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Was it necessary to be toxic, you can't just be kind and helpful?
And on eradicate missions most people wear heavy, because not only does it help, people tired of looking at same armor everymatch and people have different playstyles than yours
and i agree helmets and capes should give something, like a less sway helmet and enemy counter helmet, then make the capes complete sit still objectives faster (like the sync pod) and increased stealth.
who's surprised?
stop excusing bad game design, there's an armor system, it should work instead of being objectively bad except for light armor
I loved the idea of using heavy armour until I realised it didn't seem to increase how much more damage I could take.
I love the idea of being a complete and utter tank in heavy armour using heavier weapons or even melee weapons like swords etc, bit like 40k (I don't play 40k and have no interest in it but that sort of style).
Hopefully the devs do something to the armour sets down the line because some of the coolest armour is medium and heavy.
Quick fix they can do within a week is replacing helmet armour value with body armour value.
Long term fix, Heavy needs to passively (on top of armour perks) grant larger ammo/nade/stim reserves or combat related perks like reload speed, this is IF the devs are adamant about not reducing the severity of the mobility penalty heavy has.
It's completely busted that Light armour + Shield backpack, grants you the best of both worlds. Outrunning every enemy in the game, while surviving a direct hit 500KG bomb.