HELLDIVERS™ 2

HELLDIVERS™ 2

Statistieken weergeven:
Viability of Flamethrower vs Stunned Devastators, Hulks, and Tanks?
Stunning a charger and aiming a flamethrower at its front legs can quickly kill it. Can we do something similar against devastators, hulks, and tanks? Like, is there a frontal weak spot we can burn with a flamethrower while the dev/hulk/tank is stunned?
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1-5 van 5 reacties weergegeven
The automatons require a different approach to their weakspots. Close range weapons like the flamethrower will quickly get you killed. Try long range weapons and aim for their weak spots (head). For Tanks you will need to use a strategem, but for Hulks and Devastators you can quickly dispatch them with 1-2 headshots from the AMR. I understand everyone has a favorite loadout but always remember to bring the correct tools for the job.
Origineel geplaatst door Fourtoes:
The automatons require a different approach to their weakspots. Close range weapons like the flamethrower will quickly get you killed. Try long range weapons and aim for their weak spots (head). For Tanks you will need to use a strategem, but for Hulks and Devastators you can quickly dispatch them with 1-2 headshots from the AMR. I understand everyone has a favorite loadout but always remember to bring the correct tools for the job.
That's why I'm asking if the flamethrower works against armored bot weak spots. Long-range they're not a problem because cover + smoke + strats + snipes. It's in close range that I find them to be a problem, so I'm asking if stun+flamethrowers will kill them if you aim at their weak spots.
Origineel geplaatst door TwoTonTuna:
Origineel geplaatst door Fourtoes:
The automatons require a different approach to their weakspots. Close range weapons like the flamethrower will quickly get you killed. Try long range weapons and aim for their weak spots (head). For Tanks you will need to use a strategem, but for Hulks and Devastators you can quickly dispatch them with 1-2 headshots from the AMR. I understand everyone has a favorite loadout but always remember to bring the correct tools for the job.
That's why I'm asking if the flamethrower works against armored bot weak spots. Long-range they're not a problem because cover + smoke + strats + snipes. It's in close range that I find them to be a problem, so I'm asking if stun+flamethrowers will kill them if you aim at their weak spots.
It will kill them but its not going to be worth to bring a flamer to a bot mission just for the off-chance that you manage to get stuck real close and personal to a Tank/Hulk that you are stunning and im not even sure if it would be a quick kill on their vents.

I might be wrong but I think Tanks will still turn their turrets even when stunned(seen them do it during EMS strike) so even if you get close to one its not going to be that easy to keep on target without being shot up by everything else around you.


A few days ago I did just a little bit of testing with the flamer against a tank though I did not aim for the weak spot and wanted to see how it did burning the front of the turret.

Basically I wanted to see if it would do a lot of damage "through" the turret to its weak spot or if it would ignore the armor and quickly kill it like a Charger, answer is no, it is not a quick kill and I was into the 3rd mag when a Turret I did not see sniped me and as I respawned a big patrol rolled in making any further testing too much trouble.

But yeah, around 2.3 tanks/mags worth of flamer burning the front of a Tank turret made it smoke a bit so it did take damage but not a lot.


Edit: Flamer kills Striders quite fast but if you are that close to them its not all that hard to just run around them and take out the driver with 'any' weapon and this kinda applies to everything else bot related, get that close and there are other weapons that do similar/better and still has range to do work from further away.
Laatst bewerkt door Botji; 25 mrt 2024 om 15:35
Origineel geplaatst door Botji:
It will kill them but its not going to be worth to bring a flamer to a bot mission just for the off-chance that you manage to get stuck real close and personal to a Tank/Hulk that you are stunning and im not even sure if it would be a quick kill on their vents.

I might be wrong but I think Tanks will still turn their turrets even when stunned(seen them do it during EMS strike) so even if you get close to one its not going to be that easy to keep on target without being shot up by everything else around you.


A few days ago I did just a little bit of testing with the flamer against a tank though I did not aim for the weak spot and wanted to see how it did burning the front of the turret.

Basically I wanted to see if it would do a lot of damage "through" the turret to its weak spot or if it would ignore the armor and quickly kill it like a Charger, answer is no, it is not a quick kill and I was into the 3rd mag when a Turret I did not see sniped me and as I respawned a big patrol rolled in making any further testing too much trouble.

But yeah, around 2.3 tanks/mags worth of flamer burning the front of a Tank turret made it smoke a bit so it did take damage but not a lot.


Edit: Flamer kills Striders quite fast but if you are that close to them its not all that hard to just run around them and take out the driver with 'any' weapon and this kinda applies to everything else bot related, get that close and there are other weapons that do similar/better and still has range to do work from further away.
Thanks for sharing your experience on this. I just tested a flamer on stunned devastators, and aiming at their skulls doesn't down them any quicker than aiming at their body. It also doesn't penetrate a devastator's ballistic shield.

Coupling this with what you said about tanks, it seems that the flamer doesn't 'penetrate' bot heavies as effectively as it does the weak spot of a charger that's rearing from its charge.

Will probably need to do more testing, especially against hulks.

edit: did some testing on hulks. the flamethrower does not quickly kill a stunned hulk whether aiming at the body, feet, or head.
Automatons is just harder in general compare to bugs and they rush you like bugs but have ranged supports that 1 shots when you are out of cover (try to run) Short range weapons like flame thrower is suicide .

The only saving grace a lot of times is the democracy protects perk but it is only 50%
Laatst bewerkt door To0t; 25 mrt 2024 om 18:52
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Geplaatst op: 25 mrt 2024 om 14:51
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