HELLDIVERS™ 2

HELLDIVERS™ 2

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Best gun for spreading DEMOCRACY?
What are everyone's favourite guns, also what guns are good on the battle passes?
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Beiträge 4657 von 57
Depends on the difficulty l. Breaker is great for most. Above difficulty 6 armor pen becomes important. I would recommend the dominator for higher difficulty. Dominator for lower difficulty feels like a sidearm.
MJ1911 11. Feb. 2024 um 17:24 
Punisher shotgun. All play. No work.
the Breaker is insanely good at dealing with everything except tank types, the premium fire variant and the rapid fire variant of normal warbond are the king sweepers, the "normal" variant has more damage but the other two has like a 25 mag on a fully auto shotgun, just imagine it

the liberator penetrator was heavily nerfed from HD1, its not bad but it cannot deal with with the medium enemies alone
So, in between multiple threads of people complaining about "x" gun, I've been learning nuggets of truth from the people that actually use them.

The ARs are your jack of all, the varients add more specialty. The penetrator hits up to medium armor but you are doing reduced damage overall (over penetration on lesser enemies) and it is evidently a burst/semi fire. The EX will break or shred armor of some enemies and open them up to follow ups and its lower firerate.

The SMGs are similar to the ARs but do not have the same level of penetration capability. Where they truely shine is on the missions where you need to carry an SSSD or whatever else across the map, because if its anything other than the SMG, you're using your sidearm.

Shotguns seem like a no brainer, but they can actually also shred/break armor of low tier enemies, Varieties are up to the player on what they feel is more important. The standard uses individual, interruptable reloads but is pump action. The Breaker is magazine fed and automatic so ammo consumption can be a problem. Then there's the varients on those, the Slugger (with slugshot, duh) and the Breaker Incendiary which gets a drum and is very effective against the bugs (fire doesnt seem to do much to the Automatons).

The DMRs are what you'd expect, the only reason they don't go up to medium armor penetration is because it would render the AM Sniper strategem redundant. They are extremely useful against the Automatons because all thier vitals are glowing. As long as the armor is stripped or nonexistent, you do a lot of damage per shot on weakpoints.

The pistols are also kind of up to the individual. I recommend something that has good synergy with your chosen primary. The starter sidearm is again, much akin to a jack of all. The P19 is a machine pistol that if you arent toggling your fire mode, can run away with its fire rate and meager 4 mag capacity. The Senator revolver out damages even the DMRs but only holds 6 shots. It's benefit is it gets the same individual load as the shotguns and interruption fire with a noticable delay.

And lastly, the Sythe laser rifle. If you have used the laser cannon strategem, this is its little sister. It is a direct fire, beam, continual dps weapon that as long as you dont overheat, it doesn't need to be reloaded. The problems I forsee and have experienced is that the amount of time on target to "melt" it to death can be draining on the power cells and you could probably do the job faster with ballistic weapons.

That said, the laser weapons are the ones I have the least experience with outside of the JAR. I don't know much about the Plasma or the JAR because not many people are that far along the warbonds yet.

In conclusion, any weapon is lethal in capable hands, but there is enough variety to specialize or to focus towards specific enemies. I hope this helps the OP and anyone else.
Zuletzt bearbeitet von Fannidan13; 11. Feb. 2024 um 17:39
Zarviya 11. Feb. 2024 um 17:42 
The defender smg is better than the starting assault rifle and better than every other unlock except for the scythe
Ursprünglich geschrieben von Zarviya:
The defender smg is better than the starting assault rifle and better than every other unlock except for the scythe

It has less ammo than the Liberator EX. 10 reloads is arguably better than 7.
MJ1911 11. Feb. 2024 um 18:44 
There is no best. There are no tiers.

But there is the right tool for the right job.

Arrowhead had this nearly perfected on day 1 of OG HD.

You just have to ask yourself are you fighting against flesh, or armor, instant or damage over time, CQB or long distance. Pin point or wide spread. 2 shells in your double barrelled shotgun for total carnage in half a second or the sustained firepower of a machine gun.

Whatever floats your boat, you'll find it here.
Zuletzt bearbeitet von MJ1911; 11. Feb. 2024 um 18:45
I'd use the Senator revolver more if the reload wasn't so slow. I guess they don't have speedloader technology in the future.
The Breaker is the bug destroyer. I did enjoy the railguns yesterday and I might start bringing them along more.
Joren 11. Feb. 2024 um 19:04 
Im having my doubts on Liberator Penetrator. From what I can tell it doesnt pen any better than any of the other primary weapons. It kills the stuff everything else can kill, and still bounces off what everything else bounces off of. The mag is also smaller and cant automatic fire which makes the gun feel gross compared to starting rifle or Breaker.
Revilar 11. Feb. 2024 um 19:17 
Personally I love using the auto shotty you get (the second shotgun you unlock in the free pass). Does great damage and feels awesome when you unload a full clip onto a weak point.
I dont get why the first shotgun is so bad and the breaker shotgun is so much better in every way. They need to buff first shotgun to make it trade off speed for damage
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