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Trivial doesn't have the enemies with armor though. So it's hard to test angling shots.
A firing range would be cool, but the theme of the game is also about being thrown into a terrible risk with a high chance of death. You are not just one character - the moment you die, a new person takes your place. You are an expendable resource and you learn through the experience of death.
Try intentionally extracting or dying without completing the primary objective to see some of the different messages you get like 'Pointless Sacrifice'.
id be content with an instanced tiny map with shooting range and all available enemies in game. medals take a while to farm, let people plan ahead according to their styles.
it certainly d be more beneficial than...idk...strat minigame?