HELLDIVERS™ 2

HELLDIVERS™ 2

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Angel Venture at 76.5%?!
It was at 80% earlier today why are we going backward? Get your ♥♥♥♥♥ together and liberate it already!
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Affichage des commentaires 16 à 30 sur 56
Botji 13 févr. 2024 à 13h34 
Obiwan a écrit :
Botji a écrit :
I am thinking this is something the devs are doing.
"Something something is NOT complete"

Might be happening something in the game when the planet is secured and whatever that is, is not ready yet so.. progress is being pushed back until it is.

100% theory but I doubt its some technical difficulty or whatever that was not a issue with all the other planets, objectively speaking I think the planet would have been secured by now if it was possible.

it's regression from failed missions.
Just seems a bit odd that the last planet required for the current big "plot" change is somehow not being secured because everyone is failing their missions, on that last planet. Not the ones before it, this one in particular.
Elvi 13 févr. 2024 à 13h35 
Botji a écrit :
Obiwan a écrit :

it's regression from failed missions.
Just seems a bit odd that the last planet required for the current big "plot" change is somehow not being secured because everyone is failing their missions, on that last planet. Not the ones before it, this one in particular.
What are you implying? Arrowhead dev sitting there and regressing the percentage while laughing, because now they don't have to pay out the 10k?
UmKN 13 févr. 2024 à 13h36 
Elvi a écrit :
People trying difficulties they lack equipment and/or skills for, and wiping repeatedly I suspect. It's really not random that it started dropping with peak time.
True. Earlier today there were about 40k KIA, when i checked it a few hours later it jumped to 60k. I guess a lot of fails there.
image 13 févr. 2024 à 13h37 
if you lose a mission the percentage goes down

there are literally people on reddit complaining about how hard challenging is
remember that there is probably quadruple the steam playerbase on consoles where a bunch of single dad "i was a top calladuty player back in the day!" and 11 year olds are playing
Botji a écrit :
Obiwan a écrit :

it's regression from failed missions.
Just seems a bit odd that the last planet required for the current big "plot" change is somehow not being secured because everyone is failing their missions, on that last planet. Not the ones before it, this one in particular.

Everyone was focusing heethe first and they were low level/not doing extreme+ The introduction of bile titans with multiple chargers and artillery spewers is too much for some people and it shows. Watch some streams, you'll see what I mean. It's nothing fishy, it's just people taking on more than they can handle for the "mah samples!" mentality. Everyone wants super rare samples, but they aren't that easy to find and even harder to extract with when you're being constantly hunted.
Global % of the system is going up tho and Angel Venture is the last planet and its % is going down, it's a total non sense.
If you fail missions the % takes a hit
this applies across the entire playerbase
Zephkiel a écrit :
Global % of the system is going up tho and Angel Venture is the last planet and its % is going down, it's a total non sense.

The global % is adding in the other planets+the one we are working on I'd presume, because it's control of that system and we have 100% liberated planets in that system. So with AV teetering near 80%, it would actually be right to be about 95-97%
Botji 13 févr. 2024 à 14h04 
Elvi a écrit :
Botji a écrit :
Just seems a bit odd that the last planet required for the current big "plot" change is somehow not being secured because everyone is failing their missions, on that last planet. Not the ones before it, this one in particular.
What are you implying? Arrowhead dev sitting there and regressing the percentage while laughing, because now they don't have to pay out the 10k?
I am implying that the devs of the game that is obviously not completely done yet, the devs of the game that were not ready for this many people playing the game, were not ready for this many people playing the game and progressing the planet captures this quickly.

They could very well have thought they had a week or two to finish things that will happen once all the planets for this shield or w/e its called are secured and instead their two weeks of progress was blown though by 5x more people playing the game, 5x as fast than expected.
it was near 98% earlier today, something smells.
A lot of people suck in this game. Cleared Helldive operations multiple times.

My 3 friends can't get past extreme and I can't carry hard enough because low skill players destroy your respawns.

On top of that in every difficulty I've played, 75% of lives are wasted to friendly fire. People absolutely suck at calling strikes in.

A large part of it is everyone should be using the premium warbond armors with throw range increase and limb hp increase. I break a limb once every 10 games and never nuke friendlies. Those armor sets are the only ones with two good passives.
1080puktra a écrit :
It's been going back and forth all week it doesn't make sense the first planet went by nice and smooth but this planet I've watched it loose 10% in like 10mins hell it's been up to 60% then hrs later it went down to around 35%.


Yeah I stopped doing missions there, reward is not worth it, saw it yesterday at 91% and today when I got on it was back to 40%
zero 13 févr. 2024 à 14h13 
i mean, it makes sense

couple of days go by->people unlock higher difficulties->people are failing on said difficulty, but having fun, so not stopping.

it makes sense that it took some time to start.

on top of any crashing/dc that might(?) count as a failure, it all adds up.
Dernière modification de zero; 13 févr. 2024 à 14h13
Rin 13 févr. 2024 à 14h14 
Zephkiel a écrit :
Global % of the system is going up tho and Angel Venture is the last planet and its % is going down, it's a total non sense.
90% of the upgrades shouldn't be locked behind them..
Literally level two immediately is required for over half the ship upgrades. That's just terrible game design.
Bill Waggoner™ a écrit :
it was near 98% earlier today, something smells.

"True. Earlier today there were about 40k KIA, when i checked it a few hours later it jumped to 60k. I guess a lot of fails there."

Posted right up there by OP. If you have 20k KIA it tends to add up to less % pretty damn fast you know.
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Posté le 13 févr. 2024 à 12h39
Messages : 56