HELLDIVERS™ 2

HELLDIVERS™ 2

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Auto cannon kinda ass ?
Its my most used strategem but it feels pretty ass in comparisson to the recoilless rifle. Like what exactly is the purpose of this gun? In HD1 it was pretty good but in this game it is struggeling. Chargers are only killable from behind (even tho the head is the weakspot now) if you shoot the ass or shot the leg weird from behind. Im pretty good at it know but with the increased spawn rates of hunters for example almost impossible.... Bile titans cant really be damaged by it ( sure the abdomen but what after that if the superdestroyer left? rip) its mediocre against the bots (at least you can damage every enemy with it b ecause they have actual weakspots). If you guys say its not the purpose of the gun to damage big targets I dont know what to tell you chief :D like why would I take a stratagem with me which only really kills things that are killable with my primary?
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Showing 31-43 of 43 comments
L1qu1dator Mar 20, 2024 @ 4:49pm 
It's good against stalkers.
Sun and Steel Mar 20, 2024 @ 5:05pm 
Originally posted by Myth Alric:
The AC has way more ammo than the recoiless. It isn't even a comparison. I am not sure why you would compare recoiless and AC, since they have completely different jos.
because one does damage and the other dont?
Izithel/Methis Mar 20, 2024 @ 5:14pm 
Probably my last pick for a support weapon against bugs, there I feel a more 'specialised' weapon that's either wave clearing or specifically for destroying Chargers/Bile Titans is more usefull.

But for bots? It's amazing, makes quick and easy work of scouts and those infuriating Devestators, is usefull against Hulks even from the front, and unlike the bile titan it can actually kill a tank pretty easy if you shoot its weakspot.
Yeah, the AMR is more accurate for sniping the weak spots, but with the AC you don't need to, and you've got way more ammo (and I think you refill much more from resupplies than the AMR does)

It's very much a weapon that's good against "medium threat" enemies, but those kind of enemies on the bug front are weak enough to be dealt with the same weapons you use to clear the fodder or not enough threat to really cause an issue.
Those enemies on the Bot Front however are a real threat and actually have enough armour or range that the weapons that can easily kill fodder start to struggle.

It's also great for sniping objectives across the map, and can destroy things like Turrets, Mortars, AA Emplacements, etc, from quite a distance.

However, I think the AC actually get so much better against bugs if you got a loader to assist, as suddenly it becomes very good at wave clearing, but that's not something you get often in public games.
Last edited by Izithel/Methis; Mar 20, 2024 @ 5:19pm
C4NNED Mar 20, 2024 @ 5:21pm 
Auto Cannons Strength is it's broader target profile/flexibility over the Recoilless. You forgo some tank killing power but can also kill mobs And medium threats with it in a pinch where you would be kind of screwed and much less efficient with an RR.
Orums Mar 20, 2024 @ 5:45pm 
consider the ammo count and supply in your analysis.

think on it's precise AOE/armor piercing damage.

No ask yourself which enemies would hurt most from AOE and armor piercing damage

If your answer was devestator titans and bilew spewers, then there may be hope for you yet. The autocannon excels at both managing medium armored targets and crowds alike. But if we're going to ask the average diver, it's great for TKing because you saw one lone buggy crawling near your buddy.
ImHelping Mar 20, 2024 @ 5:50pm 
I adore the autocannon, but against bugs you have to lean into "You are the savior of the team against spitters" with a side of "hold on while I multi tap ass kill this charger someone has spent a solid literal minute not killing with their flamethrower/arc thrower" (I can't manage the wacky 'sorta glitch or actual glitch' back of leg shots)

Against bots it ♥♥♥♥♥♥♥ rules 120% even though it needs vents for tanks (fast hulk and mile away anti rocket bot kills don't appeal to you? wacky """headshot""" patch also made scout walkers potentially instant kill threats if you don't clean them up)

Bugs, well, bile titans are janky as ♥♥♥♥ even when you bring anti titan gear and the game just decides one with it's ass blown off will survive the next 5 minutes even as the team kills several more fresh titans. But hey, at least blowing their guts out will stop them from no-clipping spit through terrain your teammate already dove behind a full second ago.
Last edited by ImHelping; Mar 20, 2024 @ 5:53pm
slapz Mar 20, 2024 @ 6:24pm 
Originally posted by SkArMo'Ry2004:
Originally posted by Zwenkwiel:
it's pretty good against bots IMO, bugs I don't even bring it.

AMR is doing everything better than AC and a bit extra. Howdya kill a hulk with AC while it's right in flamethrower range??
Not entirely right. AC can snipe bug holes beyond detection range. You can solo even the largest hives with one and run away.
Zheppon Mar 20, 2024 @ 6:25pm 
the only thing autocannon is weak right now is the bile titan, everything else can be damaged by autocannon

dunno why bile titan cant be killed when we hitting the weakspot while hulk and tank we can kill it as long we hit the weakspot
Dakota Mar 20, 2024 @ 6:28pm 
Originally posted by Sun and Steel:
Originally posted by Dakota:
Would be nice if it had a lil more armor pen or a lil more AoE to deal with bug hordes, as it is it's just really specced into killing medium enemies, though the grenade launcher can do that very same thing but have better AoE, reload on the move, and not take a backpack slot.
at least a bit more pen is not too much to ask for right?

Yeah, let it do something to chargers frontally, even just breaking the leg armor after a few hits or something. It can do great vs bots but vs bugs there's not much point in it.
Ryzilynt Mar 20, 2024 @ 6:28pm 
This guy would beg to disagree :

https://youtu.be/CK1YfBe30nc?feature=shared
ImHelping Mar 20, 2024 @ 6:29pm 
Originally posted by Zallamanca:
the only thing autocannon is weak right now is the bile titan, everything else can be damaged by autocannon

dunno why bile titan cant be killed when we hitting the weakspot while hulk and tank we can kill it as long we hit the weakspot
Because robot enemies are more fairly and consistently designed. Even if their towers are extra ♥♥♥♥♥♥♥♥.
Zheppon Mar 20, 2024 @ 6:32pm 
Originally posted by ImHelping:
Originally posted by Zallamanca:
the only thing autocannon is weak right now is the bile titan, everything else can be damaged by autocannon

dunno why bile titan cant be killed when we hitting the weakspot while hulk and tank we can kill it as long we hit the weakspot
Because robot enemies are more fairly and consistently designed. Even if their towers are extra ♥♥♥♥♥♥♥♥.
hoping that whoever managing the automaton enemy is the one who will manage the illuminate, if the bug team manage the new enemy we are screwed
ImHelping Mar 20, 2024 @ 6:33pm 
Originally posted by Zallamanca:
Originally posted by ImHelping:
Because robot enemies are more fairly and consistently designed. Even if their towers are extra ♥♥♥♥♥♥♥♥.
hoping that whoever managing the automaton enemy is the one who will manage the illuminate, if the bug team manage the new enemy we are screwed

I am expecting the legally distinct aliens to be effectively immune to both autocannons and ECM mortars, saviors of many teams that make me look like a genius by comparison.
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Date Posted: Mar 20, 2024 @ 5:06am
Posts: 43