HELLDIVERS™ 2

HELLDIVERS™ 2

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Xfrost Mar 23, 2024 @ 5:08pm
The game is a gun reload simulator?
The higher you get in levels the more reloading. The constant reloading is tedious and fun removing. I guess in the future they have digressed from 20th century and don't have bigger magazines or expanded mags?

Even in 1987 they invented a 100 round c-mag for the m16. There are shot guns today with 15 round mags. In Aliens 2 the Pulse Rifle stored 99 rounds and 4 grenades, the M56 heavy smart gun stored 500 rounds.

Only a few guns feel fun to use. Gun design seems like an afterthought leaving only a few worth playing which gets real boring quickly for a shooter game. I think they should have done classes like Battle field to make the player feel more unique. I think it would be really cool to be an engineer, medic or a demolitions expert in the game vs pick my loadout like everyone else.

Its fun but and a great entry to the market but if you are vet of first persons with countless options of weapons, load outs and weapon tweaks, you will become dissatisfied with in a week. I think this game is good for gaming as an industry as competitive games will take notice of some of these great ideas this game has done and do it better.

Lastly the terrain clipping/interaction is abysmal leaving your pc stuck or doing the funky chicken trying to get over a mound that half a foot elevated from the ground with a bunch of baddies on your tail, which gets old pretty fast.
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Showing 46-60 of 62 comments
LuckyStrikes Mar 24, 2024 @ 10:46am 
Originally posted by Postman Pat:
Why not just full on orbital-bombard the entire time?
"Strategic bombing could win the war by itself."
-Bomber Mafia before being proven wrong in every war since.
Xfrost Mar 24, 2024 @ 12:00pm 
Originally posted by Albino Noodle:
I kind felt the same as you, the "empty entire mag into enemy and spam reload" gameplay doesn't feel very good.

I honesty think its a byproduct of the games mechanics. If you take COD for example you are reloading after defeating 1-3 enemies then you have a quiet period to search for more and if your reloading while under fire your chance of death increases significantly as you lose your reaction.

Where in this game there is usually a horde you are constantly having to defeat requiring you to reload too many times per single encounter.
weirdkid5 Mar 24, 2024 @ 12:04pm 
Originally posted by DarkFenix:
Reloading is a gameplay mechanic, it's not something you just remove because "muh real life guns". It's supposed to be a limitation on the player's capabilities. Also, you talk about 100 round M-16 mags, now tell me which army in the world issues those as standard to its soldiers.
Can confirm the Marine Corps definitely doesn't get 100 round mags, and we love our M16s. That's why we have a guy that uses the M240 Bravo. Run fuzzy bunny run!

Well, now we've swapped over to M27s in lieu of 240s for the most part. But even then M27 standard issue mag is 30 rounds.
Last edited by weirdkid5; Mar 24, 2024 @ 12:10pm
Xfrost Mar 24, 2024 @ 12:45pm 
Originally posted by weirdkid5:
Originally posted by DarkFenix:
Reloading is a gameplay mechanic, it's not something you just remove because "muh real life guns". It's supposed to be a limitation on the player's capabilities. Also, you talk about 100 round M-16 mags, now tell me which army in the world issues those as standard to its soldiers.
Can confirm the Marine Corps definitely doesn't get 100 round mags, and we love our M16s. That's why we have a guy that uses the M240 Bravo. Run fuzzy bunny run!

Well, now we've swapped over to M27s in lieu of 240s for the most part. But even then M27 standard issue mag is 30 rounds.

To be clear I never said 100 mags were standard issue just that they exist through invention. AK 47 holds 30 bullets and was made in 1947 (also has a 75 drum mag option) compare that to a musket rifle and look at the progression of history. I'm guessing the time setting of this game is hundreds of years from now so through invention guns should hold way more ammo than today. When's the last time you seen anyone in star wars or star trek reload?

I'm not saying there should be no reloading in the game, just needs to more realistic (faster) and less of it as it feels repetative.
K3NSAI Mar 24, 2024 @ 12:55pm 
This might not be the best game fit for ya I'm afraid.
I think it's part of the fun, same as reloads without an empty clip discards the remaining ammo you had in it.
Last edited by K3NSAI; Mar 24, 2024 @ 12:56pm
shadain597 Mar 24, 2024 @ 3:12pm 
Originally posted by Xfrost:
To be clear I never said 100 mags were standard issue just that they exist through invention. AK 47 holds 30 bullets and was made in 1947 (also has a 75 drum mag option) compare that to a musket rifle and look at the progression of history. I'm guessing the time setting of this game is hundreds of years from now so through invention guns should hold way more ammo than today. When's the last time you seen anyone in star wars or star trek reload?

I'm not saying there should be no reloading in the game, just needs to more realistic (faster) and less of it as it feels repetative.
I don't get it, on one hand you say you want realism, on the other you want to ignore physics. Projectile weapons need a projectile to shoot and some way of propelling it. The projectile, in order to function as such, needs some weight to it. Traditional weapon designs use some type of explosive propellant that is typically fully enclosed in its own little container. Individually, excluding high calibers, bullets and their propellant don't weigh a lot or take up a bunch of space. But it adds up.

