HELLDIVERS™ 2

HELLDIVERS™ 2

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Stump Feb 9, 2024 @ 8:41pm
Bug Breaches
Idk if its a bug(heh), or its supposed to be this way, but it seems pointless to have mobs that "call" bug breaches, when you cant stop them. If they even so much as start doing the animation, they will summon a breach. I've had it happen where they'll start to do the animation, only to be killed before the effects actually start, and they still summon one.

Seems a little busted, and kind of annoying.

Oh, you got spotted by that one thing off in the distance? Good thing you killed it quick. Oh, but too bad, it briefly thought about calling for help. So now you get to fight a Charger.
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Showing 1-15 of 22 comments
McFuzz Feb 9, 2024 @ 8:45pm 
Kill them before they do them.
RaoulasaurasRex Feb 9, 2024 @ 9:31pm 
They have to be in the animation for a bit. The trick is to be more methodical. Have a recon or run recon yourself and you can ping with your marker to see patrols. Plot routes. Work as a team.

Or fight every patrol and get bogged down in mobs. A cooked grenade is also a good way of dispatching a group quickly.
McFuzz Feb 9, 2024 @ 9:32pm 
Originally posted by RaoulasaurasRex:
They have to be in the animation for a bit. The trick is to be more methodical. Have a recon or run recon yourself and you can ping with your marker to see patrols. Plot routes. Work as a team.

Or fight every patrol and get bogged down in mobs. A cooked grenade is also a good way of dispatching a group quickly.
Yes there are several Eagle calldowns that are great for it.
SillyRon Feb 9, 2024 @ 9:58pm 
As a team ambush the entire patrol and knock them all out at once.
McFuzz Feb 9, 2024 @ 10:10pm 
Originally posted by SillyRon:
As a team ambush the entire patrol and knock them all out at once.
Even easy to do without comms. Just ping, and wait for the first soldier to fire, then open up on em.
Draconic Creature Feb 9, 2024 @ 10:27pm 
Originally posted by McFuzz:
Originally posted by SillyRon:
As a team ambush the entire patrol and knock them all out at once.
Even easy to do without comms. Just ping, and wait for the first soldier to fire, then open up on em.
Provided you have a decent view of them all, you can do this entirely on your own if you've got a suitable weapon for it too.

Heck, even turrets can do this too, mortar turret is bonkers good at this since it will target patrols over massive ranges.
Synka Feb 13, 2024 @ 2:23pm 
Y'all playing on easy or what? On hard you get 1-2 titans on spawn, half a dozen chargers and then the bugs cause a bug breach every 2 minutes. You cant escape to avoid the swarm either since most bugs are faster than you in scout armor
Illusia Feb 13, 2024 @ 2:26pm 
Frankly the bugs summon reinforcements way too fast or don't have it telegraphed enough. At least the robots you can see them load a flaregun and point it up before its called, but it does seem like often times the bug reinforcement call is literially lost in the small pack you're engaging. I'd either suggest specific bugs being able to call support or making it much more telegraphed than it currently is.
Fractured Feb 13, 2024 @ 2:27pm 
Guess I"ll just say it again here.

My biggest issue with bugs are the breaches. They need to create actual holes that we can close either with explosive strategems, or grenades. That way we can get aggressive and push em back to the holes and stop it from happening.

Sure, the breaches aren't bad up to hard. But above that, breaches last for friggn ever. And your stratagems no longer wipe out an entire patrol. Always a couple that survive, and call for the enemy.

And the animation? Ya, you have half a second to react. The second that orange crap comes out of their mouth, the breach is coming. They don't need to finish the animation.
Odai Feb 13, 2024 @ 2:35pm 
Originally posted by Fractured:
Guess I"ll just say it again here.

My biggest issue with bugs are the breaches. They need to create actual holes that we can close either with explosive strategems, or grenades. That way we can get aggressive and push em back to the holes and stop it from happening.

Sure, the breaches aren't bad up to hard. But above that, breaches last for friggn ever. And your stratagems no longer wipe out an entire patrol. Always a couple that survive, and call for the enemy.

And the animation? Ya, you have half a second to react. The second that orange crap comes out of their mouth, the breach is coming. They don't need to finish the animation.

same for the robots, they quickly fire a flare and more are dropping in, thats really annoying
Botji Feb 13, 2024 @ 2:40pm 
Shotgun seems to work well against a lot of the bug patrols, I could ofc be wrong but it seems as long as you tag the bugs with a few bullets it either interrupts or stops them from calling reinforcements.

So Breaker or what its called that has a decent rate of fire lets you sweep most/all of the patrol in a 1-2 seconds. Taken out a lot of patrols that way without them calling for help, even if they dont die to the initial sweep.
Khryst Feb 13, 2024 @ 2:48pm 
This is actually one thing the explosive liberator is good for.

most people probably still run both it and the normal liberator on burst/auto.

switch it to single and you can keep an entire patrol staggerlocked with the explosive liberator till they all die...and no bug breech.

granted that only works till about hard but by that point you SHOULD have stratagems/support weapons capable of dealing with them quickly enough it shouldn't matter.
Fractured Feb 13, 2024 @ 4:04pm 
Originally posted by Odai:
Originally posted by Fractured:
Guess I"ll just say it again here.

My biggest issue with bugs are the breaches. They need to create actual holes that we can close either with explosive strategems, or grenades. That way we can get aggressive and push em back to the holes and stop it from happening.

Sure, the breaches aren't bad up to hard. But above that, breaches last for friggn ever. And your stratagems no longer wipe out an entire patrol. Always a couple that survive, and call for the enemy.

And the animation? Ya, you have half a second to react. The second that orange crap comes out of their mouth, the breach is coming. They don't need to finish the animation.

same for the robots, they quickly fire a flare and more are dropping in, thats really annoying


Bot ships all show up at once, its not wave upon wave upon wave. You can also shoot down the ships.

Breaches just take FOR FRIGGN EVER.
RepairCat Feb 13, 2024 @ 4:50pm 
Breaches are the worst on higher difficulties. They need a way longer grace period to stop them. Currently the telegraphing animation is entirely useless, because by the time you see a bug spew the orange stuff its already too late.
Tegiminis Feb 13, 2024 @ 5:35pm 
Originally posted by Synka:
Y'all playing on easy or what? On hard you get 1-2 titans on spawn, half a dozen chargers and then the bugs cause a bug breach every 2 minutes. You cant escape to avoid the swarm either since most bugs are faster than you in scout armor

This is untrue on basically every level. Exaggerating because skill issue.

I play primarily on Hard or higher, in scout armor, and it does not spawn 6 chargers and 2 titans every 2 minutes. You can actually track the escalation of breaches because they spawn in 3 waves. First wave is small enemies, second wave is medium enemies, and third wave is when you see the massive enemies, typically one (rarely two) chargers. You can also very easily outrun them if you are smart about cover and stratagem use.

If you're kiting multiple bile titans and chargers, you triggered multiple patrols or aggroed existing enemies. Base-scale POIs (like abandoned hydro farms, etc) and hives tend to have 1-2 chargers on hard, and rarely a bile titan. Even on Impossible I was able to lose groups of chargers by just running away and covering my retreat with a turret or cluster bomb.

You shouldn't be triggering patrols every two minutes unless you're simply not very good.
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Date Posted: Feb 9, 2024 @ 8:41pm
Posts: 22