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Rocket either do a direct hit or their wont ever even cause damage as its all impact weaponry
Rocket easely account about +60% of deaths on every lobby I join
And drop ship tend to always decide to drop squads of RD about 20m away from you all the time
Then how am I able to routinely survive rocket impacts while wearing it? The only things that one shot me often enough for me to take notice are cannon towers.
Not a combo hit, just one rocket at max health reliably oneshot me in it
I survive more often using the DP-11 armor than this one can
And besides that, I don't wear it so much for the explosive resistance I wear it for the better recoil control. The resistance is just a nice bonus that I find to be slightly more useful in quickplay than simply two more grenades. This is the armor I usually wear when I decide I'm going to run the Dominator for the evening.
It provide no protection against anything stratagem related at this armor rating, if you get ragdolled by it you're also dead 9/10 time
it's really noticeable even from the first time an explosive goes off near you, you'll still ragdoll but I rarely die from an explosion unless it's pretty much on top of me, at which point... yeah? that's fair I guess, if you're caught in the middle of an explosion even a 50% damage reduction is probably still gonna blow your ass to kingdom come
Note I talk about a specific armor not the perk itself, I can tank even hulk rockets with the heavy armor + perk combo
Problem is putting such perk on armor with a rating so low the perk is nullified vs any scenario you get hit by explosives
Im ok being required to be at max health to survive a direct hit compared to other heavier armor classes but currently you get oneshot regarldess on the first rocket hit
I.E that 50% acts like its not even applied