HELLDIVERS™ 2

HELLDIVERS™ 2

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WTFłłVIPΣR 24/mar./2024 às 12:02
Grenade launchers Damage against chargers.
it needs a buff. a massive buff. it took 3 mags in the but to kill one but a stupid volt weapon can take it out in 2-3 shots.... i can kill a bile titan faster than that.
Última edição por WTFłłVIPΣR; 26/mar./2024 às 0:13
Escrito originalmente por Mini:
You need to shoot beneath them. The splash will hit the soft back of their legs and kill em quick.
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Hobbes 25/mar./2024 às 1:43 
Escrito originalmente por Cop Unit 12:
Escrito originalmente por TheAceOfSpodes:
If only there were multiple weapons in the game that could kill chargers in a single shot.

Ah, what a crazy world that would be.

Perhaps if they added something like a one use rocket launcher you could one shot a charger with.

Nah that'd be insane what am I talking about.

Well maybe if they added some sort of multi-use rocket launcher with a backpack of ammo that could one shot chargers.

Nah that'd be silly!
Really should be reverted outside the expendable anit tank. Hell the head should not be it's weakpoint and it's tail should be with the top part of the tail being medium armor.

I see this comment quite a lot, but personally I think it stems from a fundamental misunderstanding of weakspot.

The way I see it is as follows:

The charger has 2 elements
1. Armored plating on some body parts
2. High health pool

The back is unarmoured but shooting it with many weapons is inefficient because of the large health pool.

The "weak spot" of the charger is it's brain. The brain has low health.
The brain is protected by armoured plating.

The EAT or RR to the head works not because the head is the "weakspot", but because it is the best way to get damage to the brain behind the plating.

Shoot the butt, you still have to whittle away at the massive healthpool
Shoot the brain, doesn't require much damage, but there's a plate in the way, so Anti-armour weapons are the go to.

That's my reasoning at least, feel free to disagree.
Captain Worthy 25/mar./2024 às 1:45 
Escrito originalmente por WTFłłVIPΣR:
Escrito originalmente por TheAceOfSpodes:
If only there were multiple weapons in the game that could kill chargers in a single shot.

Ah, what a crazy world that would be.

Perhaps if they added something like a one use rocket launcher you could one shot a charger with.

Nah that'd be insane what am I talking about.

Well maybe if they added some sort of multi-use rocket launcher with a backpack of ammo that could one shot chargers.

Nah that'd be silly!
look jack-ass all im saying is it should not take almost 3 mags to kill a charge in its butt-hole.

Their ass has the lowest damage multiplier. It's a false weak spot. The real weak spot is their face as it has the highest damage multiplier. It has to be hit with an EAT or Recoilless Rifle though, and these can kill it with one hit.

One hit from these weapons into its butt does not kill it though, because of the weak damage multiplier.
Botji 25/mar./2024 às 1:50 
Escrito originalmente por WTFłłVIPΣR:
Escrito originalmente por TheAceOfSpodes:
If only there were multiple weapons in the game that could kill chargers in a single shot.

Ah, what a crazy world that would be.

Perhaps if they added something like a one use rocket launcher you could one shot a charger with.

Nah that'd be insane what am I talking about.

Well maybe if they added some sort of multi-use rocket launcher with a backpack of ammo that could one shot chargers.

Nah that'd be silly!
look jack-ass all im saying is it should not take almost 3 mags to kill a charge in its butt-hole.
It should/does not take that many grenades to kill them, what is likely happening is that you are hitting the heavy armor that covers the top of their rear.

For whatever reason the area the armor covers is MORE than you see visually, you almost have to hit the like bottom 2/3rd of their fleshy behind for it to actually count as a hit rather than being negated by their armor.

Shots anywhere near the "edge" of their top armor = armor hit
So this means the little strip of top armor that tapers off at their rear actually covers quite a lot of area and the easiest way to hit the fleshy bits is not from behind but rather from the sides... which is hard with a GL up close.

