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Sad...
The game is now heavily imbalanced in a very bad way.
Shield Gen usage feels much more punished (especially running Duo dives)
Railgun is now in a bad state: Not being able to pen Charger armor also means that it won't be able to pen Bile Titans. Which.. its a rail gun, it needs penetration to be what its set out to do.
Armor Rating still feels pointless wearing heavy armor. (Still got one shot by rockets with a 50% resistance)
And waves spawning faster makes it terrible to get through Eradication missions, feels like everything is spawning at 3x the speed when, even just a 1.5x increase would've felt better. I'm not sure what the spawn rates were before or after the patch, just feels that way.
If I were the Devs, I'd probs look into rolling back most of the weapon reworks that were flat nerfs, the Shield Gen nerf, and step back the spawn rate a bit. Sadly, not a dev though.
As the update states, some weapons such as the laser cannon have been buffed, so I would encourage players to test these out before decrying that there are no other options.
Will people have to learn new tactics? Yes
But that's not a bad thing. Pre-update, if you ran 4 railguns in a team, honestly it's sub-optimal and you lose effectiveness against other things. Adding additional weapons in like a machine gun to deal with hordes is always a better solution, especially now with the increased spawns. Variety is the spice of life and all that.
No changes to enemy health/armor either to make enemies more susceptible to the other dozens of options.
The only nerf that I can justify honestly was the shield nerf. It's understandable and fair that it was nerfed and its still a viable option. Literally everything else they changed is bad. Revert the patch, buff things instead of nerfing them first (once we have many other options then we can look into nerfing), go from there.
Nerfing is not the answer in a PvE game. Especially when you have an armor mechanic with so little things that can handle it.
Armor works, and my ultra light armor feels equally as squishy as before (at least on bugs).
The Spray&Pray is actually a good light unit clear weapon now and can kill warriors, though it's as short ranged as you'd expect. (And I'm fine with that.)
The Punisher is pretty solid and not so ammo deprived.
The Flamer does actual work, though don't try to melt Chargers with it, it's not that much faster. (EAT says Hi.)
The Laser cannon has a job now! It shreds medium armor targets from long range and without needing to care about ammo. Made a solid anti-Bile Spewer role for me when I tried it. Still doesn't harm tank armor though. (Again, EAT said Hi.)
But lets talk the big guns!
The 120 orbital is now a tightly spaced, 20 second pounding of shells that actually puts in work.
The 380 is a 32 second long, heavy bug nest sized area of 'I have a battle-cruiser in low orbit and I'm not afraid to use it.' or in other words 'Temper, Temper' is back on the menu.
In unwritten patch note news, the Dominator's armor pen actually works properly now according to my friend who brought it along for the test run.
As for the nerfs? Well the Railgun Nerf is basically 'risk it for the biscuit' to fight armor now I hear, and the Breaker got massively increased recoil (not a fan.) and a lowered magazine size. (Fair enough.)
Haven't used shield pack since the update so, can't speak to how much longer it takes to recharge.
Breaker nerf is kind of unneeded, it's PvE game not a PvP, yadda yadda.
Flamethrower buff is pretty lit, still mostly good for bugs but better. Won't bring it for bots still.
Laser cannon buff sounds cool? It does better on some objectives for sure but still needs more tweaking I think.
Punisher buff is nice, not going to turn that down.
Haven't used the railgun yet.
Planetary environment stuff is cool and all, tremors will slow the mission down by like 20-30%.
Haven't used any of the affected stratagems.
The fixed armor values make it seem pretty interesting, the default armor having the same amount of armor as heavies while still maintaining good speed is interesting, haven't tried the super heavy armor yet in fortified commando armor (200 armor rating), but overall it seems to be in the right direction. I do however think that armor class should be a factor in the game, like heavy armor with more stagger/explosive/fire resistance, light having a built in scout-lite passive where it's not as potent as scout and maybe faster climbing/vaulting speed, and medium being a nice neutral ground between the two?
The Breaker didn't really get nerfed. All they did was increase recoil and drop the magazine size. It still hits like it used to. Rail gun got a hammering though. Having to run it in unsafe mode just to deal with chargers is going to cause a lot of deaths. I'll just run the auto cannon and learn to keep my head on a swivel instead of expecting my shield backpack to allow me to tunnel vision.