HELLDIVERS™ 2

HELLDIVERS™ 2

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Raiko Mar 6, 2024 @ 9:08pm
NERF DROP-PODS!
I was horrified to see that people where crushing the harder difficulty only a couple of weeks after release. This is supposed to be a hard game, I want you to earn your success!

If you came to helldivers 2 for a power-trip you came to the wrong place. It's a meat grinder. It doesn't matter if you're level 1 or 50, you should struggle on the higher difficulties.
You shouldn't even clear helldives at all if you're leaning on the primaries rather than your team and your drop-pods.

My biggest problem with the drop-pod is because they are so good compared to the brain power it takes to use them. Now if this concerns you, I'm not sure what to say here. But "skill issue" comes to mind. It isn't supposed to be easy to deal with the big boys, but the drop-pods might've given off that impression. Try things and see what works.

I propose that we remove all damage from its descent so you cant use it as a crutch.

Afterall, you should need to rely on your Stratagems, and the Stratagems of your team to deal with all the enemies effectively. Either by Eagle Airstrikes, Orbitals, Support Weapons, or Turrets, some of your loadout/team should be tailoring their loadout to killing stuff more efficiently.
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Showing 1-9 of 9 comments
JD777 Mar 6, 2024 @ 9:28pm 
Yes because it's a crutch for killing armored enemies in one shot. All these crutches. learn to crawl soldier. Learn to suffer.
Hawk Mar 6, 2024 @ 9:28pm 
He's mocking both the Devs mentality from their dev blog or letter that they wrote after the patch dropped for damage control and or the Arrowhead worshipers who continue to defend the actions of said developers saying everything is over powered and we need to rely entirely on call-ins.
Audiopython Mar 6, 2024 @ 9:30pm 
Originally posted by Raiko:
I was horrified to see that people where crushing the harder difficulty only a couple of weeks after release. This is supposed to be a hard game, I want you to earn your success!

If you came to helldivers 2 for a power-trip you came to the wrong place. It's a meat grinder. It doesn't matter if you're level 1 or 50, you should struggle on the higher difficulties.
You shouldn't even clear helldives at all if you're leaning on the primaries rather than your team and your drop-pods.

My biggest problem with the drop-pod is because they are so good compared to the brain power it takes to use them. Now if this concerns you, I'm not sure what to say here. But "skill issue" comes to mind. It isn't supposed to be easy to deal with the big boys, but the drop-pods might've given off that impression. Try things and see what works.

I propose that we remove all damage from its descent so you cant use it as a crutch.

Afterall, you should need to rely on your Stratagems, and the Stratagems of your team to deal with all the enemies effectively. Either by Eagle Airstrikes, Orbitals, Support Weapons, or Turrets, some of your loadout/team should be tailoring their loadout to killing stuff more efficiently.

you do realize that resupply is in fact itself a stratagem, the same stratagems you say should be the thing you use..... thereby ruining your entire rhetoric...
John Digger Mar 6, 2024 @ 9:42pm 
While we are at tha they also need to nerf grenade it shouldn't be able to close bug hole or destroy bot fab
That is what stratagem are for
Survivor Mar 6, 2024 @ 9:45pm 
Imo they need to nerf all the weapons' damages too. TTK in this game is way too low.

While you're at it, make stims only regen half your max HP. This way, the game will feel like more of a challenge and like I can't spam resupplies to stay topped off.

Also, I think that hellpods are too OP to begin with, they let you drop in to the map to win the game. That's just too easy, imo.
Yung Twin Towers Mar 6, 2024 @ 9:48pm 
there's literally an entire achievement based around killing a charger with a resupply drop pod.
Raiko Mar 7, 2024 @ 8:13am 
Originally posted by Hawk:
He's mocking both the Devs mentality from their dev blog or letter that they wrote after the patch dropped for damage control and or the Arrowhead worshipers who continue to defend the actions of said developers saying everything is over powered and we need to rely entirely on call-ins.

Clever boy.
https://www.reddit.com/user/AHGS_Fredrik_E/
https://www.arrowheadgamestudios.com/2024/03/balancing-the-firepower-in-helldivers-2/
Irier Mar 7, 2024 @ 9:22am 
Sorry soldier the bots scrambled your title

Did you say "nerds poop-rfd"

We should all strive to poop ready for deployment. Carryon soldier always vigilant even while doing your secondary.
Rusky Mar 7, 2024 @ 9:28am 
funny post i like it :TheRooster:
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Date Posted: Mar 6, 2024 @ 9:08pm
Posts: 10