HELLDIVERS™ 2

HELLDIVERS™ 2

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MunkyX Mar 6, 2024 @ 8:45am
Best Light Armor Passive?
Im at levl 35 now. Been rocking that Trailblazer scout all day long. Now I feel like want to change a bit but still with light armor.

Which passive is good for light armor?
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Showing 1-14 of 14 comments
DarkFenix Mar 6, 2024 @ 8:46am 
I picked up the light armour with extra grenades. Very nice for running around blowing up bug holes.
Xarko Mar 6, 2024 @ 8:48am 
Stealth for solo. Nades for everything else. Some people also like the extra throw distance but I never saw the point, the base distance is good enough.
Evil Acrylic Mar 6, 2024 @ 8:56am 
Its each to there own, but i tend to lean in the Medic armour with the 6 Stims and the +2s to health/stam regen really helps getting out of the "Click Click" o Crap moments.
Harmisol Mar 6, 2024 @ 8:59am 
Originally posted by Evil Acrylic:
Its each to there own, but i tend to lean in the Medic armour with the 6 Stims and the +2s to health/stam regen really helps getting out of the "Click Click" o Crap moments.

Pretty much the same. The extra stims are really nice for oh shjit moments or feck ups. xD

Get dmg > stim up > if needed yeet of a mountain > no dmg xD
Last edited by Harmisol; Mar 6, 2024 @ 9:01am
Zipcouda Mar 6, 2024 @ 9:01am 
Grenadier armor gives 6 nades which is good if you dont use grenade launcher or want to utilize smoke grenades to break contact with enemies.

Medic armor is good because of the 6 stims with increased duration time. Stims give healing over time and fills stamina. Great for going across the map or falling from high places. Hitting a stim and being able to take a full load from a bile titan is huge.
KnIf0r^TITAN Mar 6, 2024 @ 9:02am 
Extra nades, you can clear a large nest solo.
ImHelping Mar 6, 2024 @ 9:04am 
You can only get fortified and engineer on light armor via the shop, but...

Robots: Still fortified forever. (unless the new patch changes mean you can no longer sometimes survive rockets and sniper tower shots...)

Bugs: Engineer. +2 grenades for when everyone's airstrike still can't kill a nest because the devs cared more about aesthetic than gameplay. (I literally have people begging my dumb ass to save them with my huge pile of grenades on 7+, even when they are better players than me overall)

Both also have the recoil reduction when crouched perk, making gunplay easier when you are not running away.

"What about scout?": If you were actually good at stealth, you would not need a buff to stealth as a crutch. Also the stealth buff does nothing when enemies get a psychic signal to aim for your objective, or simply spawn 20 feet from the mining computer anyways.

The only good thing long term with scout is the map pins radar + "No other perk for warbond light armor anyways" if you want light without grinder shop suits.

And that just teaches you the game loves spamming magic spawns anyways, so radar booster+destroyer radar upgrade tends to render that obsolete unless you can't afford to bring radar booster.
Last edited by ImHelping; Mar 6, 2024 @ 9:08am
Katitoff Mar 6, 2024 @ 9:07am 
No objectively best armor in this game.

Pick whatever feels best for your playstyle.
ImHelping Mar 6, 2024 @ 9:09am 
Originally posted by Katitoff:
No objectively best armor in this game.

Pick whatever feels best for your playstyle.
It is good to see more brave heavy armor + heavy padding users. After all, if you meant it you would be using it instead of running away from it crying it is bad.
Last edited by ImHelping; Mar 6, 2024 @ 9:09am
Doomvora Mar 6, 2024 @ 9:11am 
Stim or grenade is probably the best passive, scout is only good if you're trying to do specific objectives without aggroing anything like ICBM
ImHelping Mar 6, 2024 @ 9:13am 
Originally posted by Doomvora:
Stim or grenade is probably the best passive, scout is only good if you're trying to do specific objectives without aggroing anything like ICBM
Medic Stim suit is a great suit on paper, but in practice...

A: Stim infinite stamina buff, does not remove enemy slowdown debuffs. (so far as my luck goes with or without medic suits)
B: pre-patch I would have 15-20 stims used as fortified vs bots, while the few medic suit users I saw would have like, SEVEN stims used tops because you gotta be alive to use stims.

And with how frantic things are, you can't even take advantage of it heal teammates with your extra stims any more than usual. (as much because it is medium for warbond, so can't chase after light users without the shop light medic suit)
Last edited by ImHelping; Mar 6, 2024 @ 9:14am
Katitoff Mar 6, 2024 @ 9:14am 
Originally posted by ImHelping:
Originally posted by Katitoff:
No objectively best armor in this game.

Pick whatever feels best for your playstyle.
It is good to see more brave heavy armor + heavy padding users. After all, if you meant it you would be using it instead of running away from it crying it is bad.
Does this post have a point, or you just wanted to write more words on the internet?
Feels like the latter.
if armor rating works properly, eventually, extra padding

it brings some light armor to medium armor level(100)

stims were nice but you have to survive the attack to use stims
Last edited by Nobody watches your TTV; Mar 6, 2024 @ 9:16am
MunkyX Mar 6, 2024 @ 9:29am 
Originally posted by Zipcouda:
Grenadier armor gives 6 nades which is good if you dont use grenade launcher or want to utilize smoke grenades to break contact with enemies.

Medic armor is good because of the 6 stims with increased duration time. Stims give healing over time and fills stamina. Great for going across the map or falling from high places. Hitting a stim and being able to take a full load from a bile titan is huge.
I wonder with smoke, will charger still ermm...charge and still find me?

Originally posted by ImHelping:
You can only get fortified and engineer on light armor via the shop, but...

Robots: Still fortified forever. (unless the new patch changes mean you can no longer sometimes survive rockets and sniper tower shots...)

Bugs: Engineer. +2 grenades for when everyone's airstrike still can't kill a nest because the devs cared more about aesthetic than gameplay. (I literally have people begging my dumb ass to save them with my huge pile of grenades on 7+, even when they are better players than me overall)

Both also have the recoil reduction when crouched perk, making gunplay easier when you are not running away.

"What about scout?": If you were actually good at stealth, you would not need a buff to stealth as a crutch. Also the stealth buff does nothing when enemies get a psychic signal to aim for your objective, or simply spawn 20 feet from the mining computer anyways.

The only good thing long term with scout is the map pins radar + "No other perk for warbond light armor anyways" if you want light without grinder shop suits.

And that just teaches you the game loves spamming magic spawns anyways, so radar booster+destroyer radar upgrade tends to render that obsolete unless you can't afford to bring radar booster.
I feel you. Personally i love scout/trailblazer armor. I love the speed. Many times saved me from oh no ♥♥♥♥ moment.... but yeah, not when the magic psychic trigger enemies and reveal my location when I call down the stratagem, that part yeah. Sucks.
Last edited by MunkyX; Mar 6, 2024 @ 9:32am
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Date Posted: Mar 6, 2024 @ 8:45am
Posts: 14