HELLDIVERS™ 2

HELLDIVERS™ 2

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Chadronius 2024 年 3 月 22 日 下午 6:23
Y'all gotta think of something else for the mission modifiers
This game feels pretty lazy when it comes to modifiers. Why not have negative and positive modifiers that actually change the way the game is played instead of "ope, called down my weapon/airstrike and now it takes half as long to recharge!" or "Sweet, I gotta wait 10 seconds for an airstrike to rain down on the enemies." Were these ideas grabbed out of a bottom of a barrel?
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目前顯示第 1-15 則留言,共 24
Silverlight 2024 年 3 月 22 日 下午 6:25 
They are frustraters - not modifiers
subnormal 2024 年 3 月 22 日 下午 6:29 
It's to justify their attempt of blending D&D elements into a horde shooter.
Charlie 2024 年 3 月 22 日 下午 6:38 
you are expecting too much from the dev team, game was a success by accident
Majorita 2024 年 3 月 22 日 下午 6:42 
I assume they were like placeholder ideas or decided by committee, like "we'll think of something better later to put here" but... but they didn't.

I guess it's because there's not much else you can do, or like, I sure can't think of anything much better right now... I'd like to criticize but like what do you do instead?

Enhanced radar range? Well, that'd be a buff for no good reason. Minimized radar range? Well, you couldn't do that because you rely on the radar so heavily to not die, I mean it's too important to nerf.

Altering the game's balance with things like, higher enemy detection range, lower enemy detection range, greater enemy damage, enemies always cripple on hit, enemies auto counter melee attacks, probably wouldn't work?

I don't know if it's really work to have specific nerfs to weapon types, like. Non-conductive atmosphere, so arc weapons all are 50% weaker or something. And you couldn't flip it really and do like, 'watery atmosphere' and say all arc weapons are 50% stronger.

(Actually on that note, it can rain on some maps... does rain make arc weapons stronger? Does standing in water make enemies take more arc damage? Hm...)

Maybe that'd be cool to throw in on some weird maps that ought not have it, 'monsoon' where it's just heavily raining for no good reason on anomalous maps. I think seeing that on Hellmire amidst fire tornadoes and stuff would be cool. Anomalous weather probably couldn't be pushed too far, but did you ever see 'Pitch Black'? Spoilers but it rains on that desert planet, and it worked just fine, you could put that weather effect on just about any world.

Actually, speaking of rain, how about... acid rain. Wouldn't that be a 'fun' modifier? Well, I'd like to suggest it but given Helldivers 2 has a very conspicuous lack of any shelter anywhere in the game world, like there's no object you can stand under, no caves or anything beyond at best the bunkers which require two people to open... maybe it's best to never ever do that ever. But I bet someone thought that a fun idea at some point.

But why not think in those terms some more. Maybe it'd be possible to make pools of water more lethal? What if all water on the map is acid or something, so if you step in it you die real fast, no wading allowed. It wouldn't change much but it would cut down on the amount of walkable terrain a bit on watery maps.

...

Yeah I dunno.

Anyway, almost any of this would have been better than what we got.
Grisnir 2024 年 3 月 22 日 下午 7:00 
the modifiers are boring, why not one that increase the spawnrate for 1 enemy typ? also it's missing positive mission modifiers
Revilar 2024 年 3 月 22 日 下午 7:14 
引用自 Silverlight
They are frustraters - not modifiers
Nailed it in one sentence.
Khloros 2024 年 3 月 22 日 下午 7:27 
Modifier are fine, however! The one thing that every game does that i hate, because its such a missed opportunity especially in this game, is the introduction of positive modifier that you can buy for in game currency.

Like ok we have 3 negative modifiers, i should be able to spend requisition and sample to get a positive modifier like an extra stratagem, or to counter one of the modifiers.
Boobalo 2024 年 3 月 22 日 下午 7:29 
引用自 Khloros
Modifier are fine, however! The one thing that every game does that i hate, because its such a missed opportunity especially in this game, is the introduction of positive modifier that you can buy for in game currency.

Like ok we have 3 negative modifiers, i should be able to spend requisition and sample to get a positive modifier like an extra stratagem, or to counter one of the modifiers.

i like this
MadRooster 2024 年 3 月 25 日 下午 7:39 
pretty much if they dont fix that ♥♥♥♥♥♥♥♥♥ dumb idea of "modifiers" game is gonna start loosing people
I like the idea of positive modifiers the guy mentioned above, I dunno what exactly though it would be. Air interceptor? Maybe make it that bot drops have a longer cooldown? Ammo cache? Have more ammo supply units spawn naturally? Idk.
gachi is manly 2024 年 3 月 25 日 下午 7:44 
I just wish the modifiers were less blanket "**** you" mods.

Like the +50% strategem cooldown mod should just affect orbitals, not support weapons, turrets, etc. That way you've got more options than just taking a support + eagles and calling it a day. Really, it's just a kick in the face that it also affects support weapon cooldowns.

Ditto for the increased calldown time one. Just make it affect eagle strats only so I'm not sitting there waiting 20 seconds for a resupply or support weapon.
Iron Horse 2024 年 3 月 25 日 下午 7:44 
引用自 Charlie
you are expecting too much from the dev team, game was a success by accident

This.
GoodGorilla 2024 年 3 月 25 日 下午 8:09 
In my opinion they are great however the percentages on the penalties are a little too high.
最後修改者:GoodGorilla; 2024 年 3 月 25 日 下午 8:10
Anarchy 2024 年 3 月 25 日 下午 8:13 
Yeah i refuse to fight bots anymore because flat out because of -1 stratagem then also ontop of that having things that already take minutes to come back take even longer to come back and it's just not fun.


引用自 GoodGorilla
In my opinion they are great however the percentages on the penalties are a little too high.

I think they're artificial difficulty tbqh

Like, you can have it be hard without just flat out penalizing the player
Paired with
A. Ion Storms
B. Stratagem towers and AA guns from bots

Ion storms would be fine, if not for the other things,
最後修改者:Anarchy; 2024 年 3 月 25 日 下午 8:13
GoodGorilla 2024 年 3 月 25 日 下午 8:20 
引用自 Anarchy
Yeah i refuse to fight bots anymore because flat out because of -1 stratagem then also ontop of that having things that already take minutes to come back take even longer to come back and it's just not fun.


引用自 GoodGorilla
In my opinion they are great however the percentages on the penalties are a little too high.

I think they're artificial difficulty tbqh

Like, you can have it be hard without just flat out penalizing the player
Paired with
A. Ion Storms
B. Stratagem towers and AA guns from bots

Ion storms would be fine, if not for the other things,

I like it all the modifiers, but having some random numbers generated for the penalties would be fun. Like when the penalty is generated for the day its current numbers would be the max random number possibly generated, perhaps the low number would be 50 percent of what it currently is, maybe 70.
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張貼日期: 2024 年 3 月 22 日 下午 6:23
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