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They managed to make the PvE in a PvE game a chore ffs.
Look at the L4D formula for example (Vermintide, Darktide, the L4D games obviously). You are against hordes of mainly fodder enemies to gun down (fun) mixed with a few high priority enemies that, in combination with the horde, if left unattended will send your ass back to the lobby (challenge). Contrary in HD2 armored and special enemies are spammed like fodder which creates the demand for your special weapon to become your primary and since the railgun is the only one that can do that, here we are.
I only play max difficulty in Darktide and Vermintide and I enjoy it. The situation in HD2 is just not fun.
And in L4D, standing still and needlessly fighting the hordes would always result in your death on the highest difficulties. The way to deal with higher difficulties, and versus mode, was to move quickly and only fight when you had to.
Helldive is meant for HELLDIVERS only.
And helldivers know that TEAMWORK makes the Managed Democracy work.
Part of the problem is that up and coming helldivers have been getting information from unverified sources. Like youtube and it just makes my face sad. The bREakEr is MeTa. The RAilGuN is MetA, the perSonAL SH!+ is MEATAH. none of those sources were verified and approved by the Ministry of Truth.
IF They had gotten their information from a reliable source [The infallible General Brasch] then those citizens would know better. General Brasch is approved by the Ministry of Truth.
THIS post was fact checked and approved by the Ministry of Truth.
"Hammer of Justice"
Grand Skull Admiral.
Liberator of Worlds.
Progenitor of Managed Democracy
Minister of Truths
the game you want is on difficulty 5.
no shame in that
lol
If you want a power fantasy, play on difficulty 7 and below. Then you get your power fantasy. Or just play well in general on higher difficulties. But the easiest way to get a power fantasy is to lower the difficulty to something that is at or below your skill level.
But not everyone gets a "power fantasy" out of a scenario that is made so easy that it is a free win. Some of us only get the power fantasy when we take on things that are way above our skill level, and still manage to win. That's what the higher difficulties are for.
In HD2 the randoms stick in one spot fighting a pointless fight, die, go to reclaim their stuff and get stuck in a death loop. There are no linear maps, or the camera from HD1 or any other design choice to tell you to keep moving.
Judging by how the spawning changed, not anymore
Yeah don't look at my achievements or anything. I play on Helldive. It isn't fun. And it was advertised as that. They mention "stealth" exactly one single time on the store page.
It doesn't take skill to beat Helldives. Helldives are piss easy to solo by abusing the dumb AI and stealth mechanics. You getting some weird sense of pride out of beating them is funny. They aren't hard. They're just extremely tedious.
The only "skill" is avoiding the RNG patrols and oneshots.
If you stayed put for too long, the AI director would send another horde.
And I personally mostly played versus mode, in which the hordes never stopped unless the undead team were bad at their jobs.
But the randoms not understanding the core game mechanics is not the fault of the game, it is the fault of the randoms. Just like in L4D, the randoms not understanding to stay away from certain areas on the rooftops that were obvious charger/smoker instakills was not the game's fault, it was the player's fault. Unless you want to argue for the tutorial to include a section telling people to leave if an area gets too heated. That could be helpful, but you'd think that would be common sense.
Content creators should give that information out as advice. It would probably help a lot. As well as teaching people how to kill chargers, because from what I have seen, the vast majority of the people complaining about the railgun nerf don't know how to kill chargers and genuinely feel like the railgun was the only way.
Granted, the one thing I wish HD2 would fix, is the units that spawn around you and walk to you while you are fighting. The bot drops/bug breaches are fine. But if I clear an entire base without triggering a bot drop or using any orbitals that would alert nearby enemies, the game really shouldn't spawn waves of enemies beside me. That annoys me. But if I screwed up and they call a bot drop, that is on me.