HELLDIVERS™ 2

HELLDIVERS™ 2

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Railgun nerf is bad for the game.
I don't care what you try to say about the "meta" or anything. I don't care for the meta. I'm not a breaker fanboy, I rarely use shield, and I didn't run light armor when it was nothing but beneficial. But the railgun nerf is absurd. It shows Arrowhead's mindset when it comes to "balancing" in a PVE game.

Is something too powerful, and thus gets constantly used? Redesign the reason it's being used (chargers). Chargers are absurdly fast, have unlimited stamina, are ♥♥♥♥♥♥♥ SILENT, can turn a 180 on a DIME, and are usually instant kills due to ragdolling. And of course, there's literally no reasonable way to kill them other than a rail gun, nuke, orbital railcannon, or a spear. Three out of four of those being incredibly inconsistent and hard to use for an enemy that spawns enmasse at higher difficulties.

Or, even better, buff other weapons. Give the spear more ammo and make it ACTUALLY lock on. Make the recoiless and EAT do actual damage instead of just flop against literally anything. Have the arc thrower do some real damage, or make them weak from the ass for real.

But no, buffing several weapons is too much work. Just hard nerf the one gun and leave it at that. Speaks volumes to Arrowhead given the fact that there's still so many game breaking bugs and issues in the game like unpickupable samples and science containers, or getting shoved through the floor.

Like come on man. Helldive isn't fun on bugs anymore. It's just annoying and boring since we all HAVE to bring nukes now, and now we just have to endlessly kite chargers about if we're out of ammo. And shields are pretty much a must now too. Just moved the meta from one to another.

Undo the nerf.
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Показване на 61-75 от 158 коментара
Първоначално публикувано от donut32:
Първоначално публикувано от Jiffypop:
Rail cannon does not one shot chargers most of the time. And again, two minute cooldown.

Why am I constantly fighting chargers? Oh, I don't know, maybe because the game treats them like a common enemy, spawning 2-3 at each minor outpost, summoning 2-3 for a tunnel breach, and so on.
railcannon one hits them. idk what youre talking about. railcannon wont 1 hit bile titans. everything else in the game it kills in one hit. if you see 2-3 at an outpost that you want to clear, call in strats with your team and instagib the whole base. the game has built in voip, and several options to deal with armor.

you simply refuse to use the tools available to you.

this remains a skill issue
On Helldive? No, rail cannon will not always one shot a charger. Sometimes, yes, but not always. And given the cooldown, it's not reliable. Even with four of them and forcing the entire team to use them (META ALERT!).
Първоначално публикувано от Jiffypop:
Първоначално публикувано от Mr.Nubber:
Recoiless Rifle, expendable anti tank blow off leg armoor and spray weakend leg with primary, Flamethrower (hopefully more often with the new patch), spear, arc thrower( will take some time), 500/100 bomb, orbital laser, cluster strike or simply shoot its back you have options my guy. If you actually took time to learn the game you'd find chargers are actually quite easy. You will also find that certain weapons serve a specific purpose. Spears are the go to for chargers and bile titans and should be used at range to give yourself time to lock on and reload, recoiless rifle while not as effective as the spear will still get the job done especially since its unlocked really early, and the arc thrower is a crowd control weapon more than anything while you can use it on bigger enemies its not its intended use.
EAT does not do any damage to chargers in my experience. A double rocket right into the leg will not break it.
tell me youve never used an EAT without telling me.

1 EAT is all it takes vs a charger leg then its open.

lets not even include sticking an EAT gem to the side of one for that free kill
Последно редактиран от vishuspuss; 6 март 2024 в 12:01
Първоначално публикувано от F34RDSoldier805:
Първоначално публикувано от Jiffypop:
Yes, call an inconsistent long cooldown stratagem to deal with the enemy that appears in bulk.

I played HD1. This game is nothing like HD1. There is literally no way to correlate strategies and difficulty/balance in HD1 to HD2.

