HELLDIVERS™ 2

HELLDIVERS™ 2

View Stats:
Mr. Goose Feb 12, 2024 @ 4:38am
Some common sense?
If your team mate uses orbital / any other kind of aerial / AOE strikes on eggs, why would you stand there and be killed. The beacon markers are so obvious, put some effort in dodging pls. Don't start kicking people if you get killed for your lack of awareness.

Anyway good job devs in bringing the game back up. Time to time game gets stuck at loading screen after round completion.
< >
Showing 1-15 of 30 comments
Dave from work Feb 12, 2024 @ 4:41am 
There's something to be said about players who don't do much else but spam stratagems everywhere without using voice functionality here too.

Spamming constant airstrikes, orbital strikes and half-assed turret placements play a role in it as well.
Myth Alric Feb 12, 2024 @ 4:48am 
To be fair, some have a very large area, and some activate near instantly. I would say most of the time people should pay attention and it is their fault, but there is certainly situation where it is absolutely your fault.
Varien Feb 12, 2024 @ 4:53am 
the most team killing ive seen is people walking towards a hellbomb after activated. while the rest of us are walking away. That and accidentally respawning on top of people.
Captain Banger Feb 12, 2024 @ 4:55am 
Honestly, I've been dumb and stood around orbital beaconss a bit too close by accident as well but if it's my own fault, I don't get mad and just laugh it off.

What gets me though, when someone runs right into a beacon and THEN gets mad that they got killed.
like wtf?
Dave from work Feb 12, 2024 @ 4:57am 
Originally posted by Psychotic Chihuahua:
Honestly, I've been dumb and stood around orbital beaconss a bit too close by accident as well but if it's my own fault, I don't get mad and just laugh it off.

What gets me though, when someone runs right into a beacon and THEN gets mad that they got killed.
like wtf?

Yeah.. I've stood in direct line of fire from gattling turrets, blocking a full barrage with the back of my head tends to not end well.

The ONLY thing that'll make me turn sour on a random, is if they get me killed, and then start looting my gear while my stratagems are on cooldown.
That's treason and I'll shoot you myself.
Last edited by Dave from work; Feb 12, 2024 @ 4:58am
Nero Feb 12, 2024 @ 4:57am 
I‘ve been blown up by our teams „big boom specialist“ a bunch of times already.(same with the rest of the team)

Its especially funny when the scout (me) already spent some time clearing the nest and by the time I chug the last grenade into a tunnel, I get blasted by an airstrike without warning
RandyBobandy Feb 12, 2024 @ 4:58am 
Problem is all orbital have same audio callout, we need something different for those large strikes and walking arty could indicate where its "walking"... Then only idiots gonna catch some friendly fire...
Zheppon Feb 12, 2024 @ 4:59am 
Originally posted by Mr. Goose:
If your team mate uses orbital / any other kind of aerial / AOE strikes on eggs, why would you stand there and be killed. The beacon markers are so obvious, put some effort in dodging pls. Don't start kicking people if you get killed for your lack of awareness.

Anyway good job devs in bringing the game back up. Time to time game gets stuck at loading screen after round completion.
best advice is too remember the host name and just block em so you never match with them again
Razer, Dat Bragon Feb 12, 2024 @ 5:00am 
I like it how turrets don't have & sensor to tell if a Helldiver is near the area where there going to shoot. "It's the FUTURE MAN!"

Might as well say it's a feature for the lols, I've had my turrets snap to a bug, shoot & kill me just to kill the bug & some keep firing while they spin to aim at something else.

Same goes for the Guard Dog & Rova version (they even hit the player who has them equipped).
Last edited by Razer, Dat Bragon; Feb 12, 2024 @ 5:01am
Rhapsody Feb 12, 2024 @ 5:00am 
Some stratagems can be called down in extreme proximity, eagle rockets for example. There isn't always need to run and dive from everything. Another example is walking barrage which will extend its effect in one direction only.

Communication is common sense. And when in doubt, dive.
Last edited by Rhapsody; Feb 12, 2024 @ 5:01am
Ki11s0n3 Feb 12, 2024 @ 5:01am 
How about the reverse. If you see your teammates in an area don't throw your orbital.

Can't tell you how many times I've died because I had three enemies on me and instead of just shooting them my team throws an Orbital and they are kind of hard to pay attention to when you are fighting.
Dave from work Feb 12, 2024 @ 5:03am 
Originally posted by Razer:
I like it how turrets don't have & sensor to tell if a Helldiver is near the area where there going to shoot. "It's the FUTURE MAN!"

Might as well say it's a feature for the lols, I've had my turrets snap to a bug shoot me just to kill the bug & some keep firing while they spin to aim at something else, same goes for the Guard Dog & Rova version (they even hit the player who has them equipped).

It's designed that way on purpose.
It's so you have to take into account where you place your turrets.
It really does matter.

If you just toss down a gattling or a mortar in the middle of a fight, you're gonna kill your team more then the bugs do.

As for the rovers, they only hit you/friendlies if you're in extreme close proximity to bugs and squadmates.
It's something the wearer needs to be aware of and take into account.
Keep your distance during firefights.
Dave from work Feb 12, 2024 @ 5:04am 
Originally posted by Ki11s0n3:
How about the reverse. If you see your teammates in an area don't throw your orbital.

Can't tell you how many times I've died because I had three enemies on me and instead of just shooting them my team throws an Orbital and they are kind of hard to pay attention to when you are fighting.

Ah classic, "I see 6 bugs, the 500kg bomb seems like the good choice", my shotgun is just for show.
Last edited by Dave from work; Feb 12, 2024 @ 5:04am
you dont need to be a god gamer to be able to finish on 8 even . so stop crying . game isnt serious competitive game
Tajin Feb 12, 2024 @ 5:12am 
Embrace friendly fire.
Nothing at all you could do to avoid it!



(except for minefields... i fkn hate those things xD)
Last edited by Tajin; Feb 12, 2024 @ 5:14am
< >
Showing 1-15 of 30 comments
Per page: 1530 50

Date Posted: Feb 12, 2024 @ 4:38am
Posts: 30