HELLDIVERS™ 2

HELLDIVERS™ 2

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the trashman Mar 26, 2024 @ 6:00am
110mm Rocket Pods
is anyone else having trouble getting these to actually hit Hulk variants? Targeting seems to do just fine, but the rockets seem to drop either behind or all around the target, i just played a game where we had 3 hulks moving in on extract, and BOTH of my uses of rocket pods that i was saving for just this occasion totally whiffed their targets and left them completely unscathed, needless to say we did not make it out.
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Showing 1-8 of 8 comments
yuevolution Mar 26, 2024 @ 6:03am 
I tried before, it sucks when normally use.
But, use it with flashbang, it becomes quite good.
Veshkar Mar 26, 2024 @ 6:06am 
yeah i noticed that too yesterday with friends. We even saw some of our 110 pods missing a non moving hulk multiple times
Jozsefirst Mar 26, 2024 @ 6:08am 
Rocket pods have been acting janky since a couple of patches ago.

They often dont go for the target that's reasonably near or just miss the target completely.

Their aiming is random, sometimes they can insta kill even bile titans and chargers, but it happens rarely.
Anarchy Mar 26, 2024 @ 6:09am 
I have them REALLY consistently 1 shot titans via a headshot

I also have them just absolutely BREAK and not actually target the biggest thing in their radius.

But the orbital rail has also been doing that with brood commanders, instead of chargers/titans, for instance.



Originally posted by Veshkar:
yeah i noticed that too yesterday with friends. We even saw some of our 110 pods missing a non moving hulk multiple times

Chargers and hulks move too fast, even when the targetting doesn't break. They're meant for titan/tank deletion, they work 100% of the time on the tanks vs bots, but the same targetting ♥♥♥♥ up constantly makes them useless against cannon turrets for like 0 reason and it makes no sense

They need to actually fix them, frankly. Even without flashbang, I if they come in at the right angle, the possible headshots, or at least heavily damaging the titan so other things can kill them, is very good when you have multiple titans on field with how eagle strikes work.

Originally posted by Jozsefirst:
Rocket pods have been acting janky since a couple of patches ago.

They often dont go for the target that's reasonably near or just miss the target completely.

Their aiming is random, sometimes they can insta kill even bile titans and chargers, but it happens rarely.

ngl they've been doing it since week 1, it just became more common with more patches and i doubt anyones actually reported it, only ♥♥♥♥♥♥♥ and moaned.
Last edited by Anarchy; Mar 26, 2024 @ 6:10am
Hawk Mar 26, 2024 @ 6:09am 
Yeah it's been like this for a while, though I will say it USED to work before the balance patch so clearly they messed with the hit probability, which is now like... not even 50% on even a slow moving target.
Babyfaced Beauty Mar 26, 2024 @ 6:10am 
They will miss the fast moving hulks with chainsaw/flamethrower, unless you time a stun or they are stuck in EMS.

It's just one of their 'strengths' to make up for their shorter range.
Anarchy Mar 26, 2024 @ 6:11am 
Originally posted by Hawk:
Yeah it's been like this for a while, though I will say it USED to work before the balance patch so clearly they messed with the hit probability, which is now like... not even 50% on even a slow moving target.

"Use your stratagems to kill things!"
Makes them useless
lol
lmao
Though I still do have them work, a LOT of the time, the times they don't is really, really egregious.
Jozsefirst Mar 26, 2024 @ 6:17am 
Originally posted by Hawk:
Yeah it's been like this for a while, though I will say it USED to work before the balance patch so clearly they messed with the hit probability, which is now like... not even 50% on even a slow moving target.
I suspect they made the strategems more inaccurate in general because the orbital airburst strike also goes completely off target roughly 50% of the time, wheras before it performed with a consistent accuracy.
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Date Posted: Mar 26, 2024 @ 6:00am
Posts: 8