HELLDIVERS™ 2

HELLDIVERS™ 2

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Sparkles Mar 23, 2024 @ 2:41pm
3
PSA: Helldivers 2 is NOT a "horde shooter"
It more closely resembles an extraction shooter.

Running away from enemies is a viable tactic, and one you should probably be using frequently if you think it's a horde shooter.

Enemies are NOT the objectives in most missions.
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Showing 1-15 of 113 comments
Key Mar 23, 2024 @ 2:43pm 
Okay, but it's still a shooter, in which shooting is currently discouraged.

Right now it's basically playing DDR while running away from enemies.
Sparkles Mar 23, 2024 @ 2:45pm 
Originally posted by Key:
Okay, but it's still a shooter, in which shooting is currently discouraged.

Right now it's basically playing DDR while running away from enemies.

And how do you think shooting is being discouraged?
Last edited by Sparkles; Mar 23, 2024 @ 2:46pm
DarkFenix Mar 23, 2024 @ 2:46pm 
The objective is to have fun. Shooting bugs is fun. Running away is not. /thread
Fox Mar 23, 2024 @ 2:46pm 
Depends on the mission and team. Sometimes you mow through to objectives, and sometimes you sneak around. Whatever works.
Sparkles Mar 23, 2024 @ 2:47pm 
Originally posted by DarkFenix:
The objective is to have fun. Shooting bugs is fun. Running away is not. /thread

Shooting bugs is always allowed, however if you're constantly getting overwhelmed to the point of not completing objectives then you should try a different tactic.
Butter Bot Mar 23, 2024 @ 2:47pm 
Originally posted by ↓↑←↓↑→↓↑:
It more closely resembles an extraction shooter.

Running away from enemies is a viable tactic, and one you should probably be using frequently if you think it's a horde shooter.

Enemies are NOT the objectives in most missions.
Are you suggesting fleing???
I am not gonna sugarcoat it:
↑→↓↓↓
Sh1ki Mar 23, 2024 @ 2:49pm 
you are right, but i want pew pew in horde
Queltis Mar 23, 2024 @ 2:50pm 
Originally posted by ↓↑←↓↑→↓↑:
Originally posted by Key:
Okay, but it's still a shooter, in which shooting is currently discouraged.

Right now it's basically playing DDR while running away from enemies.

And how do you think shooting is being discourages?

You very quickly get overwhelmed by reinforcements, especially on bug planets where you don't have the ability to block breaches without getting extremely lucky, when playing on higher difficulties. This gets made worse with the current issue of patrols spawning on top of player groups, since that instantly adds another dozen+ mobs with reinforcement capacity.
Key Mar 23, 2024 @ 2:52pm 
Originally posted by ↓↑←↓↑→↓↑:
Originally posted by Key:
Okay, but it's still a shooter, in which shooting is currently discouraged.

Right now it's basically playing DDR while running away from enemies.

And how do you think shooting is being discouraged?
Have you tried any difficulty above 6-7? The instant you stop to shoot you're just gonna get swarmed, and either die immediately or enter a breach loop.

Doesn't matter how good you are, you can't shoot on every side at the same time, and even if you could you wouldn't be able to kill heavy armor enemies.
Butter Bot Mar 23, 2024 @ 2:53pm 
Originally posted by Key:
Originally posted by ↓↑←↓↑→↓↑:

And how do you think shooting is being discouraged?
Have you tried any difficulty above 6-7? The instant you stop to shoot you're just gonna get swarmed, and either die immediately or enter a breach loop.

Doesn't matter how good you are, you can't shoot on every side at the same time, and even if you could you wouldn't be able to kill heavy armor enemies.
Gotta be real it sound like a skill issue
Sparkles Mar 23, 2024 @ 2:54pm 
Originally posted by Queltis:
You very quickly get overwhelmed by reinforcements, especially on bug planets where you don't have the ability to block breaches without getting extremely lucky, when playing on higher difficulties. This gets made worse with the current issue of patrols spawning on top of player groups, since that instantly adds another dozen+ mobs with reinforcement capacity.

So, you think you being too stubborn to know when to walk away from a fight is "discouraging shooting"?

If you really can't deal with enemies quick enough, then just ♥♥♥♥♥♥♥ walk away and regroup so you can re-engage when you're in a better position.

You are NOT obliged to stay near enemies 24/7.
sadchaos Mar 23, 2024 @ 2:55pm 
"how do you do fellow humans, don't bother fighting just run" - real human
Sparkles Mar 23, 2024 @ 2:56pm 
Originally posted by Key:
Have you tried any difficulty above 6-7? The instant you stop to shoot you're just gonna get swarmed, and either die immediately or enter a breach loop.

Doesn't matter how good you are, you can't shoot on every side at the same time, and even if you could you wouldn't be able to kill heavy armor enemies.

I regularly play on difficulty 6 and don't have those kinds of issues to the point I can't get rid of the enemies or just walk away from the fight.
Myth Alric Mar 23, 2024 @ 2:57pm 
People have this backwards. If you are getting overwhelmed, it is because you are not shooting enough. While running away is valid when things get too messed up to handle any longer, it isn't the most optimal play. The most optimal play is to kill everything before they call in reinforcements.

There is like a two minute window where after a bug breach, they can't call in another. You have to kill all the enemies within that window to stop the flow. It is entirely possible to kill everything in that window, though the more times you fail the more enemies will be on screen. If you get to the 4 minute mark, where there is a third breech, you might as well just run away.

Also objectives often have their own problems, so if you drag fights from else where into objective areas, you are just asking for trouble.
Queltis Mar 23, 2024 @ 3:00pm 
Originally posted by ↓↑←↓↑→↓↑:
Originally posted by Queltis:
You very quickly get overwhelmed by reinforcements, especially on bug planets where you don't have the ability to block breaches without getting extremely lucky, when playing on higher difficulties. This gets made worse with the current issue of patrols spawning on top of player groups, since that instantly adds another dozen+ mobs with reinforcement capacity.

So, you think you being too stubborn to know when to walk away from a fight is "discouraging shooting"?

If you really can't deal with enemies quick enough, then just ♥♥♥♥♥♥♥ walk away and regroup so you can re-engage when you're in a better position.

You are NOT obliged to stay near enemies 24/7.

Why ask the question if your response to any answer you receive was always going to be "You're not supposed to shoot things. You're supposed to run away"?
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Date Posted: Mar 23, 2024 @ 2:41pm
Posts: 113