Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
-Bomber Mafia before being proven wrong in every war since.
I honesty think its a byproduct of the games mechanics. If you take COD for example you are reloading after defeating 1-3 enemies then you have a quiet period to search for more and if your reloading while under fire your chance of death increases significantly as you lose your reaction.
Where in this game there is usually a horde you are constantly having to defeat requiring you to reload too many times per single encounter.
Well, now we've swapped over to M27s in lieu of 240s for the most part. But even then M27 standard issue mag is 30 rounds.
To be clear I never said 100 mags were standard issue just that they exist through invention. AK 47 holds 30 bullets and was made in 1947 (also has a 75 drum mag option) compare that to a musket rifle and look at the progression of history. I'm guessing the time setting of this game is hundreds of years from now so through invention guns should hold way more ammo than today. When's the last time you seen anyone in star wars or star trek reload?
I'm not saying there should be no reloading in the game, just needs to more realistic (faster) and less of it as it feels repetative.
I think it's part of the fun, same as reloads without an empty clip discards the remaining ammo you had in it.
In case it was unclear to you, Star Wars and Star Trek use energy weapons. Energy weapons are available in-game, and technically you aren't required to reload them--provided you don't overheat the weapon. (Side note: this method is waaay better than Mass Effect 2 making all weapons have COD-style reloads) Now, while neither show typically concerns itself with things like overheating weapons or reloading in some capacity, its worth remembering that they are both primarily shows, not games. They don't need balance. Reloading is actually part of this game's weapon balancing. Taking it away literally makes the game easier and simultaneously throws some weapon balance out the window.
That said, I think reloading would be less frustrating if regular weapons would start reloading as soon as you press the fire button while the mag is empty. Support weapons probably should not, especially the ones that require you to stand still to reload, (looking at you, HMG)
Games with that sort of mechanic (forced to press R to reload) usually have more than one ammunition type (System Shock 2) or are a lot more tactical/simulator.
What part of " just needs to more realistic (faster) and less of it as it feels repetitive" don't you understand... Are you past grade 5 in reading comprehension?
Breaker got nerfed from 16 down to 13, Plasma Punisher only has 8 but is a pump-action grenade launcher that's only technically in the shotguns category.
Have you tried changing your rate of fire? I felt the same way until I realized I could change fire modes.