HELLDIVERS™ 2

HELLDIVERS™ 2

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Smug Anime Squid Mar 6, 2024 @ 12:13pm
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Difficulties 7-9 are meant to be actually hard and require teamwork
Stop acting like 7-9 are what's "normal". The difficulties are labeled clearly. People on here act like if they specifically can't win at those levels something is off with game balance. In reality they just aren't good or need to learn the game more and should play at lower difficulties. Helldive is meant to be extremely hard, where the team goes in with their loadouts differing so each can fill a role and take care of certain threats. It's meant to be about teamwork, not everyone taking the same clearly overpowered items and splitting off to go to objs on your own.

The devs mistake was letting these weapons be so powerful to begin with that it gave people a false impression of how good they personally were at the game and now people are salty they need to actually learn how to play, actually need to work with their team, and actually treat the difficulties on the upper end as hard and not the normal difficulty everyone should be playing at. Boohoo, you can't all drop in with clones of the same loadout and crush the enemy, it was never meant to be that way.
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Showing 31-45 of 63 comments
Con.RoXP Mar 6, 2024 @ 12:50pm 
Brother it's not about difficulty, it's about having fun. Fun is to remind these aliens that they're not made in God's image and not kiting the entire map and completing objectives while keeping firefights (you know, the fun part) to a minimum.

They managed to make the PvE in a PvE game a chore ffs.

Look at the L4D formula for example (Vermintide, Darktide, the L4D games obviously). You are against hordes of mainly fodder enemies to gun down (fun) mixed with a few high priority enemies that, in combination with the horde, if left unattended will send your ass back to the lobby (challenge). Contrary in HD2 armored and special enemies are spammed like fodder which creates the demand for your special weapon to become your primary and since the railgun is the only one that can do that, here we are.

I only play max difficulty in Darktide and Vermintide and I enjoy it. The situation in HD2 is just not fun.
Last edited by Con.RoXP; Mar 6, 2024 @ 12:51pm
Estellese Mar 6, 2024 @ 12:52pm 
Originally posted by Con.RoXP:
Brother it's not about difficulty, it's about having fun. Fun is to remind these aliens that they're not made in God's image and not kiting the entire map and completing objectives while keeping firefights (you know, the fun part) to a minimum.

They managed to make the PvE in a PvE game, a chore ffs.

Look at the L4D formula for example (Vermintide, Darktide, the L4D games obviously). You are against hordes of mainly fodder enemies to gun down (fun) mixed with a few high priority enemies that, in combination with the horde, if left unattended will send your ass back to the lobby (challenge). Contrary in HD2 armored and special enemies are spammed like fodder which creates the demand for your special weapon to become your primary and since the railgun is the only one that can do that, here we are.

It's just not fun.

And in L4D, standing still and needlessly fighting the hordes would always result in your death on the highest difficulties. The way to deal with higher difficulties, and versus mode, was to move quickly and only fight when you had to.
pRaX Mar 6, 2024 @ 12:52pm 
7-9 was never fun, even before today's update.
Echo2Omega Mar 6, 2024 @ 12:52pm 
Exacty right Citizen.

Helldive is meant for HELLDIVERS only.

And helldivers know that TEAMWORK makes the Managed Democracy work.

Part of the problem is that up and coming helldivers have been getting information from unverified sources. Like youtube and it just makes my face sad. The bREakEr is MeTa. The RAilGuN is MetA, the perSonAL SH!+ is MEATAH. none of those sources were verified and approved by the Ministry of Truth.

IF They had gotten their information from a reliable source [The infallible General Brasch] then those citizens would know better. General Brasch is approved by the Ministry of Truth.



THIS post was fact checked and approved by the Ministry of Truth.



"Hammer of Justice"
Grand Skull Admiral.
Liberator of Worlds.
Progenitor of Managed Democracy
Minister of Truths
donut32 Mar 6, 2024 @ 12:52pm 
Originally posted by Imnuktam:
What is forcing them into those difficulties is chasing the third tier rare resource samples for upgrading ship components.

