HELLDIVERS™ 2

HELLDIVERS™ 2

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Mila Alba Feb 10, 2024 @ 11:05pm
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ADD AUTO RELOAD
For a fast paced game, it's insane that it doesn't have a mechanic that every game in the whole wild world does outside of milsims, and this is not a milsim, lol.
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Showing 181-195 of 279 comments
Mesond Feb 19, 2024 @ 8:12am 
Pressing R is easy. Even when moving. It helps teach people to multi task.

If anything do something about how inputting support commands stops the player from moving. And if you have to press control to move then that's holding down too many keys at once for that many arrows. One key is fine for something quick. But multiple keys for something more complicated is another matter.

The game X4 would have "Press space to move mouse" (instead of steer the ship). Problem is the movement keys are the inputs here. Could use arrow keys for inputs instead and have WSAD for moving. At least then I can move around without holding control and it's easier to swap to mouse with my right hand.
Last edited by Mesond; Feb 19, 2024 @ 8:13am
Kaii Feb 19, 2024 @ 8:15am 
I feel like for the people that want 1-button stratagems and auto reloads, maybe those should be tied to the lower difficulties, and optional.
Last edited by Kaii; Feb 19, 2024 @ 8:16am
aseinsha Feb 19, 2024 @ 8:18am 
No.
Oro Feb 19, 2024 @ 8:18am 
Originally posted by Veldaz:
Pressing R is easy. Even when moving. It helps teach people to multi task.

If anything do something about how inputting support commands stops the player from moving. And if you have to press control to move then that's holding down too many keys at once for that many arrows. One key is fine for something quick. But multiple keys for something more complicated is another matter.

The game X4 would have "Press space to move mouse" (instead of steer the ship). Problem is the movement keys are the inputs here. Could use arrow keys for inputs instead and have WSAD for moving. At least then I can move around without holding control and it's easier to swap to mouse with my right hand.

What do you mean, "do something about" it, you do something about it. If you want to move around while inputting, put your input keys on something other than WASD. Mine are on the arrow keys, for instance. Also change the Open Strategem list to press instead of hold, if you like.
Kalenath Feb 19, 2024 @ 8:19am 
I would like it, but it won't happen.

Having to reload manually was part and parcel to the whole Helldiver 1 experience. (That and crushing your team with badly placed drops and other TKs both accidental and intended and...)

It makes YOU responsible if you run out of ammo and cannot shoot, not the game or the gun.
Last edited by Kalenath; Feb 19, 2024 @ 8:19am
Nick Walker II Feb 19, 2024 @ 8:21am 
No auto reload please.
Tantrumus Feb 19, 2024 @ 8:24am 
@OP I'd agree but for support weapons I would say NO Would you rather while you are being swarmed by bugs to have your MG reload animation start playing while you get swarmed and die instead? I think there is truth in why they do it as they do. It forces a weapon swap and being mindful of the status of your weapons. Not trying to be a l33tster here just its a fact that I know I'd rage out if the last bullet in my MG had me kneel down and start reloading. That said maybe let the primary/secondary weapons start reloading and let the support weapons stay manual.... the other aspect to this is if they forced a reload animation even on the primary/secondary weapons it would interfere with the timing of wanting to look at map/strategem menus.... just a hunch.
Last edited by Tantrumus; Feb 19, 2024 @ 8:26am
Tech Feb 19, 2024 @ 8:25am 
They should add in an auto reload and allow it to be toggled that way all of the armchair tough guys can feel like SpecOps by hitting R and I can have my auto-reload.
Elvi Feb 19, 2024 @ 8:27am 
Yes, add autoreaload, autostim on low health, remove code input for strategem, remove friendly fire, add PvP and make it first person.

...Ooooor... wrong game mate.
Last edited by Elvi; Feb 19, 2024 @ 8:27am
Murderlake Feb 19, 2024 @ 8:27am 
Press R bozo
Tech Feb 19, 2024 @ 8:27am 
Originally posted by Kalenath:
I would like it, but it won't happen.

Having to reload manually was part and parcel to the whole Helldiver 1 experience. (That and crushing your team with badly placed drops and other TKs both accidental and intended and...)

It makes YOU responsible if you run out of ammo and cannot shoot, not the game or the gun.
I'm sorry but I didn't buy HD1 so I don't give an F what HD1 had in it.
ds Feb 19, 2024 @ 8:30am 
Originally posted by Mila Alba:
For a fast paced game, it's insane that it doesn't have a mechanic that every game in the whole wild world does outside of milsims, and this is not a milsim, lol.

git gud
Aphelium Feb 19, 2024 @ 8:31am 
Lol no.
Can you imagine going on a reload automatically after shooting a recoiless rifle?
No auto reload is the way. Just press R and keep an eye on your mag instead of asking for bad features.
Tantrumus Feb 19, 2024 @ 8:32am 
anyone really think about the consequences of autoreload on support weapons, careful what ya wish for.... will laugh you get to die because you started reloading your MG after the last bullet exits the chamber and you are overrun by bugs.
Sovereign Rage Feb 19, 2024 @ 8:35am 
I'm pretty sure they did that on purpose. Most shooters already do the auto-reload, and it definitely makes the game different.

That said, I'd just be happy with "if I press the reload, I want the weapon to reload - start to finish". Can't begin to mention the number of times random ♥♥♥♥ interrupts the process in the most annoying fashion (random ragdolling, drudging through slowing terrain, diving, getting up from being knocked down & not finishing the reload, etc.)

But yeah, I'm not opposed to it as a surface-layer concept in the game.
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Date Posted: Feb 10, 2024 @ 11:05pm
Posts: 279