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You get 1 impact per mission, and u need to finish all 3 on hard to get 3. So finishing trivial is a lot faster and helps the fastest.
Clearing the map you do for xp/credits/samples - as a bonus.
To Maximize the impact you have, split to 4-way solo's, and run it on easy difficulty clearing main objectives in 2 minutes or so.
It'll count as 1 success regardless and it's a 1 mission only to count towards liberation., as opposed to 2-3 missions for sucesss in 15-20 minutes on higher difficulties.
So in the time it takes to clear higher difficulty as a squad and get 3 points.
Doing 4-way trivial, in the same time you get around 9-15 points.
On HD 1,the impact was determined by the difficulty and star ratings of eqch missions in the operation
1st mission gets 1 point, 2nd gets 2 points, 3rd gets 3 points.
Meaning a full 3 mission location gets 6 points of contrabution.
Meaning, 5 and above have the same impact, so, just do 5's for the best output.
But i might be wrong.
So difficulty matters a lot cuz higher levels have higher %multiplyers.
Why the ♥♥♥♥ you necro a thread from may
First, difficulty does matter, but only a little bit. Completing a trivial mission will earn on average about 3 points, completing a Super Helldive set will average around 15 points. That's total for the entire team, across all the missions in a set.
Second, the main factor that changes how much you get on the same mission type is how many players are currently active in missions. The game takes a rolling average over 30 minutes, the more active players, the less you earn per mission. The end result is that it doesn't matter if there are 100k players or only 1k, it still takes just as long to defend/liberate a planet.
The only way the playerbase can meaningfully improve the liberation rate is to have a larger percentage of players target the same planet (ie 80% of active players instead of 60%), OR to play easier missions faster, earning more points per hour per player.
Squad impact does vary based on mission performance. Completing more objectives or dying less may earn more impact. However the amount that it varies is tiny and insignificant.