HELLDIVERS™ 2

HELLDIVERS™ 2

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Leatherface24 Mar 21, 2024 @ 2:03pm
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CRASHING IS MOSTLY BECAUSE OF THE SETTINGS! TRY THESE!
If you're Crashing right at the title screen, Try this out

https://steamcommunity.com/app/553850/discussions/0/4206994023681686368/?ctp=2

*FINAL EDIT***

No more crashes. Arc does not crash any games for me no matter how much I tried. Its the settings. I think the Arc stupidity may have been a dev created theory at this point, posting in the forums as regular players to give them an excuse.

I have proven without a shadow of a doubt for myself that the settings I posted here never result in crashes. I have recreated the crashes now by going with all high or ultra settings and with global illumination and bloom turned on.

Thats whats killed my sessions, not arc, ever. Try these settings below and confirm they work or dot work for you as well. THANK YOU to all that helped here. Youre all truly awesome to have done so!!


*EDIT* confirmed after 10 Missions; Arc not once has crashed the game for me. Not a single time. Graphic and Resolution settings I had with no crashed are:

Motion Blur 100% and off - No issue
Depth of field On
Bloom - On = Crash, Off no crash
Sharpness 0.75
Texture Quality- High
Object Quality Detail-Medium
Render Distance- Medium
Shadow Quality- Low
Particle Quality - Low
Reflection Quality - Medium
Space Quality-Low
Ambient Occlusion- On
Screen-Space Global Illumination- OFF. On= Crash
Terrain Quality- medium
Volumetric fog Quality- Medium
Volumetric Clouds Quality-Medium
Lighting Quality- Medium
Anti- aliasing - On

*EDIT* Not using Ultra settings or anything passed 1440p seems to either eliminate or seriously cut down on crashes.


Ryzen 5800 3dx
Sapphire Nitro + 7900 XTX
Asus B550 F Wifi II Motherboard
Trident ddr4 3600 64gb memory
Corsair 1000W platinum Psu.
Everything stock, latest drivers, no overclocks anywhere, fresh windows 11 install, all up to date drivers, zero rgb software.

I literally cannot play one single round without crashing.

Legion Go, stock settings

I can get though about 8 missions with zero crashes.

I'm making as something productive here, not to complain. If we can aggregate this, it may help get this all resolved a hell of a lot faster and not return....hopefully.

***PLEASE KEEP THIS ON TOPIC AND POST SPECS AND PERFORMANCE EXPERIENCE IN GAME. ARC WEAPONS ARE NOT THE REASON THE CRASHES ARE HAPPENING SO MUCH****

Use a program like GPU-Z or something else to monitor whats happening on your setup if anything is overheating or being over driven so to speak while you play. If it does crap out, you can see if its your rig or indeed the game.
Last edited by Leatherface24; Mar 22, 2024 @ 8:20pm
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Showing 166-180 of 239 comments
Heru Ra Ha Mar 22, 2024 @ 4:19am 
I tried those settings but 1.50 before extraction my game just crashed... using arc thrower which i did entire mission until that point. Thought it was the solution but it is not, unfortunately.
kebabsoup Mar 22, 2024 @ 4:39am 
For me lowering the settings has also allowed me to play without crashing. Despite having an RTX4070 and playing at 1440p, I had noticed that the crashes always occurred in intense firefights. So I lowered the texture and shadows to medium, removed bloom (that I don't really like anyway, this game is a bit too bloomy). Now I don't crash even when players use the arc thrower.
Last edited by kebabsoup; Mar 22, 2024 @ 4:40am
Leatherface24 Mar 22, 2024 @ 8:41am 
Originally posted by kebabsoup:
For me lowering the settings has also allowed me to play without crashing. Despite having an RTX4070 and playing at 1440p, I had noticed that the crashes always occurred in intense firefights. So I lowered the texture and shadows to medium, removed bloom (that I don't really like anyway, this game is a bit too bloomy). Now I don't crash even when players use the arc thrower.

