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Does the game look or perform like 2018?
Still I think for such an old engine this doesn't look too terrible, just wish it was a bit better optimized.
But also it's one of those "scientists developers were so preoccupied with whether or not they could that they didn't stop to think if they should" moments.
I might have missed some older example, but I remember a lot of gyro aiming fans/development coming out right around the time Splatoon 2 launched with it.
My hands shake a bit too much for me to like it (micro tremors, not noticable in everyday live but makes gyro aiming shaky as hell), but I can't deny for those with steady hands it is a nice QoL option.
On the topic of Nintendo, I think they make a good case of getting as much mileage out of older hardware/engines as possible and focusing on optimizing things to a razor's edge because of it, often feels like a lot of devs just rely too much on brute force with hardware these days to me.
like valheim no graphics great gameplay
look the forest not the tree!!
Does it really matter?
This isn't really the right place to argue this but... you are aware there's more to 'graphics' than just raw fidelity right? DRG is a fairly appealing game to look at... and I can tell you now it runs smoother than this game on a much wider variety of computers with less crashing.
Anyway speaking of HD2, I dunno, game looks okay to me. I think it looks best when it is actually leveraging alien landscapes, and not just... when it just looks like Death Stranding or whatever, aka the boring planets.
The main failings are the map generation being so flat and terrible and boring (every single map on every single planet is just some very light rolling hills with some water here or there and maybe a big rock or two).
Compare it to... actually Death Stranding, which is an entirely handmade map and it's kind of stark and beautiful. Unlike Helldivers 2 which is 'procedural generation' and not very interesting.
I sort of can give this game a pass in that regard at least because this is not an adventure game, it is a third person shooter, it's just trying to give you a layout with a few honeycombed points of interest and then you do them and you leave. So it's fine, I guess.
I'll criticise HD2 about a lot of things but the graphics is like hardly the strongest or most important critique you can level at them.
I am hoping that in, gee I dunno, four years or however long it takes them, I don't care, they add some more variable terrain that also isn't a nightmare for the player to traverse, cuz as it is we're slowed down by light shrubbery and bushes, and we have no way to traverse cliffs at all. The game seems balanced for a very horizontal battlefield, too, in that enemies can only chase you in a similar capacity, so. That lack of variety... is troubling.