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Plus, in Heavy Armor you are easily swarmed by Huinters= Deathsentence.
Thought of making Heavy/ Tank Build with MG something like that..... a shame.
Correct. Acid tends to be the "Anti-Armour" mechanic in 90% of games. Dont expect your armour to protect you. NPCs need counters to us too to make us gain higher skill levels not just better gear.
as bugs generally needs to come close combat (so mobility is good) while robots can shoot you (so shielding is good)
To be frank, I kinda feel like in higher difficulty you NEED the mobility to get away from enemy reinforcement since they just spawn... And spawn... And spawn... Until you just die from the 108617520 bugs that jump on you.
If the armor was either WAY MORE tanky or the speed/stamina penalty was less harsh, maybe to would be worth, but right now, it just feels like i'm running like a 5 year old while the others are athlete.
That's also a problem in the team movement to me, if you got one guy that can't keep up at all...
for how slow it makes players it better shrug off hits from all small enemies(as in you can be surrounded and take 10+s to die), since even heavy armor doesn't seem to block any stagger or slow down effect
Good point!
Also well said, I agree
But I kinda feel like the need for a vehicle (since vehicle might not be free) to use a heavy is a problem. The armor shouldn't NEED a stratagem to be usable in my opinion. Especially since high level map are pretty big. Otherwise, you're just saying "You don't have a vehicle stratagem ? Well, don't use heavy armor because it's gonna be a pain in your ass to move around !"
The penalty is in fact that bad. You can just casually moonwalk backwards while shooting things out of the air in light armor, all while keeping most things out of melee range just from you having a higher speed than them. You can dance around chargers up close and negate their threat, you can run up to bile spitters and punch them to death with how fast you are.
In heavy armor, you can barely outrun things without going into a full, very limited duration sprint. Things that weren't even a footnote of a threat to you, are now a major problem. At anything beyond difficulty 1-3, you start running into actual threats. At difficulty 7+, you run into things that make wearing heavy armor utterly pointless. If it actually let you 'bounce' rounds or just take minimal damage from it, sure ok. But even that won't offset the fact that at higher levels you are going to get mobbed.
In the first game they knew this and made heavy armor able to outright ignore melee attacks from one or two bugs that weren't larger hunters/big bugs. When I say ignore I mean, it took four scavs chewing on your shins to make you take damage. All the borg light infantry had a hard time doing damage to you, but the HMG ones could still hurt you.
This, wearing heavy armor gives you two, maybe three more hits from something that dumps 20 rounds in a couple of seconds. Big deal, wooooooo I take a fraction of a second more time to kill while not being able to move.
Want to know what's better than 15-20% more defense? Having the speed to be able to dive behind a rock and take 0 damage. That's what heavy armor is competing with and it gives nothing worth it. I've just stopped bothering with armor and wear it for the drip.
Smaller maps could probably get away with just slow hoofing, but if the map is large then a vehicle won't be a bad idea to bring, and if you're bringing one yourself then you can probably evaluate heavy armor as a viable loadout choice.
Any mission that doesn't require map traversal would also probably make heavy armor better as well, so it's a bit more of a situational thing or part of a build rather than a simple Yes/No choice in my eyes.
I'm probably gonna stick with Medium now that the armor actually does something, but I can see the validity of heavy armor with proper planning and/or mission parameters.
Let us use armor like the enemy ! Not ♥♥♥♥♥♥ damage reduction !
if you are getting hit, you are probably in a situation where being able to take a bit more dmg wouldn't help at all
for armor to be useful, it needs the same level as enemies, medium and heavy should only take 1 dmg from the small enemies, and heavy should actually defend against medium enemies
acid should debuff armor, but not ignore it, or it should do less damage
In the meantime, I'm gonna take my chance with the light armor. Being able to run from things for 0 damage is still better than taking a couple more hits, while being surrounded by a bunch of enemies that you dish out way more than a couple of hits.