Yup. Sucks but at least there is a work around. I just upgraded my entire PC and got a 7900 XTX and I can only play on Medium settings, 1440p without crashing.
Death a Barbar Mar 22, 2024 @ 9:20am 
No, it's no because of the settings. Not single game crashes because of some setting. It's because the devs did a bad job.
Doko Mar 22, 2024 @ 9:22am 
Originally posted by asura:
Originally posted by Leatherface24:
Sorry to be persistent here but please keep this thread on the front page. We have found the main crashing issues, finally
We reniced stuff and goofed around. Once the thread hits 100% the game dies. Doing everything you can to free CPU up is the solution (like you found) or renice/lasso/etc. Arc, blitzer, tesla tower spike CPU now.

To recreate without the arc: Raise all your settings until your CPU is in the 70s or so. Run D9 and kite as much stuff as you can. Don't even fire the gun. Eventually the CPU will spike and you'll end up hung. Check taskman or process monitor or htop or whatever tf you want to verify one thread is just stuck at 100%. Antique engine is antique. People complained about this at release and it was never solved other than A) buy more betterer CPU, B) nice/lasso, etc.

The threading in the game is bonked. That's the answer.

I saw people even saying "disable hyperthreading", and I was like "are you mad?"

I do wish the devs would seriously put some focus on the CPU side of things (especially the graphics settings, where most of them barely do anything when turned up much or down, save for shadows/SSGI/SSR, which are main culprits in most games).

Also I tried the DX 11 mode and got far worse hitching/overall perf, and I swear people forget that not every build on the planet can run both DX 11/12 eprfectly. Some games work better for me in 11 (usually the older games), whilst others in 12 work better (like the newer titles, DRG for example works way better for me in 12 than 11).

As neat and interesting as the simulations are in this game, I don't think us taking a massive sledgehammer to our CPU's was worth such a trade off, in a game that's always online-based and will eventually die by the dev's hands one day.
Doko Mar 22, 2024 @ 9:25am 
Originally posted by asura:
Originally posted by TorqueTraction:
Once I set OC settings to default for CPU and RAM in the bios, and Afterburner I did not crash. The settings above have been tested and only push my gpu to about 83%. Sadly, my CPU is pushed pretty hard as well.. 70-80%.
That's just your overclock being tuned wrong. Probably doesn't apply to most people or the PS5.

I also tested with CPU on default clock/no OC and OC and turbo boost, and I got way worse perf with the former over the latter.

The game is so CPU heavy rn, that having less speed on the clock is actually a net negative, not a positive.
asura Mar 22, 2024 @ 2:27pm 
Originally posted by Doko:
I saw people even saying "disable hyperthreading", and I was like "are you mad?"

I saw that and thought the same thing. It's always the general "Windows people" advice - run as admin, do some random bespoke thing, disable hyperthreading, sacrifice a small cupcake to Microsoft, blame the anticheat, reinstall nvidia, format your PC, ...

The only useful Windows related was someone recommending Process Lasso to try to control the threading.

I will never not question why they shoehorned Helldivers 2 into Stingray. Autodesk isn't going to help them out to tell them why the threading is bonk.
Originally posted by Leatherface24:
Originally posted by A Lamp:
arc thrower = crash thrower

Exactly what I was not asking for. Blocked.
arc thrower = crash thrower
Leatherface24 Mar 22, 2024 @ 2:31pm 
Originally posted by Zidj:
5800X3D and RX6700XT.

So far I've only crashed this patch b/c of arc weapons. But I will try turning off those settings.
let us know if they work. Please use the arc weapons in those subsequent missions as well
Arokhantos Mar 22, 2024 @ 2:35pm 
Originally posted by Zidj:
5800X3D and RX6700XT.

So far I've only crashed this patch b/c of arc weapons. But I will try turning off those settings.

Im not sure if non rdna3 users have driver timeouts but i think this helps especially for the driver related issues that acording to AMD now only effects dualscreen setup users, so if you have 7900 XTX and single screen and frequently crash perhaps do a bug report via AMD Bug Report tool, also does help reporting back here as well.

