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Recoiless you can reload or have a fun quick reload you. So more uses
E17 is one time use, but multiple call ins.
Maybe recoil is better for actual teammates and E17 is if you know you're not gonna have proper teammates.
EAT-17 gang here though.
1 Ammo pack on ground- restores only 1 missile
More importantly it does so little damage compared to other options
While taking up 2 slots
Only reason to take recoiless is for nests - easy to finish them off
What do you mean 6 shots every 4 minutes, it literally comes with its own resupply backpack.
Tried using the autocannon but it is worthless. Can't even penetrate a charger.
You are supposed to hit the weak spot with the autocannon to kill it in a few hits. Jump to the side when it charges, then shoot it in the butt. The benefit of the autocannon is while the charger is a little issue, all the other armored targets are easier to handle because you have so much ammo that you would have to ration out with a RR.
There is no one amazing weapon, its a team game.
1 RR to deal with big armor. 1 AC to deal with the other big guys with little/no armor. 2 Resupply backpacks so the gunfire never dies.
Everything has a tradeoff, the tradeoff with the AC is that i dont want to touch any other support weapon.