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People get used to the bugs, then "try" automatons and expect them to act the exact same way.
Obviously they get destroyed and (sadly) a lot of them get pissy and instantly leave and vow to never come back ever again.
It gets REALLY problematic at higher level where queueing for automaton missions gets straight up difficult because there isn't enough players queueing for it.
I think the devs will have to check the breaches spawn which are admitedely too high right now for the automatons, and then "strongly incentivise" people to revisite them automaton missions with a Major order or something.
2 guys quitting out, out of all of them and 1 AFK, 2/3 Automaton missions had most the party leave midway. The most common quitting in bugs I've seen in comparison is between missions, instead of mid mission
But yeah, bots are broken with bugged detection / spotting.
Cuz nothing sounds more fun than being headshot with a rocket from outside your vision range due to enviromental hazard that only applies to you.
The spawn centers and some other things are very trivial to take out when you unlock the spear.
Climb mountain, drop resupply and just look around locking on half of them to one shot without moving.
Yup, and I think it's because the devs know the robots aren't as popular for a couple of reasons (like the aformentioned breach spawn rate that is just way too high), so while they are working on the fixes they are gently incentivizing players to pay more attention to the bugs.
I can't understate how much damage the breach spawn rate did to the perception players had of the bots. The Civilian extraction mission in particular was literally unbeatable, even on lower difficulty because of the ridiculous ammount of dropship showing up with heavy bots.
I shot the stalkers with my breaker but they insta-gibbed him, as i ran to seal the nest and call him down as i was running there, he rage quit and left the mission. He quit because he couldn't be bothered to look behind him, he lived exactly 5ish seconds from landing before he died. I ended up with 3 new teammates and finished the mission easily all samples included, dif 7+, we spent longer on his ship than with him on the field.
Fun Fact the 3 teammates i got were 18, 15, and 27 had no problems at all, only thing had to answer their question after the mission why i abandoned the operation we were in we finished the 2/3rd mission, because i didn't have that operation it was the original hosts operation which i didn't have access too.
vs bugs you run in the open, you always keep moving. vs bots you need to stay under cover. vs bugs if you are sandwiched you can just run away, with bots if you are taken in a cross fire in the open, you are dead.