Except you can and it's much easier to do so since your not locked into a zone with your teammates. If you really played HD1, then meta brain has damaged your problem solving skills, because again, I am handling the chargers no issue in very similar way as HD1, but again, it's easier in HD2. And use your strategems better. Pick your fights better. This is literally a skill issue. I have seen, played with and have done everything in this game outside of difficulty 9, which I haven't tried yet, no problem without railgun. It's crazy how much you guys are so meta brain that you guys are actually coping this hard.
You did not play HD1 if you're trying to equate the two games at all. The strats in that game do not exist here. This game is so radically different that the only way this is a Helldivers game is by name and lore only. Gameplay is so radically different it's insane.
Първоначално публикувано от vishuspuss:
Първоначално публикувано от Jiffypop:
EAT does not do any damage to chargers in my experience. A double rocket right into the leg will not break it.
tell me youve never used an EAT without telling me.

1 EAT is all it takes vs a charger leg then its open.
Are you playing on Helldive? That is not true at all. A recoiless doesn't even do that.
Първоначално публикувано от Jiffypop:
Make the recoiless and EAT do actual damage instead of just flop against literally anything.

Recoiless main here. It's called "armor stripping", maybe you should learn how to do it. If you use a RR round to remove the armor on a charger's front legs they'll go down like a punk ♥♥♥♥♥ in a single machine pistol clip before they even reach you with a charge.

For automotons 90% of them you can just blow their weapon arms off and shoot them at your leisure.
Or y'know, just pin them under their dropship by shooting it down.
Първоначално публикувано от Jiffypop:
Първоначално публикувано от vishuspuss:
tell me youve never used an EAT without telling me.

1 EAT is all it takes vs a charger leg then its open.
Are you playing on Helldive? That is not true at all. A recoiless doesn't even do that.

It does do that actually. And EAT is supposed to be stronger than recoiless because of its 1-shot nature.
i love how everyone who defends chargers is arguing in the worst faith possible and pretending that people complain about singular chargers when they spawn in damn groups on anything past difficulty 4. the railgun nerf was needed but very poorly timed considering spawn weighting got no changes, chargers got no changes and the other anti tank weapons got no changes apart from spear being able to pick up ammo off regular boxes.

look at the heavies on the bots' side, they have many ways to deal with them.
Първоначално публикувано от SenselessVirus:
Първоначално публикувано от Jiffypop:
Make the recoiless and EAT do actual damage instead of just flop against literally anything.

Recoiless main here. It's called "armor stripping", maybe you should learn how to do it. If you use a RR round to remove the armor on a charger's front legs they'll go down like a punk ♥♥♥♥♥ in a single machine pistol clip before they even reach you with a charge.

For automotons 90% of them you can just blow their weapon arms off and shoot them at your leisure.
Or y'know, just pin them under their dropship by shooting it down.
Again, are you on Helldive? Recoiless does not strip armor nearly efficient enough for the cost of a backpack slot and a long reload.

This is about bugs, not robots. I have literally 0 issue handling the robots. With this change, robots have become the easier faction actually. The issue is solely the chargers and the one counter against them being removed.
Първоначално публикувано от Jiffypop:
Give the spear more ammo and make it ACTUALLY lock on.
They did - it now recovers ammo from even small ammo bricks found in the wild, so ammo economy is a lot better.

Първоначално публикувано от Jiffypop:
Make the recoiless and EAT do actual damage instead of just flop against literally anything.
EAT can oneshot Charger, and at worst instantly destroys its armour, leaving it weak and vulnerable for bullets.

Първоначално публикувано от Jiffypop:
Have the arc thrower do some real damage, or make them weak from the ass for real.
It does enough damage to one tap players, so the per shot damage is quite high, especially with its ability to chain up to 3 targets. The targeting was also somewhat fixed with patch today.

