HELLDIVERS™ 2

HELLDIVERS™ 2

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JAMMER Tower side missions not completing
the Automaton Jammer tower side missions seem to have been bugged in one of the updates, you will go into the mission area and use the jammer terminal, follow the prompts and shut it down, and the jammer will stop halting stratagems, however the mission does not register as complete and you cannot use the terminal anymore, even after extract it does not register as complete.
Has anyone else run into this issue?
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Showing 1-5 of 5 comments
John Digger Mar 20, 2024 @ 9:57pm 
You have to call hell bomb to destroy it too shutdown the terminal will allow you to call the hell bomb or any stratagem to destroy it
You have to blow it up using a 500kg or a hellbomb. Even says so on the terminal screen
onewhofound Mar 20, 2024 @ 10:00pm 
If it matters, doing side missions is totally useless other than a bit of extra Requisition and XP.

It would be better if they added additional planet liberation percentage or something.
Metalshock Mar 20, 2024 @ 10:20pm 
Originally posted by onewhofound:
If it matters, doing side missions is totally useless other than a bit of extra Requisition and XP.

It would be better if they added additional planet liberation percentage or something.

Considering the topic is a enemy tactical objective... It depends on the situation.

Dealing with a Strategem Jammer off on the far end of the map, away from all objectives? Sure. besides EXP and Requisition slips, not really a high priority.

Dealing with one next to a major objective/extraction, thus preventing you from using Stratagems to help you hold out/defend/take the objective? Then that is, by all means, a high priority target.

As with all "tactical" things, it's situational. Think in the moment, and make decisions based on what is currently in front of you.
Ethanol Mar 20, 2024 @ 10:24pm 
Those input are simply to disable the jamming effect so you can call in stratagems.

If you're lucky, try and look around for fabricator that just conveniently placed close to the Jammer, throw a nade in, booom.
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Showing 1-5 of 5 comments
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Date Posted: Mar 20, 2024 @ 9:56pm
Posts: 5