Basically you might have a much easier time hitting their rear with the grenades by not aiming at the rear itself and instead the ground below it since the explosion there will damage it unlike if the grenade hits the armor, yeah it doesnt really make much sense.
Wookie 25/mar./2024 às 1:51 
you sound exactly like the guy who keeps on killing team mates by bouncing grenades of the chargers shell... :D
Grenade launcher has so many uses, it is good to deal with packs, it deals with spitters amazingly good, you can clear camps by plugging holes like a champ. Its one of the best weapons against bugs.
Just leave some work for team mates, just mark it and 8 times out of 10 someone will help you deal with the big guys.
C4NNED 25/mar./2024 às 2:35 
Grenade launchers are never going to be efficient at dealing with massive and heavily armored targets. Nore should it. It is an anti infantry weapon And physiologically the butt is not vitaly important to the charger. In short it's a noob trap.
hit under the belly or hit his ass
Hit the yellow spots since they take increased explosive damage and you can kill them somewhat quickly but also there's a lot of stratagems that invalidate chargers. GL clears on bugs so I definitely wouldn't say it needs a buff
SexualChocolate 25/mar./2024 às 3:14 
IMO if you hit a charger in roughly the same spot with multiple grenades then yeah it should at least damage that armour enough for other weapons to penetrate.
Baelog 25/mar./2024 às 3:26 
Escrito originalmente por WTFłłVIPΣR:
it needs a buff. a massive buff. it took 3 mags in the but to kill one and i think it was already damaged but a stupid volt weapon can take it out in 2-3 shots.... i can kill a bile titan faster than that. not even the "anti-material" sniper rifle cant kill the charger quickly. while we are talking about it, the sniper needs to be able to pierce bugs mouths while they are wide open. it should kill bugs like the charger and damage the bile titan.

Chargers are essentially biological tanks with squishy bits under the armor plate, which is why you need anti-tank weapons to defeat them generally. Grenades are anti-personnel, and while the AMR is indeed anti-materiel, they were never designed to penetrate tank armor, which is why it doesn't work on the armor of a Charger (discussions about the janky armor geometry aside) It's why weapon that ignore armor like the Arc Thrower and Flamethrower are generally better options than the GL or AMR.
Sokaku 25/mar./2024 às 3:33 
Grenades can damage medium armor, not heavy so it works well enough hitting the bile spitter in the face, but not a charger.

The ley point with using an EAT or recoiless on a charger's head is to aim for the big brain plate, *not* the lower opening below that plate thinking that might be a weakpoint. An EAT hit there won't kill the charger, you need to hit the larger, diamond plate covering the brain. This took me a couple disappointing fails with the EAT before it made sense that the EAT wasn't one-shotting it. :)

As for tail shots when you dodge charges or better, matador it into a rock, a shotgun like the Punisher makes very short work of the tail up close. However, this changes when you've got 2 or more stomping around. Here I prefer just calling down EATs. Try and bean the first charger with the stratagem, free kill so long as it isn't charging/chasing turn when the hellpod comes down which the pod can miss. Then you have 2 EATs to use on remaining chargers. When defending an area where chargers might show up, have an EAT down early.

Other options that work include Flamer, which is honestly my go-to pick for defensive missions since it can deal with quite a few different enemies very effectively and handle the odd Charger.

IMO the best "opener" when approaching a guard/patrol charger is a cluster bomb to thin out anything smaller in the area that can call for reinforcements. Too often new teams will focus the Charger leaving other bugs to encircle them and call for reinforcements which soon makes the situation quite bad. The priority is always anything that can call reinforcements, which chargers cannot.
Berserkerface 25/mar./2024 às 3:33 
Screwdriver needs a buff against nails.
Kackstift 25/mar./2024 às 3:36 
explo dmg is good egainst amored parts and break them easy but the dmg per shot from the grenade launcher is too low to make it effective against charger or titans. And the danger of bouncing grenades from the armor is pretty high.

simply use the EAT-17.. one shot charger and 2-3 shot titans with a extreme low call and recharge time and it can be used by other players nearby.
Slavbringer57 25/mar./2024 às 3:39 
Let me raise a counterpoint to demanding a swarm clear weapon double as effective AT:

Give the recoilless and EAT 500kg explosion radius, they suck against swarms.
Kackstift 25/mar./2024 às 3:43 
Escrito originalmente por Slavbringer57:
Let me raise a counterpoint to demanding a swarm clear weapon double as effective AT:

Give the recoilless and EAT 500kg explosion radius, they suck against swarms.
troll??
i hope really..
Slavbringer57 25/mar./2024 às 5:49 
Escrito originalmente por Kackstift:
Escrito originalmente por Slavbringer57:
Let me raise a counterpoint to demanding a swarm clear weapon double as effective AT:

Give the recoilless and EAT 500kg explosion radius, they suck against swarms.
troll??
i hope really..
I mean yeah, I just find complaining about GL's damage against a heavily armored target about as inteligent as doing the inverse for RR and EAT.

Especially considering people seem to be pointing this out as a skill issue, which'd make sense with how few slugger shells I spend for a charger butt.
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Publicado em: 24/mar./2024 às 12:02
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