HELLDIVERS™ 2

HELLDIVERS™ 2

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Millenia Feb 12, 2024 @ 2:47pm
Why is the shotgun the only weapon?
The others are beyond bad. Like the current marksman rifle I unlocked has the most insane sway delay WHILE doing less damage, having less ammo than the shotgun which can SNIPE stuff as well.

What gives?
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Showing 1-15 of 36 comments
'Strict Feb 12, 2024 @ 2:53pm 
Well the first DMR is good and fun to use but yeah the 2 early shotguns crush it

Not even gonna talk about the "Counter sniper" cause....wow....
DocRusty Feb 12, 2024 @ 2:54pm 
Defender SMG is the only weapon.
BEEP! Feb 12, 2024 @ 2:57pm 
There not bad it's just the shotguns are just that good like that auto shotgun that thing is crazy good.
wth, the shotguns are trash, even the start side arm drops as fast if not faster, you're crazy
[OTS]EchoZenLogos Feb 12, 2024 @ 3:01pm 
Honestly they had balance problems with the weapons in Helldivers 1 as well, and I hope they tweak things a bit.

The breaker shotgun (the auto shotgun) is currently a bit overpowered for a number of reasons, though I still don't really like to use it.

It does barely less damage per shot than the regular shotgun (like less than 10% less) but fires much faster and can be reloaded much faster due to having a magazine rather than needing to be individually fed. The regular shotgun should probably be buffed to match, and the assault rifle should probably get more ammunition plus maybe a bit more accuracy (the main appeal of the "default rifle" should be consistent damage, and having enough ammo to keep using it is important there).

The Marksman rifle is fine though, it's actually my preferred weapon. It does run out of ammo fast in a hectic fight, but has pretty good damage per second in a pinch and can help pick off annoying enemies very easily. Shotguns can't "snipe stuff" as well, that's just blatantly false - they have far less range.

Make sure you're using the scope for weapons like the Marksman rifle though - hip firing them won't let you hit those long range headshots or such nearly as well.

Hopefully they will put out some balance updates later on.
Last edited by [OTS]EchoZenLogos; Feb 12, 2024 @ 3:02pm
black_bones1234 Feb 12, 2024 @ 3:02pm 
the auto shotgun and the smg are the only weapon worth using
Khloros Feb 12, 2024 @ 3:02pm 
Because your fighting bugs. Go fight bots, the DMRs are amazing against bots.
i just want the laser weapons to not suck
Ledion Feb 12, 2024 @ 3:06pm 
Originally posted by Nick_Nolte's_Mugshot:
i just want the laser weapons to not suck
I hear you, tried them because they looked cool, but they dont do crap against bugs nor robots
Botji Feb 12, 2024 @ 3:07pm 
Originally posted by OTSEchoZenLogos:
Honestly they had balance problems with the weapons in Helldivers 1 as well, and I hope they tweak them a bit. The breaker shotgun is currently a bit overpowered for a number of reasons, though I still don't really like to use it. It does barely less damage per shot than the regular shotgun (like less than 10% less) but fires much faster and can be reloaded much faster. The regular shotgun should probably be buffed to match, and the assault rifle and so on should get a bit more.

The Marksman rifle is fine though, it's actually my preferred weapon. It does run out of ammo fast in a hectic fight, but has pretty good damage per second in a pinch and can help pick off annoying enemies very easily. Shotguns can't "snipe stuff" as well, that's just blatantly false - they have far less range.

Make sure you're using the scope for weapons like the Marksman rifle though - hip firing them won't let you hit those long range headshots or such nearly as well.

Hopefully they will put out some balance updates later on.
Is there a hidden zoom function on this?
I tried the first marksman rifle but the optic is beyond terrible, even like mid-long range targets are barely larger than the gigantic aim pointer in it. Mid range targets where I can somewhat see the enemy(robots) their head and most of upper torso is almost entirely obscured making me miss more with this than with the damn HMG which for whatever reason feels like it has better zoom but could simply be because the optic is clean and I can SEE what I am aiming at with it!
Snowfunk Feb 12, 2024 @ 3:07pm 
Defender is decent, but once you unlock the Breaker, there is nothing else.

Unlocked the Liberator, and was honestly so disappointed at how much it sucks.
Honestly not sure what advantage "Medium" armor pen is, it's no use against bugs it seems, and the damage of this rifle is hot garbage.
Last edited by Snowfunk; Feb 12, 2024 @ 3:13pm
=jF= Feb 12, 2024 @ 3:32pm 
> Is there a hidden zoom function on this?

Yuppp.. you hold R.. had to look at a "10 thing you should know about helldivers" video to find it. Should be part of the tutorial. Or better indicated if it is lol

You can even increase/decrease the machine guns rate of fire there and it's not at max by default..
kknd Feb 12, 2024 @ 3:59pm 
Originally posted by Snowfunk:
Defender is decent, but once you unlock the Breaker, there is nothing else.

Unlocked the Liberator, and was honestly so disappointed at how much it sucks.
Honestly not sure what advantage "Medium" armor pen is, it's no use against bugs it seems, and the damage of this rifle is hot garbage.
The starting machine gun has 'Medium' armor pen. The lighter armored bugs get punched through, as do Berserkers, by medium AP value.:raven:
BingusDingus Feb 12, 2024 @ 4:03pm 
Idk, i don't feel like the shotguns are particularly better than any other weapon. Most of them don't have enough armor penetration to be very useful against robots and i'd much rather have a weapon with more maximum ammo against bugs.
Ogwald Feb 12, 2024 @ 4:05pm 
Originally posted by Botji:
Originally posted by OTSEchoZenLogos:
Honestly they had balance problems with the weapons in Helldivers 1 as well, and I hope they tweak them a bit. The breaker shotgun is currently a bit overpowered for a number of reasons, though I still don't really like to use it. It does barely less damage per shot than the regular shotgun (like less than 10% less) but fires much faster and can be reloaded much faster. The regular shotgun should probably be buffed to match, and the assault rifle and so on should get a bit more.

The Marksman rifle is fine though, it's actually my preferred weapon. It does run out of ammo fast in a hectic fight, but has pretty good damage per second in a pinch and can help pick off annoying enemies very easily. Shotguns can't "snipe stuff" as well, that's just blatantly false - they have far less range.

Make sure you're using the scope for weapons like the Marksman rifle though - hip firing them won't let you hit those long range headshots or such nearly as well.

Hopefully they will put out some balance updates later on.
Is there a hidden zoom function on this?
I tried the first marksman rifle but the optic is beyond terrible, even like mid-long range targets are barely larger than the gigantic aim pointer in it. Mid range targets where I can somewhat see the enemy(robots) their head and most of upper torso is almost entirely obscured making me miss more with this than with the damn HMG which for whatever reason feels like it has better zoom but could simply be because the optic is clean and I can SEE what I am aiming at with it!

are you holding r to adjust the zoom of the scope?
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Date Posted: Feb 12, 2024 @ 2:47pm
Posts: 36