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I think it's pretty bugged tbh. Damage needs a little less framerate-dependent simulation and a little more game design.
Senator if I recall has medium armor pen capabilities, but the damage it pushes out appears to be rather significantly reduced.
Why would it be a framerate thing? Not saying it couldn't be, but that's an odd thing to specifically consider for the issue. I do get 144 average fps when playing, oddly it's one of the few games that actually hits my monitor's refresh rate.
I'd rather have 30 rounds to one-tap regular bots in the head or flank the Striders and two-tap the pilots.
In general I don't get why the damn thing is so inaccurate. It would be a decent gun if it didn't take ages to steady after moving.
It does one-tap a Devastator in the head though.
Limiting it to text that says "light," "medium," and (presumably at some point we'll see) "heavy" rather heavily implies that there are three grades, not a 1-10 scale. That's my first problem with the whole situation.
Not in my experience, I *tried* it on the same bugs and it gave me ricochet pings
As for not getting all info on weapons - on twitter the CEO said that weapons have about 50 stats. We dont get that info beceuse it "might be overwelming" to players. I think that was a mistake on their part and maybe someday we will get more stats in game
Which really answers nothing. I'm pretty sure The Senator goes through more than the LIberator Penetrator. wrt to explosive damage, that only applies to weak spots.
The enemies that cover their face/turtle up are called Hive Guards and the trick there is to shoot them in the "arm pit" while they're in their boxer pose. I've seen so many people run at them with a breaker and claim the breaker goes through their armor when they're hitting the weak spot right in front them. The same applies to striders - their heads peep over the top of the strider. Hit that either accidentally with shotgun spam or ADS and donk them.
Armor in this game makes no sense and honestly I struggle telling the difference between the performance of the Lib Pen, Lib Explosive, and Lib Standard even on enemies people don't considered armored/not armored. The bile spewers, for example, have armor on their faces. Shoot it with a lib pen and you'll see a red hit marker, shoot it with the standard liberator and you'll get a white marker. Shoot their face with a lib explosive and it will take twice the magazines as if you shoot the huge butt because you're missing out on weak spot+explosive. I think half the problem with the lib pen is just hit registration. I guess the white/red markers is what Pilestedt was talking about with the 50%/100% values above.
For any of the obviously armored enemies, I rarely see the ricochet icon with the senator but I don't see a red hit marker, either, so I guess that thing just does half damage to everything or the hit registration on that makes no sense, too.
Yeah this makes no sense on their part. Now we're just waiting on a data miner to make us a bestiary or something I guess.
I know there's a ridiculous level of detail in how things work, including ballistics, but I was going at the bug head-on, exactly how I do with the Senator, and it didn't get through. But I'll try again, double check to make sure I didn't just hallucinate or get it horribly wrong.
I think what's happening is that I'm getting occasional false ricochet pings. I'm not shooting at weird angles or hitting off-center, I'm head-on with the hive guard, shooting it in the face plate, while not moving so I don't get aim sway. But I'm not seeing the actual ricochet, and subsequent shots deal damage and don't get the ping. It's just, sometimes the first shot gives the ricochet symbol without an actual ricochet.