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Similarly, nerfs to the Railgun seem to at least superficially show that they're aware of the AWFUL state of anti-tank weapons in the game. However, this feels like an admission at gunpoint. That is to say: it feels like this developer doesn't believe anti-tank is lacking, but also can't deny that players definitely feel that way. No mention is given to Charger/Bile Titan design, which suggests they either aren't aware or aren't bothered by their generally bad design.
I definitely appreciate this more open communication. I just hope some of the player reaction can be taken into consideration, rather than digging heels.
This is essentially my feelings as well however over on the discord they are actively deleting negative feedback so it seems pretty doomed.
Here's an idea devs:
Add a new, cool, enemy that the rail gun struggled with, while, maybe, the flamer excelled at. ..
That's balance by design in reality.
It has nothing to do with “fantasy.” It’s about “FUN.” Most people don’t find nerfs fun. We want some OP options to unlock and wreck ♥♥♥♥. Some of us greatly miss the days when we could unlock totally OP weapons or in-game cheats by completing hard challenges or just grinding until we were OP on something.
Furthermore, capping all the resources kills the game for many players. If we can’t stack samples anymore, there’s no reason to look for them or extract at all. Frankly, there’s no reason to keep playing on higher difficulties either. It’s just tedious because devs nowadays are more obsessed with balance and control than fun. Why have squad leaders if we can’t choose how we host? We can’t turn off your ♥♥♥♥♥♥ modifiers and just enjoy the planet we like. We can’t choose which mission type we play beyond a set of 3 randomized ones from an already short list…made shorter because some mission types don’t appear at all difficulties. Again. WTF? Let people play what they want how they want, or we get bored/annoyed and move on.
Now advancing to Cataclysm Classic because it was so popular.
Hate when Devs act like clowns. We, the player, know what we want. I promise you we do.
Anything you do before that is just wasted effort anyways thanks to JOEL