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The enemy concept is great. But the issue is their spawn rate and how they spawn. They are not single spawns. But they bring always their specific trashmob enemy swarms with them. And even on difficulty 4 they usually spawn in groups. And you simply don't have the firepower to deal with 4 of them and also the other enemies. Well you can kite them around till your anti-tank weapon stratagems recharge. But then you end up in a single worthless fight for 10 min.
Chargers or heavies or what is the official name should be a type of miniboss which is hard to take out but spawns alone. Or max with some trash mobs.
And i think the hitreg is also kinda broken. I often shoot their exposed body parts and get the hit reg visual like i would shoot an armor and not doing damage.
And i frequently have these chargers eating up 4 expendable rockets and not dying even after shooting the same spot. Sometimes i have the feeling it is easier to take out a brood mother than a charger.
Getting hunted by 20 is not. Tone down the spawn rate by A LOT.
Ive even had 5 or 6 follow me at a level 4 mission right at the start.
And not to mention if they are being accompanied by the huge fat spitter bugs. Which run as fast as Hussein Bolt. Why are the big fat bugs so fast?
Having a vulnerability in the face would go a long way towards giving individual players an actual action plan against one that doesn't involve running in circles for 5 minutes, hunting for the occasional exposed rear, while more waves spawn.
I've seen a player break off leg armor with the HMG, but even that took multiple mags and distractions from other players.
There needs to be more options to kill them.
If the game were too easy, you'd complain about that also.
TLDR don't fire blindly, focus on a single body part.