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Now dont quote me here but i THINK bots cant crit. I think you can only have crits hit you with melee attacks.
The Heavy fortified can take a rocket to the face and your still at half health.
It can deal with small arms fire, but you'll be 1shot by the big guns most of the time anyway.
The RNG savior armor is much better than heavy armor. At least the chance of death isn't 100% when you get hit by something big.
Here is a video showcasing it.
and it does not protect your head for what ever reason.
https://www.youtube.com/watch?v=ntp6SJ58Lsk
"Let me explain,
before the patch we had to use the shield due to the amount of HP we had.
after? well turns out the "Broken Armor" we had was in fact 150. thus every single armor is a down right downgrade. only Med with padding or heavy have 150. med has 100 and light has 50.
heavy is completely useless due to the med armor having 150 basically.
we were expecting for Heavy to have much more armor not the same. we didnt expect the med armor to also be less then what we had to start with.
no armor in the game got better after this update. the Default armor stayed the same due to their padding and everything else got downgraded ether by states or being pointless."
So basically the baseline of armor before this massive ♥♥♥♥♥♥♥♥ of a patch
Was heavy.
Heavy armor was the default everyone had, regardless of light/medium
So, now
If you want the DEFAULT armor we had before, you have to take slow heavy armor
Now everything, medium and light, dies waaaay faster.
They made all armor worse.
But yeah, I've noticed it ingame as well, youll often take a ton of damage suddenly, probably from a headshot, so it's quite useless.
I'm not sure if they can be fixed by just inscreasing numbers, the entire armor and damage reduction mechanic probably needs a rework.
But then here is the issue, because you are moving slower, you get hit more.
Yeah none of this is true.
We had effectively 100 armour before.
Fully tested it myself.
Previously it took 6 light attacks from a scavenger to kill you.
Now:
Light armour set (50 armour) - 5 hits to kill you
Medium armour set (100) - 6 hits to kill you
Heavy armour set (150) - 7 hits to kill you
Heavy + padding (200) - 9 hits to kill you
It's extremely unlikely to take that many hits without one of them being a crit or a heavy attack though so you're usually going to be looking at a range between;
Light armour set (50 armour) - 3-5 hits to kill you
Medium armour set (100) - 3-6 hits to kill you
Heavy armour set (150) - 3-7 hits to kill you
Heavy + padding (200) - 3-9 hits to kill you
just wear the bubble, it went from 6.5sec recharge to like 11.5sec recharge , still better than armor.