HELLDIVERS™ 2

HELLDIVERS™ 2

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Your Best Armour - Thoughts
Just curious what people consider to be their best/most usable piece of armour?
Personally the only ones i find useful are the stats:
No bleedout damage
50% chance to avoid lethal damage.
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Näytetään 31-42 / 42 kommentista
You can actually mitigate bleed damage for the entire team if someone brings the vitality booster.

I usually run throwing things further armor, +grenades armor, or explosive resistance.
B-08 Light Gunner Armor until I can get that crazy B-27 Fortified Commando Armor for heavy duty. Also the SA-32 Dynamo Armor for throwing and so I can look like a robot.
For bots, heavy armor with 30% throwing or 30% better aim when crouched.
Something lighter for bots, depending how I feel I may go super light, or medium armor with throwing or aim. I like to use the HMG for bots and MG for bugs.
For bots: eradicator light armor with fortified

For bugs: titan light armor (with a tiny bit more armor then usual light) and engineer perk

Oh and for a bot eradicate mission or defend mission i switch to exterminator medium armor with fortified perk
Viimeisin muokkaaja on Dynamiez; 5.7.2024 klo 7.57
For bugs im using light gunner , i didnt found another so well worked than that

For bots im testing exterminator and heavy armor + forty ( mayority of them ) , using light against them when already spamed a lot of shooters and rocketers ( or a bunch of devastators ) that snipe you from 500m+ is a no no , even with forty passive , well i dont have erradicator to be really sure
That is basically the only amor that works right now, because with how headshots ignore it, it is the only set that will keep you alive. Any others do nothing, just slow you down and do not protect you any better. Except for the explosion resistant one, but that is only in the niche case you use explosives a lot on close range.
Wow, interesting how varied people's armor usage is.

I find myself in the heavy armor camp after a long time of slowly up-armoring. At this point I almost never drop in with less than 150 armor for either enemy. Often times I go for the B-01 Tactical for hot planets or when I need to be more mobile with some snake-way island chain, the Fortified Commando or some nice looking 150 armor fortified when I think I can fight my way to victory (mostly what happens). I also like the Twigsnapper for the increased ADS speed, which makes the Liberator Carbine+HMG into a super snappy bug perforator.

I've found I almost never use extra grenades or scout these days and I have not really been a fan of medic or democracy protects armor, but I did give them a good try. Arc armor is niche at the moment and I use that sparingly.
Everoth lähetti viestin:
That is basically the only amor that works right now, because with how headshots ignore it, it is the only set that will keep you alive. Any others do nothing, just slow you down and do not protect you any better. Except for the explosion resistant one, but that is only in the niche case you use explosives a lot on close range.
Niche is any bot mission lvl 4 and higher ? Because after that these missions spams you a lot of rocketers bots and devastators lol , in a really annoying way
blankitosonic lähetti viestin:
Everoth lähetti viestin:
That is basically the only amor that works right now, because with how headshots ignore it, it is the only set that will keep you alive. Any others do nothing, just slow you down and do not protect you any better. Except for the explosion resistant one, but that is only in the niche case you use explosives a lot on close range.
Niche is any bot mission lvl 4 and higher ? Because after that these missions spams you a lot of rocketers bots and devastators lol , in a really annoying way

Yea at that point eruptor and other weapons become meta. Forced by the game and the devs since nothing else works or has the same significant impact.
StormhawkV lähetti viestin:
In no specific order:

FS-38 Eradicator (against bots)
B-08 Light Gunner (against bugs)
SC-37 Legionnaire (for additional throwing range)
EX-00 Prototype X (when playing in a team with ARC weapons)
SC-30 Trailblazer Scout (in case you want to play this as a stealth game)

seems about right, but the summary is , Vs bots always fortified and if you good at dodging rockets [medic armor] for bugs everything but fortified lol, , atm mostly rolling with engi kit on light armor to spam stun nades, but light gunner was quite solid too
My favorite is the CE-81 Juggernaut Armor with the SC-30 Trailblazer Scout Helmet. It looks stylish, reduces recoil further when crouched, and it lets you carry six grenades. I found that as a Medium Armor it gives pretty decent protection, good functionality (run & bomb spawners), and it also looks cool (armor also matches in color scheme).

Aside from that I will say that I haven't experimented too significantly. The DP-11 Champion of the People set works good (how can it not with a 50% chance not to die) and it looks pretty good too. I just feel like I am cheating when I put it on; although under some circumstances I feel like I have to wear it (sometimes against Automatons on Helldive).

I am going to experiment with the medic armors soon; I just never messed around with them because enemy "precision" wasn't as big of an issue in the past. Now that enemies are glitching out and shooting through mountains, I feel like this armor is more warranted. I have had too many circumstances where a patrol "locks on" to me from across the map and starts blowing me up.
Viimeisin muokkaaja on PeculiarTendencies; 5.7.2024 klo 10.39
Medic armor is nice (light & medium) so you can take point and focus fire or tank through to an objective (nothing like 6 meds to force take a jammer in preparation for the leadstorm).

Throwing distance armors are good (light and medium) for more tactical and convenient strategem deployment. Just mind the bounce...

I never use heavy armor, personally.

That's about it for me. I'm using the melee damage increase armor for memes right now.
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Lähetetty: 21.3.2024 klo 20.49
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