HELLDIVERS™ 2

HELLDIVERS™ 2

Statistiche:
Impact grenade should be the standard grenade, change my mind.
Same damage as the other grenades, but the fact it explodes on impact makes a huge difference in the damage potential. One shotting bile spewers has never been so fun lol.
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Grenades are the only way for my build to close bug holes, which I do often. Impact grenades can do that, but timed grenades are way better because they can roll in.
Ultima modifica da Beravin; 13 feb 2024, ore 16:36
Messaggio originale di Salah al-Din Yusuf ibn Ayyub:
yes they are, no fuse time is awesome. just yeet at a nest and move on, you just cant aim broski
No :)
Messaggio originale di Doomvora:
Messaggio originale di Salah al-Din Yusuf ibn Ayyub:
yes they are, no fuse time is awesome. just yeet at a nest and move on, you just cant aim broski
No :)

well thats a skill issue for you then :- )
Messaggio originale di Salah al-Din Yusuf ibn Ayyub:
well thats a skill issue for you then :- )
Not really :)
After I unlocked Impact grenades I ended the super annoying "enemy spawns as soon as I throw the grenade and it just bounces of the face of them and roll away" roll I was on.

Impact grenades that hit a spawning enemy might close the hole as well as kill the enemy and that save me a grenade which means I have 5 left =)
Messaggio originale di Doomvora:
Messaggio originale di Salah al-Din Yusuf ibn Ayyub:
well thats a skill issue for you then :- )
Not really :)

petty woman wanting the last word spotted
Impact nade is STUPID GOOD esp for those annoying shield bugs ahaha
Messaggio originale di Salah al-Din Yusuf ibn Ayyub:
Messaggio originale di Vahnkiljoy:
Have fun closing holes with those nades, sorry but no, timed nades are best, sorry you can't account for the fuse.

i hear this a lot but you can just aim an impact grenade low in the opening and kill holes 99% of the time. its actually one of the best nades for it imo. you can just rapid fire entire nests in a few seconds

I can lob timed grenades without the enemy aggroing me 25 meters away cause the fuse allows it to bounce and slide in
cant do this with an impact which is by far the safer and better option on diff 6-9
Messaggio originale di Salah al-Din Yusuf ibn Ayyub:
petty woman wanting the last word spotted
I'm not the one misunderstanding a common English word :)
Messaggio originale di Salah al-Din Yusuf ibn Ayyub:
Messaggio originale di Vahnkiljoy:
Have fun closing holes with those nades, sorry but no, timed nades are best, sorry you can't account for the fuse.

i hear this a lot but you can just aim an impact grenade low in the opening and kill holes 99% of the time. its actually one of the best nades for it imo. you can just rapid fire entire nests in a few seconds
Automaton fabricators are a little tricky, but yeah bug nests are easy
Messaggio originale di PanzerShock:
Messaggio originale di Salah al-Din Yusuf ibn Ayyub:

i hear this a lot but you can just aim an impact grenade low in the opening and kill holes 99% of the time. its actually one of the best nades for it imo. you can just rapid fire entire nests in a few seconds
Automaton fabricators are a little tricky, but yeah bug nests are easy


As someone that's only played the robots during the second day for 3 missions, do you just throw a grenade in the door of them? We always used stratagems back then cause noone in the group knew what to do =p

And yeah, I'm planning to play the robots again but my group wanna help with the weekly even if we don't need the credits =p
Feels more like a personal preference, and I think it's definitelly safer to put "regular" normal granade as the default, to avoid people blowing themselves up even more.
Messaggio originale di kknd:
Yeah no. Look, it sounds like a good idea and for direct combat it can be. But the major role of grenades is breaking factories and closing bug holes.:raven:
My autocannon does that easier from range and it's not even its main role
or just use the grenade launcher.

Kills nests, kills bugs, kills chargers,

throwing grenades...it's like using your melee attack.
Messaggio originale di 'Strict:
As someone that's only played the robots during the second day for 3 missions, do you just throw a grenade in the door of them? We always used stratagems back then cause noone in the group knew what to do =p

And yeah, I'm planning to play the robots again but my group wanna help with the weekly even if we don't need the credits =p

You throw a grenade into one of the vents above the door.
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Data di pubblicazione: 13 feb 2024, ore 14:57
Messaggi: 42