HELLDIVERS™ 2

HELLDIVERS™ 2

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v0xsul Mar 22, 2024 @ 1:41pm
why cant super destroyers stay over bug planets?
with bots i get it because bots have anti orbit weapons but bugs literally have no technology at all. whats stopping super destroyers from staying in orbit indefinitely over bug planets?
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TheDeadlyShoe Mar 22, 2024 @ 1:43pm 
cost overruns!

the helldivers gladly give their lives for prosperity!
Hobbes Mar 22, 2024 @ 1:46pm 
Originally posted by v0xsul:
with bots i get it because bots have anti orbit weapons but bugs literally have no technology at all. whats stopping super destroyers from staying in orbit indefinitely over bug planets?

Isn't it supposed to be due to fuel/cost limitation as the ship needs to be in low orbit/close atmosphere to be able to fire on the surface?

I agree it makes little sense but I remember some sort of in-universe explanation like that.
I'm assuming the mortar bugs have an effect like Starship Troopers. But idrc I understand it from a gameplay perspective why they can't stay up there indefinitely. They are able to go cross planet so I'm not surprised they're able to reach out of orbit.
v0xsul Mar 22, 2024 @ 1:49pm 
Originally posted by Hobbes:
Originally posted by v0xsul:
with bots i get it because bots have anti orbit weapons but bugs literally have no technology at all. whats stopping super destroyers from staying in orbit indefinitely over bug planets?

Isn't it supposed to be due to fuel/cost limitation as the ship needs to be in low orbit/close atmosphere to be able to fire on the surface?

I agree it makes little sense but I remember some sort of in-universe explanation like that.
oh i always thought it was because they were being shot at and had to retreat. nvm.
Originally posted by Hobbes:

Isn't it supposed to be due to fuel/cost limitation as the ship needs to be in low orbit/close atmosphere to be able to fire on the surface?

I agree it makes little sense but I remember some sort of in-universe explanation like that.

This makes good sense to me honestly.
TheAceOfSpodes Mar 22, 2024 @ 1:56pm 
Fuel issues is the answer, yep.

The destroyers have to get into a very low orbit to render fire support and redeployment of eagles and whatnot.

They also need to remain geostationary whilst in that low orbit, which makes for an extremely unstable orbit. Unstable orbit means you need to expend fuel to maintain it. Run out of fuel, destroyer ends up on the planet in a big explosion.

But I mean, that's really just an out-my-ass explanation for why the missions have time limits.
v0xsul Mar 22, 2024 @ 1:56pm 
Originally posted by alien iverson:
I'm assuming the mortar bugs have an effect like Starship Troopers. But idrc I understand it from a gameplay perspective why they can't stay up there indefinitely. They are able to go cross planet so I'm not surprised they're able to reach out of orbit.
yeah i know its a gameplay feature but im just asking about the lore behind it
asura Mar 22, 2024 @ 1:56pm 
My assumptions were that it was always one of the operational requirements.
Remember, the Helldivers (per pilestedt) have a lifespan of about 2 minutes after being dethawed. Their goals are to murder a bunch of bugs so their decomposing corpses create E-710. The reason for time limits and the super destroyer leaving are probably cost related - they want N tons of space fuel in N minutes and if you break that efficiency they just leave your ass.

TL;DR: Your work shift clock ran out and they're fired you.
Sanglaine Mar 22, 2024 @ 1:58pm 
It's because the destroyer is 'in low orbit'. It will sometimes say 'destroyer leaving low orbit'.
Metalshock Mar 22, 2024 @ 1:58pm 
It's also worth noting that capital ships, and I do mean big ones (I'm personally unsure if the Super Destroy counts within this class) are big enough to have adverse effects on a planet's gravity/atmosphere. It may be a precaution to prevent the planet from becoming uninhabitable by humans.

It was one not present in the previous game, from what I understand, so shrug.
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Date Posted: Mar 22, 2024 @ 1:41pm
Posts: 10