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also remember every bug can call reinforcement. even that small one you might miss.
you got nothing from clearing bug waves. you need to know when to run when to fight.
learn to evade patrol, when to crouch and when to prone. crouching reduce detection radius while being prone makes you virtually invisible to patrol. at higher difficulty one bug breach can spawn multiple heavies.
This is why light armor are preferred, speed is king.
oh if you're on extermination or evac mission they'll spawn non stop
On higher difficulties it might be wise to split up, one group (or one martyr) gets the bugs attention while the others complete objectives and look for samples.
The problem you're having I only ever have when trying to solo missions on difficulty 5+
Ok, maybe we never did this type before so it never happend to us. I think that will be the case. Will try other missions instead
It could be wrong but my understanding is as follows:
It seems that there is actually a "heat bar" each of us carry.
Everytime we are near an active primary or secondary objective including extraction, the "heat bar" fills up very fast. The rate of filling up drops the further we are away from the primary or secondary objectives.
So, each time a "heat bar" is filled, AND if the "cooldown" of bug breach happening is done, a bug breach will happen. That new warbond's perk is I think supposed to lengthen the "cooldown".
So, if 4 people split up, since the 4 "heat bars" will fill separately, it could lead to more bug breaches since they will fill up at different times and the "cooldown" could be done at each of those times.
So, if you or someone else in the team is at the primary or secondary objective or extracting, I would expect the bug breaches to keep appearing, especially if there is someone else in the team running around elsewhere.