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My GeForce overlay isn't working for some reason so I cant get a quick recording.
Previously it took 6 light attacks from a scavenger to kill you.
Now:
Light armour set (50 armour) - 5 hits to kill you
Medium armour set (100) - 6 hits to kill you
Heavy armour set (150) - 7 hits to kill you
Heavy + padding (200) - 8 hits to kill you
In answer to the question, I think it's fine.
It is a significant enough change in real application survivability.
You will not want to use then solo, or if you're the person in your group that goes off to do side objectives. You will quickly get swarmed on your own.
If however you are sticking to the group or using the 2&2 buddy system, it's totally fine as you have the extra cover between each other.
Clearly more numbers need tweaking, but now that the values are actually doing something we can start finding out what would be a comfortable balance for the next update when its touched upon. We need to figure how just HOW tanky should heavy armor be, how much should 200 be compared to 150 which the default armor can achieve? Should each category of Light, Medium, and heavy armor have its own innate damage reduction apart from its armor value? It things like that im interested in hearing about honestly when it comes to armor.
Yeah, like I said, not worth the gimping. And trust me I tried cause I want to use heavy armor. It does not give you anything aside another shot at most and it's pointless because after 2-3 hits you are gonna stim up regardless.