Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
I see this comment quite a lot, but personally I think it stems from a fundamental misunderstanding of weakspot.
The way I see it is as follows:
The charger has 2 elements
1. Armored plating on some body parts
2. High health pool
The back is unarmoured but shooting it with many weapons is inefficient because of the large health pool.
The "weak spot" of the charger is it's brain. The brain has low health.
The brain is protected by armoured plating.
The EAT or RR to the head works not because the head is the "weakspot", but because it is the best way to get damage to the brain behind the plating.
Shoot the butt, you still have to whittle away at the massive healthpool
Shoot the brain, doesn't require much damage, but there's a plate in the way, so Anti-armour weapons are the go to.
That's my reasoning at least, feel free to disagree.
Their ass has the lowest damage multiplier. It's a false weak spot. The real weak spot is their face as it has the highest damage multiplier. It has to be hit with an EAT or Recoilless Rifle though, and these can kill it with one hit.
One hit from these weapons into its butt does not kill it though, because of the weak damage multiplier.
For whatever reason the area the armor covers is MORE than you see visually, you almost have to hit the like bottom 2/3rd of their fleshy behind for it to actually count as a hit rather than being negated by their armor.
Shots anywhere near the "edge" of their top armor = armor hit
So this means the little strip of top armor that tapers off at their rear actually covers quite a lot of area and the easiest way to hit the fleshy bits is not from behind but rather from the sides... which is hard with a GL up close.
Basically you might have a much easier time hitting their rear with the grenades by not aiming at the rear itself and instead the ground below it since the explosion there will damage it unlike if the grenade hits the armor, yeah it doesnt really make much sense.
Grenade launcher has so many uses, it is good to deal with packs, it deals with spitters amazingly good, you can clear camps by plugging holes like a champ. Its one of the best weapons against bugs.
Just leave some work for team mates, just mark it and 8 times out of 10 someone will help you deal with the big guys.
Chargers are essentially biological tanks with squishy bits under the armor plate, which is why you need anti-tank weapons to defeat them generally. Grenades are anti-personnel, and while the AMR is indeed anti-materiel, they were never designed to penetrate tank armor, which is why it doesn't work on the armor of a Charger (discussions about the janky armor geometry aside) It's why weapon that ignore armor like the Arc Thrower and Flamethrower are generally better options than the GL or AMR.
The ley point with using an EAT or recoiless on a charger's head is to aim for the big brain plate, *not* the lower opening below that plate thinking that might be a weakpoint. An EAT hit there won't kill the charger, you need to hit the larger, diamond plate covering the brain. This took me a couple disappointing fails with the EAT before it made sense that the EAT wasn't one-shotting it. :)
As for tail shots when you dodge charges or better, matador it into a rock, a shotgun like the Punisher makes very short work of the tail up close. However, this changes when you've got 2 or more stomping around. Here I prefer just calling down EATs. Try and bean the first charger with the stratagem, free kill so long as it isn't charging/chasing turn when the hellpod comes down which the pod can miss. Then you have 2 EATs to use on remaining chargers. When defending an area where chargers might show up, have an EAT down early.
Other options that work include Flamer, which is honestly my go-to pick for defensive missions since it can deal with quite a few different enemies very effectively and handle the odd Charger.
IMO the best "opener" when approaching a guard/patrol charger is a cluster bomb to thin out anything smaller in the area that can call for reinforcements. Too often new teams will focus the Charger leaving other bugs to encircle them and call for reinforcements which soon makes the situation quite bad. The priority is always anything that can call reinforcements, which chargers cannot.
simply use the EAT-17.. one shot charger and 2-3 shot titans with a extreme low call and recharge time and it can be used by other players nearby.
Give the recoilless and EAT 500kg explosion radius, they suck against swarms.
i hope really..
Especially considering people seem to be pointing this out as a skill issue, which'd make sense with how few slugger shells I spend for a charger butt.