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It would be much better if players could choose not to play "Suicide Mission".
Not all of us have the capability to play at high tiers to work on our ships.
My case is visual disability but I'm sure other have their own reasons.
Being able to gather them one at a time and eventually get the goodies would be nice.
The balance is just the time investment to do so vs getting a fair amount at once for those top tier difficulities.
I think the "sacrifice" ending of the second generation can be greatly improved. As long as the main mission is completed, there is no need to evacuate.
But the super sample is different. You have to evacuate alive to take it home. If you die, it will still drop. This is equivalent to adding an additional side task to new players, and it is not easy to successfully evacuate at 7+.
if they added a prestiege hat to helldive and then decided to give it to people who play at 5, then maybe, but still ... its core character progression. i dont see the issue with it being paid for with time as an alternative to skill
Is it necessary to give "carry samples", "survive", and "hold on to the landing site" to players who have not yet upgraded their super destroyers?
Old players who have upgraded the destroyer do not need to evacuate. Complete the main mission, sacrifice all members, and get medals.
What do you say to them
Just stay poor?
Get Good?
I don't think this is healthy for the game