In case it was unclear to you, Star Wars and Star Trek use energy weapons. Energy weapons are available in-game, and technically you aren't required to reload them--provided you don't overheat the weapon. (Side note: this method is waaay better than Mass Effect 2 making all weapons have COD-style reloads) Now, while neither show typically concerns itself with things like overheating weapons or reloading in some capacity, its worth remembering that they are both primarily shows, not games. They don't need balance. Reloading is actually part of this game's weapon balancing. Taking it away literally makes the game easier and simultaneously throws some weapon balance out the window.

That said, I think reloading would be less frustrating if regular weapons would start reloading as soon as you press the fire button while the mag is empty. Support weapons probably should not, especially the ones that require you to stand still to reload, (looking at you, HMG)
DarkS3ct0r Mar 24, 2024 @ 3:21pm 
Earth spent the weapon budget on stratagems.
Helldiver Mar 24, 2024 @ 3:24pm 
They need to add automatic reloading once your magazine is empty and you try to shoot... like every single other third person shooter out there. It would smooth out the extremely clunky gameplay.

Games with that sort of mechanic (forced to press R to reload) usually have more than one ammunition type (System Shock 2) or are a lot more tactical/simulator.
Xfrost Mar 24, 2024 @ 8:59pm 
Originally posted by shadain597:
Originally posted by Xfrost:
To be clear I never said 100 mags were standard issue just that they exist through invention. AK 47 holds 30 bullets and was made in 1947 (also has a 75 drum mag option) compare that to a musket rifle and look at the progression of history. I'm guessing the time setting of this game is hundreds of years from now so through invention guns should hold way more ammo than today. When's the last time you seen anyone in star wars or star trek reload?

I'm not saying there should be no reloading in the game, just needs to more realistic (faster) and less of it as it feels repetative.
I don't get it, on one hand you say you want realism, on the other you want to ignore physics. Projectile weapons need a projectile to shoot and some way of propelling it. The projectile, in order to function as such, needs some weight to it. Traditional weapon designs use some type of explosive propellant that is typically fully enclosed in its own little container. Individually, excluding high calibers, bullets and their propellant don't weigh a lot or take up a bunch of space. But it adds up.

In case it was unclear to you, Star Wars and Star Trek use energy weapons. Energy weapons are available in-game, and technically you aren't required to reload them--provided you don't overheat the weapon. (Side note: this method is waaay better than Mass Effect 2 making all weapons have COD-style reloads) Now, while neither show typically concerns itself with things like overheating weapons or reloading in some capacity, its worth remembering that they are both primarily shows, not games. They don't need balance. Reloading is actually part of this game's weapon balancing. Taking it away literally makes the game easier and simultaneously throws some weapon balance out the window.

That said, I think reloading would be less frustrating if regular weapons would start reloading as soon as you press the fire button while the mag is empty. Support weapons probably should not, especially the ones that require you to stand still to reload, (looking at you, HMG)

What part of " just needs to more realistic (faster) and less of it as it feels repetitive" don't you understand... Are you past grade 5 in reading comprehension?
shadain597 Mar 24, 2024 @ 9:36pm 
Originally posted by Xfrost:
What part of " just needs to more realistic (faster) and less of it as it feels repetitive" don't you understand... Are you past grade 5 in reading comprehension?
You keep using that word. I do not think it means what you think it means.
BaconX Mar 24, 2024 @ 11:08pm 
People are so lazy and bad, complaining about reload mechanic now lol
I want mashing reload to reload faster to be a thing. Up to 30% faster reload depending on how fast you mash it.
rexton Mar 24, 2024 @ 11:21pm 
I love pressing R 3 times to reload once.
Ferrix Mar 24, 2024 @ 11:23pm 
Originally posted by shadain597:
I haven't unlocked all of the shotguns yet. Do any of them have less than 15 rounds? And do you realize that an assault rifle with a huge magazine is basically the Stalwart? Are you aware that a movie doesn't need balance the same way a videogame does?

For what it's worth, the dev's position seems to be that primaries and secondaries shouldn't be adequate to clear out enemy hordes. That's why they give us stratagems. Part of keeping primaries from being too powerful is adjusting their ammo. Even the laser weapons have ammo trade-offs.

Breaker got nerfed from 16 down to 13, Plasma Punisher only has 8 but is a pump-action grenade launcher that's only technically in the shotguns category.
Queltis Mar 24, 2024 @ 11:30pm 
Originally posted by Xfrost:
Originally posted by spartanshalo:
The ammo makes it more important to use the call ins. Really the guns are just personal protection while you call in more orbitals. If you need more ammo you resupply, carry support pack, find ammo on map, or use energy weapons and manage heat generation. Or, since you will more than likely die before using it all, respawn with new ammo. If you are running out all the time then you are either not using it effectively or are fighting in place too long. I personally or in many of my games, have not died from lack of ammo. Sure it happens very rarely, but not unless swarmed by those damn hunters or a group that wants to stand and fight every breach and patrol. Even then, usually can get more ammo to fight. Run out of time before ammo is an issue. This is something you just have to practice more and get used to, compared to the reload every shot games of battlefield and call of duty. It adds a real sense of presence to the game. Though, they should let you reload heavy weapons like the walker and mg turrets and even sentry. That annoys me more than anything that you cannot reload all weapons and equipment, just most.

I have not died from lack of ammo, and I love calling my call ins I just feel i'm reloading too much through battles and that's not enjoyable, its tedious.

Have you tried changing your rate of fire? I felt the same way until I realized I could change fire modes.
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Date Posted: Mar 23, 2024 @ 5:08pm
Posts: 62