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why doesn't it seem right, why is it the moment "pro gamers" hit difficulties that kick their ass - the game is bugged, not working, badly balanced etc.
How about you likely are not level 20 and are missing a TON of relevant hardware to make it "easier"
Eagle air strike, machine gun stratagem (Turret) Anti tank expendable rockets, Guard dog Rover, incendiary breaker shotgun, magnum revolver, incendiary grenades.
The first couple of seconds was like 2 chargers, 5 acid tank bugs, multiple jumpers, multiple fat mite things. I died twice relatively quickly and then got my footing. Even got pretty good at dive rocket launching chargers in the sides haha.
I'm lvl 15 and have multiple ship upgrades. Turrets seem completely useless, they die in 1 hit, the autocannon turret turns sooo slow or wastes ammo on little bugs. Only recoil rocket seems viable and even then you don't have enough to constantly fight heavy's spawning in multiples every 60 seconds.
I feel the game scales per player? and its ridiculous on 4 players. I've done lower diff missions solo and they felt easier than in a full group.
You seem like you don't understand how this game works well enough to expect to succeed in the highest difficulties yet, tbh.