HELLDIVERS™ 2

HELLDIVERS™ 2

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Butthead Mar 24, 2024 @ 1:48pm
should they change armor passives?
My friend made a good point saying how he can't really wear the armor he wants to wear, because he has to consider the armor passives ability, where if he really likes how cool a certain option looks but has something not very strong like extra throw speed or whatever, vs the medic armors that give 2 extra stims and 50% longer duration of healing, it kinda hurts his options.
He proposed that the passives could be something you could equip for that armor, like a booster, and obviously lock each armor type: Light, medium, and heavy, to their own passives.

I do understand why they were put in I think, as to be able to differentiate everyones approach by their armor choice. But if thats the case they could just showcase what passive people bring into a mission.

What do you guys think? I think it would be a great idea, but if they don't ever do this, maybe they could either buff the weaker passives or nerf the stronger ones? I never feel like taking off the medic armors because of the passive especially on Difficulty 9 missions.
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Showing 1-7 of 7 comments
ṋBểx ☠ Mar 24, 2024 @ 1:54pm 
They removed the old weapon meta, and are against metas.

But what they currently have in the armour section is the same thing they oppose.
Yes, there is a meta in wearing armour.

Armor values are irrelevant, speedy scout armours are the meta.

The sad thing is they all look shoddy, and that is why I agree with your idea.
Butthead Mar 24, 2024 @ 1:59pm 
Originally posted by ṋBểx ☠:
They removed the old weapon meta, and are against metas.

But what they currently have in the armour section is the same thing they oppose.
Yes, there is a meta in wearing armour.

Armor values are irrelevant, speedy scout armours are the meta.

The sad thing is they all look shoddy, and that is why I agree with your idea.
yeah idk how they would fix the meta for the base armors anyways, speed is always gonna be better than armor on missions where you have to run around everywhere, it's kinda like dark souls where you want the fastest rolls rather than tankier armor.
You can only really reliably use the heavy armor on defense missions anyways.

What if, now this will sound very dumb, but what if you could have 3 loadouts: A light armor loadout, a medium armor loadout, and a heavy armor loadout. You could choose which one you wanna launch into the mission with. But if you were to die, you could choose from those 3 loadouts which one you wanna be brought back with. SO when it comes to the start of a mission, you could choose speed, then with the end when waiting for the evac you could choose your heavy armor loadout.

Would be a bit of work to implement that, but it could solve the issue on heavy armor never getting used.
Crowhawk Mar 24, 2024 @ 1:59pm 
A 95% fire resist version like the 95% resist Arc. Buddy's bringing a flamethrower? Get it.
Khanwolf Mar 24, 2024 @ 2:06pm 
as soon as you unlock a new Perk on an armor, it should be available on all armors like a Perk you can switch around with a click before starting a mission. And Helmets should adapt the armor values you wear.

I am sick of wearing the same 2 armors all the time.

Is it still possible to have an additional Perk with the 2 buggy Helmets? They should check this for Bugs first then before they touch anything!
StormhawkV Mar 24, 2024 @ 2:08pm 
Originally posted by ṋBểx ☠:
They removed the old weapon meta, and are against metas.

You can't be 'against metas'. There will always be a meta. If they patch something a new meta will establish itself. What they should focus on is that the gap between meta and everything else isn't twice the size of the Grand Canyon.
TunaHematoma Mar 24, 2024 @ 2:10pm 
Yeah, because this would open up a lot more ways to play around with how armor works. For example, they can make it so armor has a set number of slots to equip the passives, and the maximum amount of slots ranges from 1-3 depending on light/medium/heavy class. Maybe then people would actually use heavy armor, if they could kit it out with a bunch of good passives.
Butthead Mar 24, 2024 @ 2:33pm 
Originally posted by TunaHematoma:
Yeah, because this would open up a lot more ways to play around with how armor works. For example, they can make it so armor has a set number of slots to equip the passives, and the maximum amount of slots ranges from 1-3 depending on light/medium/heavy class. Maybe then people would actually use heavy armor, if they could kit it out with a bunch of good passives.
thats an interesting idea, i think it could be a singular passive per slot, like if you wear light armor you can only have the passive "2 more stims" but cant also use "stims have 50% longer duration" so each specific passive counts as one. so it wouldnt be TOO op. But i think thats a good idea
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Date Posted: Mar 24, 2024 @ 1:48pm
Posts: 7