posted by Ibuprofen:
Originally posted by The992255:
If 7+ is too difficult, people can upgrade their super destroyers at the "hard" level.
All support weapons perform well on this difficulty.
Just play with a proper team and you will be fine. Or wait for them to add the new that been leaked strategems. One is an ATGM. 4 Shots, without reload, laser guided. Another is a pretty OP Mech.
All of things are going to cost money, though.
Sorrode Mar 6, 2024 @ 10:13pm 
Originally posted by olstar18:
Originally posted by The992255:
Players must play "Suicide Mission" to get upgrades their super destroyers.
It would be much better if players could choose not to play "Suicide Mission".
You can you just don't get the highest level upgrades. This is a video game. Its about challenging yourself. If your current strategy isn't working try something different.
Someone can't complete higher difficulty content because their statagems lacks upgrades and they simply arn't the god gamer like you being able to clear those matches for those material
What do you say to them
Just stay poor?
Get Good?
I don't think this is healthy for the game
Last edited by Sorrode; Mar 6, 2024 @ 10:25pm
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Date Posted: Mar 6, 2024 @ 9:42pm
Posts: 31