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Ultra rendering looks great on 1440P, if you're running 1080P, it usually means you're not using OLED or QLED or more modern monitors with high contrast ratios.
If you can't do supersampled or native with good fps, then it is your system issue. Go buy a PS5 if you can't afford a decent PC for modern PC gaming, or go back to playing bioshock or something.
Otherwise, turn off ambient occlusion, shadows, lighting, and depth of field and see if it helps.
You want to enjoy modern game graphics but don't have the system to do so, it is not the game's fault, especially when most of us with our modern builds have totally no problems with good graphics and high FPS.
The game has very high simulation and vram demands, lots of physics, projectiles etc are actually simulated, not hitscan.
Considering it is somewhat playable on the steam deck, and ROG Ally with lowered graphics, you 'can', plan this game, but if you want to enjoy good graphics etc, update your monitor and PC.
You can't turn off render upscaling, it is a default setting with options on how much scaling you want. Set to native to 'turn off' upscaling.
I am sure it's been mentioned elsewhere but the engine literally was discontinued shortly after they began development on this game and that was 6 years ago, so they probably began work 7-8 years ago, so... uh... yeah.
It's like how Kenshi officially exited early access in 2018 but development started in like 2008 using a pretty ancient open source engine (OGRE), and that game looks like a game from 2006... oof.
I play on 1440p (Nvidia DSR on a 1080p monitor) with a 3060TI, high settings on Quality Upscaling (not ultra - this takes me below 60 fps). I notice no dips below 60 this way yet.
I also like the art style, lighting, effects and the variation on different planets. I think they did a good job with what was possible during development.
But who am I to judge - i even like Earth Defence Force ;-)
One thing that "does" bug me are the bugs. Did get stuck in terrain a few times. Also I tried the "Rescue Scientists" mission yesterday about 4 or 5 times and it only worked 1 time. The other ones failed because the scientists just stood around in front of the open door and didn't move in the target building. Some stuff needs more polish i guess.
This is not much of an excuse, considering like... it's less advanced and looks worse than Battlefield 1 imo, and that was a game from 2016? And that was a 32v32 FPS.
Helldivers 2 runs worse too, I would dare say it's a poorly optimized game because probably most people shouldn't be struggling with this...
Do you have issues with blurry textures?
Bad resolution?
Artifacts?
Or are you trying to say that the visual art direction isn't to your liking, cause, you know, these are 2 absolutely different things.
Does not look dated, looks good and modern. The game engine having had support discontinued does not mean it doesn't have latest graphics technology including upscaling, simulated ray tracing etc.
Even cyberpunk 2077 uses an old game engine that CDPR has decided to stop using and are moving onto UE5, which isn't that new either.
Most modern game engines are designed to use ray tracing, or AI procedural generation.
The only so called new development that is modern and somewhat unuseable due to fps drops is nanite simulated surface geometry that render textures into 3d. This isn't found in most new games, except as a trial tech (in fortnite with this enabled, even on a top end overclocked 4090 with amd 7950x3d, fps drops and stutters to below 40).
So talking ♥♥♥♥ about 'no longer supported' game engines when you have no idea about what game engines actually do is a joke.
The game just look great, period.