Rather than forcing people to play difficulties that they are not ready for and in some cases never will be, they should just let people exchange a lot of lower tier samples for higher tier ones.
7 can be done with no problems at all. basically the same as 6
Turk Mar 6, 2024 @ 12:53pm 
If they don't want people to play their game like a horde shooter power fantasy, they probably shouldn't advertise it like that. If this is supposed to be a super serious stealth game, maybe there should be more stealth mechanics than "equip this armor and hope a patrol doesn't spawn literally right on top of you".
Artuconisio Mar 6, 2024 @ 12:55pm 
OP is right. This a co-op game, lvl 9 difficulty should be impossible to do without teamwork. The nerf is correct.
FAIR Mar 6, 2024 @ 12:56pm 
Comments from a person that probably plays with the same team over and over again. Now think of the other 99% of the gamers who randomly join a team. There are no level filters, anyone can join. So you are saying this is a must have to successfully complete 7+ lvl missions? Good luck with that. Ppl will just get frustrated and not play the game anymore.
donut32 Mar 6, 2024 @ 12:57pm 
Originally posted by Turk:
If they don't want people to play their game like a horde shooter power fantasy, they probably shouldn't advertise it like that. If this is supposed to be a super serious stealth game, maybe there should be more stealth mechanics than "equip this armor and hope a patrol doesn't spawn literally right on top of you".
it wasnt advertised as that. the advertisements have people shooting 10-20 bugs tops. helldive is 100 if you get 2 breaches roling. helldive is not for you.

the game you want is on difficulty 5.

no shame in that

lol
Last edited by donut32; Mar 6, 2024 @ 12:58pm
Estellese Mar 6, 2024 @ 12:59pm 
Originally posted by Turk:
If they don't want people to play their game like a horde shooter power fantasy, they probably shouldn't advertise it like that. If this is supposed to be a super serious stealth game, maybe there should be more stealth mechanics than "equip this armor and hope a patrol doesn't spawn literally right on top of you".

If you want a power fantasy, play on difficulty 7 and below. Then you get your power fantasy. Or just play well in general on higher difficulties. But the easiest way to get a power fantasy is to lower the difficulty to something that is at or below your skill level.

But not everyone gets a "power fantasy" out of a scenario that is made so easy that it is a free win. Some of us only get the power fantasy when we take on things that are way above our skill level, and still manage to win. That's what the higher difficulties are for.
Con.RoXP Mar 6, 2024 @ 1:00pm 
Originally posted by Estellese:
Originally posted by Con.RoXP:
Brother it's not about difficulty, it's about having fun. Fun is to remind these aliens that they're not made in God's image and not kiting the entire map and completing objectives while keeping firefights (you know, the fun part) to a minimum.

They managed to make the PvE in a PvE game, a chore ffs.

Look at the L4D formula for example (Vermintide, Darktide, the L4D games obviously). You are against hordes of mainly fodder enemies to gun down (fun) mixed with a few high priority enemies that, in combination with the horde, if left unattended will send your ass back to the lobby (challenge). Contrary in HD2 armored and special enemies are spammed like fodder which creates the demand for your special weapon to become your primary and since the railgun is the only one that can do that, here we are.

It's just not fun.

And in L4D, standing still and needlessly fighting the hordes would always result in your death on the highest difficulties. The way to deal with higher difficulties, and versus mode, was to move quickly and only fight when you had to.
Yes and no. The linear maps make you keep moving but even if you stay put the horde will end at some point and you will survive it if you can handle it. Here the Bot Drops/ Bug Breaches are endless. This worked better in HD1 because of the way the camera worked, it forced you all to stay together. More experienced players would keep moving and would pull the rest of the team with them.

In HD2 the randoms stick in one spot fighting a pointless fight, die, go to reclaim their stuff and get stuck in a death loop. There are no linear maps, or the camera from HD1 or any other design choice to tell you to keep moving.
Con.RoXP Mar 6, 2024 @ 1:02pm 
Originally posted by Turk:
If they don't want people to play their game like a horde shooter power fantasy, they probably shouldn't advertise it like that. If this is supposed to be a super serious stealth game, maybe there should be more stealth mechanics than "equip this armor and hope a patrol doesn't spawn literally right on top of you".
Yep.
Solvem Probler Mar 6, 2024 @ 1:03pm 
Originally posted by Estellese:
Originally posted by Turk:
If they don't want people to play their game like a horde shooter power fantasy, they probably shouldn't advertise it like that. If this is supposed to be a super serious stealth game, maybe there should be more stealth mechanics than "equip this armor and hope a patrol doesn't spawn literally right on top of you".

