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... They nerfed 2 guns, and buffed 4. What?
We already have plenty of tools to deal with heavies. A well-timed spear shot will one shot chargers and hulks. Recoilless rockets deal with them pretty quickly, especially if you aim for a foreleg and then swap to primary. Autocannons can two-shot hulks if you aim well.
I haven't had a chance to experiment with the new flamethrower yet, but it should be pretty alright at handling chargers with a 50% dps buff.
And if you still want an anti-everything gun, the Arc Thrower exists unchanged.
Breaker is more inline with other weaopns and was over performing. Railgun works exactly the same if you used it in unsafe mode like you were supposed to when dealing with armored enemies. Also, the other anti-armor weapons were and still are great, but people confused solo-plays constant need for moment on helldiver, because lack of killing potential, with the 'best' option even when playing with a team. The other anti-armor weapons (other than the spear) do exactly what they're supposed to and work great. Play with your team and freedom will reign supreme
7 were buffed. (3 shotguns buffed, Spear and arc thrower targetting improved, flamer massive buff, las canon massive buff)
What are you even on about?
Is this this some elaborate wall of text to farm clowns, or you're just blindly jumping on bandwagon of people complaining about insanely OP weapon that carried them to 8 and 9, while they should never leave 5?
I'm eager to see how the flamer works, more than anything to be honest
The Spear that still has a bug unpatched making it not lock on properly? The Recoilless that thanks to a currently-unpatched bug/glitch by admission of the devs isn't breaking Charger armor reliably? The autocannon whose rounds bounce off heavy armor, unlike that of the AC Turret? And the Arc Cannon which still has the bug of occasionally firing "dud" shots that don't actually shoot?
Flamethrower seems interesting but, no pun intended here, everything else seems cooked.
I found the breaker to be completely over-hyped. Is it good? Yes. Is it great? No. I can get better ammo economy out of the warbond SMG (forget name) I purchased, as that SMG hits harder than the assault rifles I've had access to.
The shotgun ammo is just not good, especially when dealing with armored enemies. I'm saving for the medium armor penetrating Liberator (again, sorry, forget the name). I hope that gun will be the go-to.
Also, speaking of ammo economy, is it just me or do secondary weapons just feel extra weak and have the worst ammo economy ever?
Sure! You need either a straight on face or tail shot against a charger or a hulk. At range its easier to reposition and ambush with the face shot, but if that's not an option and the charger is coming for you, bait it into a wall and put a bit of range (10-20 meters) between you and it, then fire for the butt.
In lieu of that, they're two hits.
I do concede that the spear can be a bit flaky at times with its lock-ons. But once you get used to the range requirements, you can get one shots pretty reliably.
Generally a stop-gap, in my more than 40 years of gaming. That is usually EXACTLY what it is.
This feels like a mix of both, stop-gap, as well as just a knee-jerk reaction to them (possibly) being concerned that people will get bored using the best tools in their belt...because most of the other tools are junk.
We need "not the best" tools to make "the best tool for SPECIFIC JOBS" feel best.
More buffs SHOULD have been the play here, by far. Not every weapon has to be junk, but not allowing best-in-slot for SPECIFIC JOB is just outlandish and speaks to a general lack of understanding how paper-rock-scissors works.
Love that gun, but it's absolutely teammate lethal
^This
The whole POINT of guns being weak is that you are supposed to use Stratagems and/or teamwork to win. I know, I know. Teamwork in a co-op game is HERESY!
The Recoilless and Spear being flaky on armor-breaking is the legit answer/ reason I got when asking people, "Why so Railgun serious?" I've witnessed it, my own testing. It's bad, the "other" options for breaking armor.
Again, this was a blundered direction with the patch. Fingers crossed other weapons get a lot of love and soon
The spear does occasionally seem flaky with its lock ons, and I avoided it because of how often I read it was useless.
But I've been using it the last 2-3 days on diff 8/9, and its been pleasantly surprising how good it is.
I've never seen this recoilless bug, every time I hit a leg, its popped the armor. And I used the recoilless extensively prior to the last few days. The AC rounds bouncing on heavy armor does seem like a bug, but its a manageable one. Go for the charger's tail, or the hulk's head. Two shots to a hulk's face is enough to kill it.