Arc Thrower also completely bypasses armour, attacking their health directly.
Първоначално публикувано от papey:
i love how everyone who defends chargers is arguing in the worst faith possible and pretending that people complain about singular chargers when they spawn in damn groups on anything past difficulty 4. the railgun nerf was needed but very poorly timed considering spawn weighting got no changes, chargers got no changes and the other anti tank weapons got no changes apart from spear being able to pick up ammo off regular boxes.

look at the heavies on the bots' side, they have many ways to deal with them.
Yup, exactly. The whole "GET GUUD AT THE GAME!!!" argument falls apart when they realize that railgun metaers do just fine on robots, the harder faction.
It was fun before. Now it is not. Unprotected mode still feels weaker for some reason ... and more than once you have to deal with _many_ chargers. It's even not fun teamplay wise.
Първоначално публикувано от Jiffypop:
Първоначално публикувано от F34RDSoldier805:

Except you can and it's much easier to do so since your not locked into a zone with your teammates. If you really played HD1, then meta brain has damaged your problem solving skills, because again, I am handling the chargers no issue in very similar way as HD1, but again, it's easier in HD2. And use your strategems better. Pick your fights better. This is literally a skill issue. I have seen, played with and have done everything in this game outside of difficulty 9, which I haven't tried yet, no problem without railgun. It's crazy how much you guys are so meta brain that you guys are actually coping this hard.
You did not play HD1 if you're trying to equate the two games at all. The strats in that game do not exist here. This game is so radically different that the only way this is a Helldivers game is by name and lore only. Gameplay is so radically different it's insane.

Didn't say it was exactly the same, but it is similar how you deal with the charger. It literally is. I have been doing it the game. Your literally wrong. Again, your so stuck on meta and only learned to play the game using railgun you don't even know how HD2 works. I'm doing it. I'm dealing with chargers pretty easily. You can cope all you want. Keep thinking it's impossible or too hard to deal with when it's not. Never learn. Keep being wrong.
Първоначално публикувано от Anzaman:
Първоначално публикувано от Jiffypop:
Give the spear more ammo and make it ACTUALLY lock on.
They did - it now recovers ammo from even small ammo bricks found in the wild, so ammo economy is a lot better.

Първоначално публикувано от Jiffypop:
Make the recoiless and EAT do actual damage instead of just flop against literally anything.
EAT can oneshot Charger, and at worst instantly destroys its armour, leaving it weak and vulnerable for bullets.

Първоначално публикувано от Jiffypop:
Have the arc thrower do some real damage, or make them weak from the ass for real.
It does enough damage to one tap players, so the per shot damage is quite high, especially with its ability to chain up to 3 targets. The targeting was also somewhat fixed with patch today.

Arc Thrower also completely bypasses armour, attacking their health directly.

Didn't know recoiless actually takes bricks now. that makes it better, but still not that good.

EAT does not one shot chargers. Nor does it destroy armor in one shot. This is false.

What does the arc killing players have to do with anything? It bypasses armor, sure, but real damage comes from hitting the squishy exposed bits since chargers have an absurd amount of health. Running around with one charger it takes probably about 20 shots to kill.
Първоначално публикувано от Anzaman:
Първоначално публикувано от Jiffypop:
Give the spear more ammo and make it ACTUALLY lock on.
They did - it now recovers ammo from even small ammo bricks found in the wild, so ammo economy is a lot better.

Първоначално публикувано от Jiffypop:
Make the recoiless and EAT do actual damage instead of just flop against literally anything.
EAT can oneshot Charger, and at worst instantly destroys its armour, leaving it weak and vulnerable for bullets.

Първоначално публикувано от Jiffypop:
Have the arc thrower do some real damage, or make them weak from the ass for real.
It does enough damage to one tap players, so the per shot damage is quite high, especially with its ability to chain up to 3 targets. The targeting was also somewhat fixed with patch today.

Arc Thrower also completely bypasses armour, attacking their health directly.

Been using the spear today. Its been a bit better than last week. It also seems like the First Person Aim locks better now too.
Cowards. The lot of ya.

IF I had my side arm I would execute each and every one of you myself!

NOW GET BACK IN THE FIGHT SOLDIER!

The Ministry of War provides weapons and strategems for EVERY engagement.



Message fact checked and approved by the Ministry of Truth.

"Hammer of Justice"
Liberator of worlds
Progenitor of Managed Democracy
Grand Skull Admiral
Minster of Death to the enemies of Managed Democracy (including cowards)
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Показване на 61-75 от 158 коментара
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Дата на публикуване: 6 март 2024 в 10:46
Публикации: 158