If you want a power fantasy, play on difficulty 7 and below.

Judging by how the spawning changed, not anymore
Turk Mar 6, 2024 @ 1:03pm 
Originally posted by donut32:
Originally posted by Turk:
If they don't want people to play their game like a horde shooter power fantasy, they probably shouldn't advertise it like that. If this is supposed to be a super serious stealth game, maybe there should be more stealth mechanics than "equip this armor and hope a patrol doesn't spawn literally right on top of you".
it wasnt advertised as that. the advertisements have people shooting 10-20 bugs tops. helldive is 100 if you get 2 breaches roling. helldive is not for you.

the game you want is on difficulty 5.

no shame in that

lol

Yeah don't look at my achievements or anything. I play on Helldive. It isn't fun. And it was advertised as that. They mention "stealth" exactly one single time on the store page.

Originally posted by Estellese:
Originally posted by Turk:
If they don't want people to play their game like a horde shooter power fantasy, they probably shouldn't advertise it like that. If this is supposed to be a super serious stealth game, maybe there should be more stealth mechanics than "equip this armor and hope a patrol doesn't spawn literally right on top of you".

If you want a power fantasy, play on difficulty 7 and below. Then you get your power fantasy. Or just play well in general on higher difficulties. But the easiest way to get a power fantasy is to lower the difficulty to something that is at or below your skill level.

But not everyone gets a "power fantasy" out of a scenario that is made so easy that it is a free win. Some of us only get the power fantasy when we take on things that are way above our skill level, and still manage to win. That's what the higher difficulties are for.

It doesn't take skill to beat Helldives. Helldives are piss easy to solo by abusing the dumb AI and stealth mechanics. You getting some weird sense of pride out of beating them is funny. They aren't hard. They're just extremely tedious.

The only "skill" is avoiding the RNG patrols and oneshots.
Estellese Mar 6, 2024 @ 1:11pm 
Originally posted by Con.RoXP:
Originally posted by Estellese:

And in L4D, standing still and needlessly fighting the hordes would always result in your death on the highest difficulties. The way to deal with higher difficulties, and versus mode, was to move quickly and only fight when you had to.
Yes and no. The linear maps make you keep moving but even if you stay put the horde will end at some point and you will survive it if you can handle it. Here the Bot Drops/ Bug Breaches are endless. This worked better in HD1 because of the way the camera worked, it forced you all to stay together. More experienced players would keep moving and would pull the rest of the team with them.

In HD2 the randoms stick in one spot fighting a pointless fight, die, go to reclaim their stuff and get stuck in a death loop. There are no linear maps, or the camera from HD1 or any other design choice to tell you to keep moving.

If you stayed put for too long, the AI director would send another horde.

And I personally mostly played versus mode, in which the hordes never stopped unless the undead team were bad at their jobs.



But the randoms not understanding the core game mechanics is not the fault of the game, it is the fault of the randoms. Just like in L4D, the randoms not understanding to stay away from certain areas on the rooftops that were obvious charger/smoker instakills was not the game's fault, it was the player's fault. Unless you want to argue for the tutorial to include a section telling people to leave if an area gets too heated. That could be helpful, but you'd think that would be common sense.

Content creators should give that information out as advice. It would probably help a lot. As well as teaching people how to kill chargers, because from what I have seen, the vast majority of the people complaining about the railgun nerf don't know how to kill chargers and genuinely feel like the railgun was the only way.

Granted, the one thing I wish HD2 would fix, is the units that spawn around you and walk to you while you are fighting. The bot drops/bug breaches are fine. But if I clear an entire base without triggering a bot drop or using any orbitals that would alert nearby enemies, the game really shouldn't spawn waves of enemies beside me. That annoys me. But if I screwed up and they call a bot drop, that is on me.
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Date Posted: Mar 6, 2024 @ 12:13pm
Posts: 63