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Dam thing needs it.
Which are problems for every equipment setup and playstyle.
Heal sound? too bad didn't count. Heal sound meaning it worked is for darksouls not helldivers 2.
Always accessible Mission type and debuff modifiers? Sorry kid that is for AAAAAAA studio games poor indie team can't afford to let you see those reinforcing a mission.
Booster picks... working reinforcing? ♥♥♥♥ off with that radar on a team with no radar booster, you pick nothing at all or thank god we let you pick the stamina one.
Now excuse me I need to pray that T-posing from picking up a mission objective does not glitch out my gun to not fire until I Swap to my pistol and back again.
This allows scout loadouts to flourish fully in their niche as more than a means of leading off swarms of enemies, and makes stealth play significantly more viable. Currently, if you want to clean up a POI without aggroing anything, the only option I've found that's really viable is the AMR. I feel like that niche should be the entire sniper category, with the AMR being the big game hunting gun of the niche. The one that goes straight through armour for oneshot kills if you get your positioning right on chargers, and the one you pull out when you're ready to kill a titan, but don't have any orbitals off-CD to do with it.
2) I’d give the guard dog a penetrator instead of a standard liberator and the ability to restock from ammo pick ups.
3) Beam weapons would increase damage exponentially the longer it’s on a target, and given armour melting (reduce armour class by 1; maximum of 1 level) capabilities if it stays on a target for more than half a coil’s worth of charge. Starting damage would be low.
I don't understand how a plane that need to fly back to the ship, rearm then fly back to you can be done faster than reloading a cannon right on the ship.
Many orbitals in the game are interesting but fall short of their eagle counter part every time.
Troooooth
And probably increase magazine counts for secondary weapons
Maybe add a new RPG Stratagem, imagine something like a recoiless rifle but fire weaker explosive, has more ammo, faster reload but less accurate, has shorter range and has to carry its own ammo backpack, think of it as a souped up version of grenade launcher
And probably make Anti Material Rifle has Heavy Armour penetration, but fire slower, has less ammo in a magazine and inaccurate when shooting while running or standing.