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Your almost better off just taking the grenade launcher still.
with the update it's very good against hulks and bots in general. Aim for the head, stay there for about 2s and the hulk is gone. The weapon has crazy range too, it's just very meh against tanks and terminids
Eh, that's not fairly compelling. The "Chargers temporarily lose all of their armor" thing is almost definitely a bug. Guess it's going back on the shelf.
It's not that they lose all their armor but their legs become vulnerable because the armor desyncs with their hurtboxes exclusively when their turning after a charge.I kinda hope this stays because it feels balanced at the higher levels.
not strong enough to be a strategem weapon
They're just wrong. It's honestly baffling how out of touch they are with their own game. The laser cannon is still ♥♥♥♥♥♥♥ just like before.
What would be nice is if it had more interaction with the world. Let me cut down a whole bunch of trees with one swipe so I can see all those bugs coming my way or let me cut a building in half so it falls over. Things like that would make it not only fun but kinda useful.
All of these things aren't going to cut it at higher difficulties, so it's just best to play at the "dumb weenie" midtier difficulty for now while everybody else gets an aneurysm trying to prove that the game is fun and balanced above that.
Highest optimal play remains antitank/recoilless for now but it'll be rougher leaning on that in a chaotic situation.