Been wanting to re buy the game by the next driver now 24.3.1 which still has not fixed issues, i hope the devs find a way to optimize it.

What probably happens behind scenes is graphics pipeline being to small for what game is trying to do with shaders less optimized for AMD hardware, just imagine a big train trying to enter a to small tunnel it will crash.

AMD has probably the tools to optimize these shaders aka replace them, but devs can probably do this as well, AMD also has a nice tool for devs to analyze crashes and cause that helps adress these issues kind of like debug tool

https://gpuopen.com/learn/rgd_1_0_tutorial/
This is probably not useful for avg user
Doko Mar 22, 2024 @ 2:55pm 
Originally posted by asura:
Originally posted by Doko:
I saw people even saying "disable hyperthreading", and I was like "are you mad?"

I saw that and thought the same thing. It's always the general "Windows people" advice - run as admin, do some random bespoke thing, disable hyperthreading, sacrifice a small cupcake to Microsoft, blame the anticheat, reinstall nvidia, format your PC, ...

The only useful Windows related was someone recommending Process Lasso to try to control the threading.

I will never not question why they shoehorned Helldivers 2 into Stingray. Autodesk isn't going to help them out to tell them why the threading is bonk.

I even see it on youtube and it still irks me.

Like years ago, yeah it made sense to right click the exe and click "disable fullscreen optimisations" and the DPI scaling, but these days the FSO isn't a big factor in performance hampering anymore (MS eventually caught onto this).

Things like "game mode on" is placebo, because I've seen multiple games and setups tested and it just isn't what people think it's gonna be.

The run as Admin really takes the cake though, like that is ancient advice, and these days it actually makes things worse than any good.

Yeah I've no idea either. Like they knew 2 years in that they got dropped on engine support, yet they still went ahead and continued working on an end of life engine since 2018 till 2024 and thought "yeap, no one's gonna have issues by the time we're done with this".

So now we're stuck with an outdated and non supported engine, that likely won't get many important fixes made to it to lessen the load, so now everyone is just gonna have to brute force on the CPU side (which is funny, because for years we've always been brute forcing from the GPU side on PC).
KiGrind7 Mar 22, 2024 @ 3:07pm 
Originally posted by Leatherface24:
Originally posted by A Lamp:
arc thrower = crash thrower

Exactly what I was not asking for. Blocked.

You're softer than warm ice cream.
Markus Reese Mar 22, 2024 @ 3:12pm 
Arc Thrower probably still caused crash, but it was the visual causing crash if OP post is confirmed. IE, if bloom is related to issue? Arc thrower is a great source of bloom.
luketh90 Mar 22, 2024 @ 3:25pm 
Why dont they just remove the arc weapons till its fixed?
asura Mar 22, 2024 @ 3:40pm 
Originally posted by luketh90:
Why dont they just remove the arc weapons till its fixed?
Did you see the booster drama?

At this point if they disabled arc then there would be player riots claiming that Arrowhead intentionally sabotaged the arc thrower to remove meta because they intentionally released a videogame designed to traumatize players unless they pay more money.... which is a really @#$!ed conspiracy theory and anyone that has that mindset can go back to Overwatch.

Even if we, as players, solve the Arc problems on PC it's still pervasive on PS5 so we'll just be causing other PC players and PS5 players to crash. Still can't use the thing except in solo or with limited friends. I've mostly sorted arc crashes for myself but still can't use it.

Someone is going to jump in this thread and call me a fanboi or something for even suggesting that the game isn't a "pay2win cash grab in early access" or whatever. There's no "right" decision for Arrowhead at this point. On one hand, the playerbase is a complete poop show. On the other hand they sort of set themselves up for failure by not explaining some of the game mechanics, using the bonked game engine, and not tracking changes very well.

Anyway I'm still on the side of the threading being wonky. You can solve it with Process Lasso in Windows, gamemoderun limiters on linux, and nice/renice on linux. PS5 is a console so gl hf until next week.
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Date Posted: Mar 21, 2024 @ 2:03pm
Posts: 239