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there are literally people on reddit complaining about how hard challenging is
remember that there is probably quadruple the steam playerbase on consoles where a bunch of single dad "i was a top calladuty player back in the day!" and 11 year olds are playing
Everyone was focusing heethe first and they were low level/not doing extreme+ The introduction of bile titans with multiple chargers and artillery spewers is too much for some people and it shows. Watch some streams, you'll see what I mean. It's nothing fishy, it's just people taking on more than they can handle for the "mah samples!" mentality. Everyone wants super rare samples, but they aren't that easy to find and even harder to extract with when you're being constantly hunted.
this applies across the entire playerbase
The global % is adding in the other planets+the one we are working on I'd presume, because it's control of that system and we have 100% liberated planets in that system. So with AV teetering near 80%, it would actually be right to be about 95-97%
They could very well have thought they had a week or two to finish things that will happen once all the planets for this shield or w/e its called are secured and instead their two weeks of progress was blown though by 5x more people playing the game, 5x as fast than expected.
My 3 friends can't get past extreme and I can't carry hard enough because low skill players destroy your respawns.
On top of that in every difficulty I've played, 75% of lives are wasted to friendly fire. People absolutely suck at calling strikes in.
A large part of it is everyone should be using the premium warbond armors with throw range increase and limb hp increase. I break a limb once every 10 games and never nuke friendlies. Those armor sets are the only ones with two good passives.
Yeah I stopped doing missions there, reward is not worth it, saw it yesterday at 91% and today when I got on it was back to 40%
couple of days go by->people unlock higher difficulties->people are failing on said difficulty, but having fun, so not stopping.
it makes sense that it took some time to start.
on top of any crashing/dc that might(?) count as a failure, it all adds up.
Literally level two immediately is required for over half the ship upgrades. That's just terrible game design.
"True. Earlier today there were about 40k KIA, when i checked it a few hours later it jumped to 60k. I guess a lot of fails there."
Posted right up there by OP. If you have 20k KIA it tends to add up to less % pretty damn fast you know.