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if your getting hit by missiles at 100 meters, you need a new gameplan. missiles do not track. once a missile is fired, move the opposite direction. no need to dive at that distance.
as for the stratagem thing, you really only need one to get by. and thats your support weapon. eagle runs and orbital strikes are a godsend, but arent totally necessary. losing just one slot is not a big deal.
if anyone is planning on using that slot for a turret to defend extract; protip, if you dont feel like your team is capable of fighting everything at extraction, you dont have to. i just did a mission on Hard where i literally just hid behind a box at extraction and they never saw me. bots ended up walking away.
best advice in those situations is to always have in mind as you go: "if ♥♥♥♥ hits the fan, where am i going to go?" "what weapons do i have available if they throw the worst at me?"
"if i need to retreat, what direction is going to provide me the most cover and concealment?"
as you make your way you should always try and pick some of the smaller guys off. your team should always maintain a level of fire.
tanks are only really a problem if your solo. they arent impossible, but they are alot more difficult if you dont have a team to flank with anti material and anti tank.
if you dont have anything to swiftly deal with a hulk, focus all fire on the shoulders. preferably the one holding the long range weapons first.
Missiles do track... Like the Spear.
The bots have rockets....
Also this implies you even see the rocket being fired THROUGH VISUAL IMPAIRMENT? (From a direction you're not even looking)
And this also implies that the rocket devastators won't hit you more than once with their rockets when you dive away or ragdoll you by hitting near you so the second one can kill you when you're CC'ed
Because, again, on 8/9 difficulty, it's ALL shield and rocket devs.
l m a o
I'm going to have to go with these two, it is a bit funny how no one mentions the difficulty they're playing at. But at Hell Dive, both are hell, and I'd rather deal with bugs all day (as I am now.) Helldive bots is just.. really frustrating and unfun at times. Instead of being your squad vs a coordinated army of bots, which would be fun on paper at least, it just becomes bots spamming hulks, tanks, and devastators. It's really painful especially on kill and civilian extract maps where you do not have the space to move around to counter them, I mean I was playing a civ extract and our team to win literally had to run off map to get the AI to stop bot dropping tanks and hulks on us.
It's not far away from being fun, I have fun at diff 7 for bots, but it becomes tedious and annoying at hell dive because they just spam three types of bot in patrols and bot drops. You don't have the strategems to keep up with them at times compared to with bugs, where you have a ton of options.
Another thing is yes, bugs except spewers/bile titans/acid bugs don't shoot back, and that matters big time. You can be in cover shooting at bots and have your aim completely thrown off become of the spam of lasers coming at you, and it matters for certain weapons like the laser and anti material.
Actually I'll say it matters for almost every weapon, because you want to be aiming for the heads of bots like devastators and the backside of hulks, and being hit once causes your characters upperhalf to be thrown to the side. It's not fun using the slugger when you have a gatling devastator pinning you down across the map.
A big thing is as well that people say is just run away, disengage, and you can't do that all the time. If it's a major objective, you have to battle through, or they'll just keep following you. Bot worlds are also really hard to get cover in for the most part, it's a lot of open land with some hills, and that's prime territory for bots because their accuracy (besides rockets and cannons) doesn't seem to drop at range.
I also like the weakspots that each bot unit has and how every walking bot unit has weaknesses that can be accessed from the front and back profiles. In comparison to the relatively open weapon choices for bots, I am always worried about carrying appropriate weaponry for chargers, titans, and spewers while also trying to not be hunter bait. I think bug point of interest garrisons are easier, since bots regularly have devastators and often difficult to see troops that can send up a flare without needing to see a helldiver.
The only bot unit I do not like are rocket devastators. Pretty sure I've been killed a few times where the rocket teleported under my character, plus the constant barrage of rockets is generally annoying. Every other unit I am generally happy with. Think I have been killed maybe 5 times by the rocket trooper, of which I moved into the rocket twice trying to juke it, so i have no complaints.
I do think bots are more lethal than bugs and promotes a more planed/cover based approach with really debilitating/damaging entrenched tactical objectives, but bugs tend to cause way way more friendly fire incidents while helldivers run every which way to avoid being in melee/vomit range. I would say they are difficult in different ways and I really appreciate how different they are.
The issue is for many that bugs feel more balanced than bots on hell dive, and honestly a lot more playable. Are there BS moments? Yeah, I just lost my whole squad and our super samples because we got swarmed by chargers and bile titans at extract, but we had fought the entire mission up to that point and only struggled at the end.
But with bots.. I've had games where a full squad of 4 with proper gear struggle because bots just do not let you get a hold. It's a lot of bot drop spam and often includes 3 shuttles, most of the time one being a tank, and one whole drop ship being full of devastators and/or the chainsaw guys.
Because, much like Bugs, higher difficulty means basically every single skinny bot can shoot flares now.
I frankly think it's a bit stupid.
the ONLY missiles that the bots fire that track come from rocket devastators.
my claim was that the rockets from the smaller bots do not. because they dont...
as far as me seeing the rockets being fired, yes. its called situational awareness. bc i dont spend the entire firefight looking in the opposite direction. if im behind foliage i dont need to see them shoot the missile bc they cant see you behind cover. sure theyll still shoot in the general direction they last saw you, but maybe just dont stand still?
I think both need to have a global cooldown, I've watched two small bugs call in bug breaches at the same time. Did it cause two breaches at once? I'm not sure, but still. Somethings gotta give at some point. I think a global cooldown on bot drops is needed, maybe 5 minutes or 10 just to give players a chance to catch their breath and do objectives.
But also at the same time, not my original idea, but I do like the idea of destroying optional objectives delaying the amount of bots that can show up. There's apparently a thing where the longer you play, the more enemies show up in a match, and that makes it painful as someone (myself) who likes to 100% maps if possible.
Again, missiles and rockets are different things.
Situational awareness claim is also dogwater vs actual reality of game on certain planets and is absolutely a lie, they'll hit you even if you're running at a full sprint, diagnol, side to side, doesn't really matter at all. Through fog, through the mushrooms that put out the giant spore clouds, does not matter. I've even thrown smoke grenades inbetween me and them and they still do it while I'm running in light armor.
paired with the suppressive fire tooltip being a lie because it's not actually suppressive fire and you have to be dealing damage to them to screw up their accuracy?