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I run the Jar with a Laser Drone and a add clearing support like the stalwart or flamethrower. I focus down the mid size stuff and kite letting the drone clear the scavengers and brown warrior bugs... works really well.
It can pen armour, is nearly hitscan speed (I really don't get people saying it's projectiles are slow) destroys squishy stuff and while it's handling is slower than a slugger, it fires much faster and unlike the breaker will do it's full damage at any range.
Another big deal is that I am pretty sure the JAR is not a 100% 1 shot kill on the weak enemies, especially against Automatons so currently the Slugger just feels like a straight upgrade in everything except projectile velocity/drop but considering neither are exactly sniper rifles its not much of a issue.
It also feels "sluggish" to aim, in fact the JAR is weird to aim. It looks like its super accurate but trying to use either the sight or the laser pointer to aim will still somewhat often result in missing even stationary targets at range and idk why it does that.
Its similarly unreliable with its damage, hit a arm of a weak bot and it likely survives and even the weak bug Warriors can sometimes take a headshot and survive while I do not think either has happened a single time for me with the Slugger.
JAR isnt bad but Slugger simply seems to outperform it at the same tasks and then some, like opening container doors, breaking fences and much more stagger.
ADS I find it very accurate, non ADS like everything it hits within the circle.
If it doesn't work for you, that is fine, pretty much all guns are viable so use one that works for you.
Despite being a huge shotgun fan in games, I don't get on with the breaker variants so I don't run them (I like my primary to be able to pen medium targets not just small stuff which I use my side arm for).
Jar-5 is one of the best 2 primary weapons in the game. That and the other Medium Armor Pen Assault Rifle.
They take out quite a lot more enemies that other primaries need to hit different weak spots for. They are UNPARALLELED compared to other primaries except maybe the machine guns that can be used in lower tiers more effectively.
Jar-5 excels because explosive knocks back bigger enemies in time for you to kill them.
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The issue most people have is... Flamethrower, and Arc Thrower aren't primaries they are support. You use them for objective quick clear, and maintaining.
They are like the sentries except more manual. You aren't supposed to use them for patrols, and between objectives.
The Arc Thrower excels when you hot swap it, and fire a few, then swap back. It's an excellent harass tool.
I know it does, but it is 3x slower, which is why I prefer the dominator as I find I do better with it and find it easier to clear stuff dye to the higher rof, it's almost as if I said just this and that all guns being viable you can just use what works for you (I also called out breakers not working for me, not shotguns).
"Despite being a huge shotgun fan in games, I don't get on with the breaker variants so I don't run them (I like my primary to be able to pen medium targets not just small stuff which I use my side arm for)."
In a discussion about the JAR/Slugger which prompted me to point out that the Slugger does pen medium armor since that was the only logical reason for you to bring it up, forgive me for not reading your mind and knowing you were just sharing some random facts about yourself rather than anything to do with the discussion.
I can also be snarky if I want to!
There is no reason for it to handle like a potato cannon.
This. There is not a single enemy or situation in the game that the Slugger doesn't handle better than the Dominator. They're basically the same gun, except the Slugger aims better, has better ammo management, does more damage, penetrates armor better, hits weakpoints better, handles crowds or close range better.
You need to start shooting at really long range for the Dominator to get any sort of edge. It's dumb
But I'm fairly sure the Dominator is bugged in more than one way right now.
On the other hand it dies more damage per shot and has knock pack and better handling.
Fortunately there are both options to suit your use case and personal taste, I get on far better with the dominator dye to the rof which I find can let me get over run far easier when I run the slugger.
It's basically a specialized weapon in a primary slot, which does not work in a game where your secondary weapon also has barely any ammo. Only way you can run a Dominator and not have ammo issues is if you mainly rely on your support weapon, but most support weapons can already deal with medium threats, making the Dominator pointless.