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Or fight every patrol and get bogged down in mobs. A cooked grenade is also a good way of dispatching a group quickly.
Heck, even turrets can do this too, mortar turret is bonkers good at this since it will target patrols over massive ranges.
My biggest issue with bugs are the breaches. They need to create actual holes that we can close either with explosive strategems, or grenades. That way we can get aggressive and push em back to the holes and stop it from happening.
Sure, the breaches aren't bad up to hard. But above that, breaches last for friggn ever. And your stratagems no longer wipe out an entire patrol. Always a couple that survive, and call for the enemy.
And the animation? Ya, you have half a second to react. The second that orange crap comes out of their mouth, the breach is coming. They don't need to finish the animation.
same for the robots, they quickly fire a flare and more are dropping in, thats really annoying
So Breaker or what its called that has a decent rate of fire lets you sweep most/all of the patrol in a 1-2 seconds. Taken out a lot of patrols that way without them calling for help, even if they dont die to the initial sweep.
most people probably still run both it and the normal liberator on burst/auto.
switch it to single and you can keep an entire patrol staggerlocked with the explosive liberator till they all die...and no bug breech.
granted that only works till about hard but by that point you SHOULD have stratagems/support weapons capable of dealing with them quickly enough it shouldn't matter.
Bot ships all show up at once, its not wave upon wave upon wave. You can also shoot down the ships.
Breaches just take FOR FRIGGN EVER.
This is untrue on basically every level. Exaggerating because skill issue.
I play primarily on Hard or higher, in scout armor, and it does not spawn 6 chargers and 2 titans every 2 minutes. You can actually track the escalation of breaches because they spawn in 3 waves. First wave is small enemies, second wave is medium enemies, and third wave is when you see the massive enemies, typically one (rarely two) chargers. You can also very easily outrun them if you are smart about cover and stratagem use.
If you're kiting multiple bile titans and chargers, you triggered multiple patrols or aggroed existing enemies. Base-scale POIs (like abandoned hydro farms, etc) and hives tend to have 1-2 chargers on hard, and rarely a bile titan. Even on Impossible I was able to lose groups of chargers by just running away and covering my retreat with a turret or cluster bomb.
You shouldn't be triggering patrols every two minutes unless you're simply not very good.